C&C: ShockWave is an enhancement mod for C&C Generals: Zero Hour. The main goal of this mod is to make Zero Hour a more interesting game with more diversity between the generals, making you think twice before you select a certain general, and overall provide more choices, diversity, and strategic freedom than in Zero Hour - while keeping the spirit and design direction of the original Generals game and storyline.

Report RSS ShockWave Update: The End is Nigh!

Welcome to a monumental update commanders! Read on to find out why!

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Welcome to a monumental update commanders! Read on to find out why!

First off, we wanted to show you a WIP Changelog of the next release! A few things may change in between now and the final release, but it is unlikely to be major changes! CLICK HERE to figure out what has been changed in the past year!


But that's not all! We are also proud to announce that Shockwave will be released with the power of SWR.NET, providing a united multiplayer community that will last for ages! We hope that this, along with the planned future maintenance updates, will prevent another lapse in Shockwave's activity for the forseeable future.

Finally, we want to announce that the release of the next version will occur on March 16th, the 11th Anniversary of C&C Shockwave! Get ready for battle commanders, and keep an eye on our website, because the wait isn't long!

Comments
Machine-Reaper
Machine-Reaper

OMG OMG OMG!!!

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s10055072
s10055072

I can't for shockwave with awesome effect from ROTR!!

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Guest
Guest

could u fix for the tank general AI not building a barracks :(

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Guest
Guest

Wait the shockwave is gonna be release or the swr.net?
Also is it gonna be in a form of a patch or like new full version?

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Hecthor_Doomhammer
Hecthor_Doomhammer

There will be a new patch for Shockwave, with SWRnet integrated for online gaming

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Machine-Reaper
Machine-Reaper

where is ma Patch?

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dp1995!
dp1995!

Does it work for origin ? You guys are awesome and make the best mods

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Mernom
Mernom

This is awesome and all.. But I can't stop myself from wondering why does the SWR.net logo has tiberium in the background... TW port confirmed? (lol joke)

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Skyrim920
Skyrim920

dp1995, yes, all generals Moddb mods work in origin, just requires a bit of finding lol

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Skyrim920
Skyrim920

well i shouldn't say all

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leknabis
leknabis

ั้ปปปปปปปปปปปปปปปปปปปปปปปปปปปปป

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alexavince
alexavince

i love shockwave and happy to play with it... hoe more updates will come thnk u all :)

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Rick_OShay1
Rick_OShay1

PLEASE, I beg you folks to get back to this mod; it does need some twerks.

Mainly, the demo General. I can't get past him on the Challenge "campaign". I am playing on Easy, but he behaves like Hard level.

All other Generals give me time to build up a base, though sadly, some, like the Nuke General, don't attack at all, (The Nuke General intro is no longer uses the big Nuke for some reason.).

The Demo General on the other hand is bombing my base within 15 seconds of the start, bankrupting me with an unfinished base, and I am under full-scale attack in less than 5 minutes.

The fact that you made him exempt from certain weaknesses that other GLA generals have doesn't help.

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C&C: Generals Zero Hour
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