Main Features

  • Revised Campaign: All norse, japanese and aztec lands changed featuring:
    • Inherits 13 campaign lands in total
    • 1 completely new aztec land
    • Adaptation of BotG-Campaign with 3 new lands
  • A new Skirmish Mode where you fight other Gods
  • 4 new Wonders which get available with each Epic Wonder you unlock
  • Remastered and new soundtracks
  • Select one of 5 difficulties: Very Easy, Easy, Normal, Hard, Very Hard
  • Many more types of platoons to recruit
  • Many, many balance changes to Town Building and Mana Management
  • 10 new Quests in total
  • Platoons and Siege Weapons initial level now rise with more Armories
  • Influence also extends with Villagers
  • 2 creatures enabled for the player to choose: Gorilla and Tiger

Visit the forum for new updates and suggestions or join the Black & White discord

Click here to see the install guide for the mod and correct Black & White 2 setup

You can support this project by writing a comment, rate or check out the patreon page

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Hello everyone,

I hope you guys are staying healthy as a new version of the Redux mod is nearing its public release. Most probably this version is content-wise the biggest so far. The AI got some neat changes preparing it for a future patch, how the game represents good and evil was improved, the influence system received a major overhaul and the most outstanding part the remastered music.

As you might've guessed I couldn't do so much work alone in this short period of time, so I want to point out many, many thanks to Vociferous who did all the music and textures and we are really excited to hear your thoughts about the new update. Also make sure to check out Vociferous' youtube channel which you can find right here: TFS | Vociferous

Version 1.7 has been released! Find the download links below:

English Version

Black & White 2: Redux Version 1.7 [ENG]


German Version

Black & White 2: Redux Version 1.7 [GER]


Spanish Version

Black & White 2: Redux Version 1.7 [ESP]

Music

First of all the music. Vociferous did an awesome job remastering many of the Black & White 2 soundtracks. Currently finished themes are:

  • All 4 epic themes including siren, hurricane, earthquake, volcano
  • New ultimate good and ultimate evil alignment music for the greeks, carrying over the flair from Black & White 1
  • A new credits song
  • Various new quest themes
  • New ambient themes like the evil creche music

In addition to the music listed, it is planned and already partially done to recreate the Black & White 2 combat music. However it doesn't made it into the current patch as it isn't fully finished yet.
If you want to have a taste of the new music you can listen to the hurricane, earthquake and volcano themes on newgrounds: Apocalyptic themes

Textures and Ambience

Next up the textures and the with them connected ambience. We thought that good and evil wasn't represented at its full potential so far, so we decided to give the textures a bit more personality, as the good textures are generally a bit brighter now whileas other good alignment textures were changed in color drastically. Also the evil textures generally received a darker look to them.

Besides you might know the system in Black & White 1 where sky colors and lightning were altered when you moved inside the influence ring of another god. This is now also integrated into the Redux mod. To conclude the textures and ambience you can see two screenshots below which show the gods playground with the new changes:


mgood



mevil



Influence System

As already mentioned the new patch will also feature a completely changed influence system, shifting the focus of placing the buildings nearby the influence ring to maintaining a large population which in the end will extend the influence for the most part.
Most significantly buildings don't have an own influence ring anymore as the town centre is now the only base of the influence ring which gets stronger the more villagers and the more buildings you have.
Below you can see a town equipped with the new influence system with around 275 villagers:


minfluence


In the end here is the full change log for the next patch. You can also find the changelog in the forum:

Additions

  • Added new music
  • Added new textures
  • Added alignment based skies and light effects
  • Added a new influence system similar to the one from Black & White 1. The influence ring is now fully based on the town centre
  • Added cheats which are unlocked on a second playthrough
  • Readded last land soldiers and catapult

AI

  • Improved how creatures decide to use aggressive miracles (Depends on creature soldier level)
  • The AI will now try to keep troops outside of enemy influence if they have nothing to do
  • Rebalanced how many troops the AI will recruit in late game on easier difficulties
  • Improved static platoons AI
  • Increased AI platoons chase distance
  • The AI will now properly retreat its troops before a scripted event happens on hard difficulty in the 3rd japanese land
  • Changed how the enemy god will throw aggressive miracles in the 5th aztec land
  • AIs won't fire epics nearby own troops now

Balance

  • Lowered productivity bonus fields give other fields
  • Changed some trigger times in campaign
  • Slightly changed the firerain spell

Fixes

  • Fixed a bug where platoons would show incorrect health values for undead platoons
  • Fixed a bug where advisors would comment the aztec prison incorrectly in the 4th aztec land
  • Fixed an issue where the enemy creature wouldn't despawn after win in campaign
  • Fixed an issue where the enemy creature would spawn nearby the player town
  • Fixed combat music playing even though nothing happened
  • Fixed a bug where objectives sometimes didn't count in the last land
  • Fixed many speeches which interrupted themselve
  • Fixed an issue with too many attacks at once in the last japanese land
  • Improved performance in land 7, 8 and 9
  • Fixed a bug in the lost sheeps quest where the farmer wouldn't appear if a specific house was deleted before
  • Fixed missing texture files which leaded to the game crashing in loading screen when loading 'minspec' texture files
  • Fixed skirmish AI not building specific attacks on special towns as intended
  • Fixed enemy gods not throwing miracles at catapults
  • Fixed enemy gods not firefighting
  • Minor AI platoon fixes carrying the wrong flag
  • Changed how the enemy creature is spawned in the 4th aztec land to maybe prevent some issues
  • Fixed a number of other minor issues

Maps

  • Changed gods playground to represent alignment much better
  • Updated landscape of the first japanese land and fourth aztec land
  • Reworked weather system to rely more on alignment
  • Changed day and night cycle duration to what it was in vanilla
  • Changed trees amount on skirmish maps

Music

  • Added new music to all epics
  • Added new ultimate good and ultimate evil alignment music
  • Added new evil creche music
  • Added a new greek worshipperchant
  • Changed the credits song
  • Changed music in the quest 'Skeleton Bashing'
  • Difficulty now also influences global combat music
  • Music is no longer stopped at the end of a volcano spell

Other

  • Added the piper tune to the kidnapper in the first japanese land
  • Moved piper to the mine and removed his house
  • Improved again marauders quest in land 4
  • Campaign AI alignment is now set to a fixed value
  • Rebalanced many alignment values you gain
  • Changed position of the gods playground scroll on the 4th land
  • Relocated the aztec town centre in the 3rd aztec map

Textures

  • Changed textures of greek buildings to represent alignment much better
  • Changed evil ground texture to have a darker look
  • Changed god hand textures
Black & White 2: Redux Version 1.6

Black & White 2: Redux Version 1.6

News 4 comments

Additions and changelog for the new version of Black & White 2: Redux.

Black & White 2: Redux Version 1.5

Black & White 2: Redux Version 1.5

News 6 comments

Version 1.5 testing and minor stuff.

Black & White 2: Redux Version 1.4

Black & White 2: Redux Version 1.4

News 2 comments

Additions and changelog for the new version of Black & White 2: Redux

Black & White 2: Redux Version 1.3

Black & White 2: Redux Version 1.3

News 7 comments

Additions and changelog for the new version of Black & White 2: Redux

RSS Files
Black & White 2: Redux Version 1.7.1 [ENG]

Black & White 2: Redux Version 1.7.1 [ENG]

Full Version 25 comments

English Version of Black & White 2: Redux 1.7.1.

Black & White 2: Redux Version 1.7.1 [GER]

Black & White 2: Redux Version 1.7.1 [GER]

Full Version 2 comments

German Version of Black & White 2: Redux 1.7.1.

Black & White 2: Redux Version 1.7.1 [ESP]

Black & White 2: Redux Version 1.7.1 [ESP]

Full Version 2 comments

Spanish Version of Black & White 2: Redux 1.7.1.

Black & White 2: Lionhead Unstuffer

Black & White 2: Lionhead Unstuffer

Archive Tool 1 comment

Used for Black & White 2 Redux installation. Not needed in version 1.7 and higher

Black & White 2 Redux 1.6.2 Land12 Crash Fix [OLD]

Black & White 2 Redux 1.6.2 Land12 Crash Fix [OLD]

Patch

Install this if you get a crash when loading the fourth aztec land. Yet if it doesn't crash it's not recommended to install this fix.

Black & White 2: Redux Version 1.6.2 [GER] [OLD]

Black & White 2: Redux Version 1.6.2 [GER] [OLD]

Full Version

German Version of Black & White 2: Redux 1.6.2.

Comments  (0 - 10 of 313)
nrxtru
nrxtru

This mod sounds amazing! I'm truly proud of you and this community of long time Black and White fans! I never could have imagined that such an outstanding mod would ever be made for this old gem! I do have some questions though!

1.) Does the mod affect the BOTG expansion or just the original?

2.) Are all the miracles from BOTG added to the main game? Death? Life? etc...?

3.) Are all the Buildings from BOTG added to the main game? Abattoir? Flagpole? etc...?

4.) Can we play as other tribes or are we still limited to the Greeks?

5.) Are we able to create perfect circle roads of varying sizes? Can we also Make perfectly straight roads and rectangular roads, similar to the Tribal Pack Plus mod? If so, How? If not, this feature is a must! Especially the circles!

6.) Will the A.I. citizens actually breed now? No more empty towns or towns full of old people after long in-game sessions?

I also have a few of suggestions too!

1.) Travel between lands during the campaign! I'm not sure if its feasible, but I'd love nothing more than to see that feature implemented. I think to get it to work, whenever you left a land, the map would "freeze" until you used a scroll to travel back to it. Several scrolls can be place on each land to travel to and from the others!

2.) Optional Skins for the hand. My idea, is to see the hand become more ethereal/seethrough, while also producing a glow/bright-light effect! Similar to the A.I. gods. I think this could better bring some uniformity to the game's world! The player's hand could be based on the box-art for B&W2;, with the good hand being blue/rainbow and the evil being orange/red. It always bugged me in B&W1; that all other gods were cool beings made of energy and I was a creepy disembodied hand in the sky! I realize the practicality of the hand, but still...
These can be separate files for those who prefer the hand as-is in the Redux mod.

Sorry there's so much! I just really love the game and your mod has me quite excited! Thank you again for all of your hard work! Keep at it! I can't wait for the next update! I think I'll give this mod a go when its released. I'm very eager to dive back into the world of Eden again! :)

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Boxhead78 Creator
Boxhead78

Hello, thank you for your comment.

Questions:

1) The original

2) No, only some custom wonders. BOTG wonders might be added in the future.

3) Sadly not.

4) You are limitied to the Greeks but I heard many people using Tribal Pack Plus in combination with Redux

5) Redux custom .exe does have this feature but it won't be updated with the 1.8 release

6) Will be fixed in 1.8 version

Suggestions:

1) Sadly this is not possible due to limitations.

2) Nice suggestion but I don't know if this is possible to add.

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Guest
Guest

Could you maybe give us an update? when will the next version be released?

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Boxhead78 Creator
Boxhead78

The next version is in testing phase - it might release soon.

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Myrc
Myrc

Is there anyway you guys could unlock the turtle in the base game in a later version? I've always wanted to play him in the base game but no one has properly ported him in

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Boxhead78 Creator
Boxhead78

Hello, it will be included in the next version.

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fcbgl2000
fcbgl2000

Hi, Boxhead! First of all, thank you for this amazing mod. I loved the base game when I found out about it, and this makes it above and beyond!

I'm anxiously looking forward to the next update, I can't wait for what you've prepared for us this time. Let me know if I can help in any way.

Now, onwards to the suggestions. Something that I would really like to see is the ability to turn off your influence expansion mechanic, either in-game or if it's not possible, in a .ini file, for example. I'm sure it is a relevant mechanic for some players, but for me, it makes it essentially impossible to play the game as I like to. In the first Norse Land, I like to play as a "Good" God but separate the Greeks from the Norse migrants that come to town, by placing them living in hovels outside the walls to the right and front of the city. To do this I normally have to place buildings to expand my influence but with your mod, it simply isn't possible.

Thank you so much for the amazing work! This game is reborn thanks to you!

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Boxhead78 Creator
Boxhead78

That's something which I sort of promised in the past but so much depends on the new influence mechanic that I won't be able to make it optional with the current time I have.

However we are always improving to make sure to check it out in the next version.

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