Main Features

  • Revised Campaign: All norse, japanese and aztec lands changed featuring:
    • Inherits 13 campaign lands in total
    • 1 completely new aztec land
    • Adaptation of BotG-Campaign with 3 new lands
  • A new Skirmish Mode where you fight other Gods
  • 4 new Wonders which get available with each Epic Wonder you unlock
  • Select one of 5 difficulties: Very Easy, Easy, Normal, Hard, Very Hard
  • Many more types of platoons to recruit
  • Many, many balance changes to Town Building and Mana Management
  • 10 new Quests in total
  • Platoons and Siege Weapons initial level now rises with more Armories
  • Influence also extends with Villagers
  • 2 creatures enabled for the player to choose: Gorilla and Tiger

Visit the forum for new updates or suggestions

Click here to see the install guide for the mod and correct Black & White 2 setup

You can support this project by writing a comment, rate or check out the patreon page

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Hello everyone,

Hope you all are doing well since I made a major update on this mod. Since then, I've made lots of changes to the game. I reworked platoons (melee and ranged), created a Spanish translation with the help of Kelrok and fixed lots of bugs (I didn't document every bug in the change log to be honest).

Version 1.6 has been released! Find the download links below:


English Version

Black & White 2: Redux Version 1.6 [ENG]


German Version

Black & White 2: Redux Version 1.6 [GER]


Spanish Version

Black & White 2: Redux Version 1.6 [ESP]

Spanish Translation

This for sure took the most time creating and still isn't finished to 100%. However I finally got it into a playable state. Most of the stuff up to the last land and every new feature is translated but some work is still left to do which won't make it into the 1.6 release:

  • Every dialogue which is originally used in BW1 (Missionary quest, Kidnapper quest and so on)
  • Dialogues from BOTG. These will remain in English since BOTG wasn't released with Spanish language support.

Rework of Platoons

Platoons received a massive rework. Now you have the possibility to create sub-types of the original platoons like a fast melee platoon which is especially good against archers but not as good against melee.


Platoon-Sub-Types


In addition to the rework of the platoons the player can now summon undead platoons. In order to do that he needs to be at least 75% evil. As soon as he gathered enough evil points, a flag will appear above the graveyard for undead recruitment.


2


In the end here is the full change log for the next patch. You can also find the change log in the forum:

Additions

  • Platoon Types have been added to add some diversity to troops
    • 'Charger': A fast melee platoon which can flank enemy troops and chase archers and catapults easily. However, these are weaker in combat
    • 'Heavy Platoon': A slow melee platoon which has more defense and a bit less attack damage
    • 'Shooters': A ranged platoon which has the ability to shoot arrows over a much larger range. But they are less precise and much slower in combat
    • Besides there are the normal platoons where balance is tweaked and in-battle-navigation has been improved
  • Added possibility for evil players to recruit undead platoons with the graveyard
  • Added Spanish language support to the mod. Some minor text hasn't been translated yet and some characters could be displayed incorrectly
  • Added more dynamic music to the skirmish maps, land 7, land 10 and land 13. Also changed which music is played in the opening stages of the final land

Balance

  • Changed maximum mana to 60.000
  • Re-balanced meteoroid wonder and changed its mana costs to 60.000
  • Changed how the enemy AI will react to evil gods in the last land
  • Increased siege weapons max fire distance
  • Decreased siege weapons area of effect damage
  • Siege weapons cost more ore and wood
  • Added a dynamic difficulty for campaigns. The longer a player is on an island the easier it gets. This has less impact on harder difficulties
  • God forcing can now be used below 1.000 mana
  • Evil and good gods now generate mana like a neutral god
  • Set default difficulty to easy

Fixes

  • Fixed a bug where evil gods got too many good alignment points
  • Improved how the game restores the player creature if it got lost before (For example if the save game is partially broken)
  • Fixed a bug where flags would get mixed up sometimes (Melee platoon with ranged platoon flag or migration with army flag and so on)
  • Fixed some scripting issues regarding the last land (Enemy using volcano even though it doesn't own it/using it inside your influence and some other issues)
  • Increased time between adviser remindments
  • Fixed enemy building hurricane sometimes in the second Aztec land

Other

  • Changed how much alignment you get after winning a land. After each land you and your creature get or lose 5% alignment
  • Removed last 100 soldiers from being purchasable (new profile is required for this)
  • Changed the description text of hand forcing in the tribute menu to mention mana consumption
  • Changed land 4 lost sheep quest to trigger a bit later
  • Building Hovels, Houses and villas no longer has an influence on alignment
  • Building armories also no longer has an influence on alignment, attacking however a bit more
  • Lots of other minor bug fixes
Black & White 2: Redux Version 1.5

Black & White 2: Redux Version 1.5

News 6 comments

Version 1.5 testing and minor stuff.

Black & White 2: Redux Version 1.4

Black & White 2: Redux Version 1.4

News 1 comment

Additions and changelog for the new version of Black & White 2: Redux

Black & White 2: Redux Version 1.3

Black & White 2: Redux Version 1.3

News 7 comments

Additions and changelog for the new version of Black & White 2: Redux

Black & White 2: Redux Version 1.2

Black & White 2: Redux Version 1.2

News 1 comment

Features and stuff in the upcoming version 1.2.

RSS Files
Black & White 2: Lionhead Unstuffer

Black & White 2: Lionhead Unstuffer

Archive Tool 1 comment

Used for Black & White 2 Redux installation.

Black & White 2: Redux Version 1.6.2 [ENG]

Black & White 2: Redux Version 1.6.2 [ENG]

Full Version 2 comments

English Version of Black & White 2: Redux 1.6.2.

Black & White 2: Redux Version 1.6.2 [GER]

Black & White 2: Redux Version 1.6.2 [GER]

Full Version

German Version of Black & White 2: Redux 1.6.2.

Black & White 2: Redux Version 1.6.2 [ESP]

Black & White 2: Redux Version 1.6.2 [ESP]

Full Version

Spanish Version of Black & White 2: Redux 1.6.2.

Black & White 2: Redux Version 1.5.1 [GER] [OLD]

Black & White 2: Redux Version 1.5.1 [GER] [OLD]

Full Version

German Version of Black & White 2: Redux 1.5.

Black & White 2: Redux Version 1.5.1 [ENG] [OLD]

Black & White 2: Redux Version 1.5.1 [ENG] [OLD]

Full Version 41 comments

English Version of Black & White 2: Redux 1.5.

Comments  (0 - 10 of 187)
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Schindler414
Schindler414

First of all - thank you for this mod!

The other day I installed the mod but the optional files were missing in 1.6 so I just went on without it. Now I'm in land 7 and I'm not sure whether I should install it or just keep playing without it.

What am I missing out? will it corrupt my save game file?

P.S
I can't wait to see what you have in store for B&W2; Redux in the future!

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Boxhead78 Creator
Boxhead78

Thanks for commenting and review!

You can install the optional part of the mod. It won't break your files. While you have the optional part installed and launch the game from the whitemod.exe, you get some bug fixes and a street building tool which usage is described somewhere in the changelog below the 1.0 changes I think.

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Schindler414
Schindler414

thanks!

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Rothnaric
Rothnaric

This mod just proves that people still give a f@ck!! so happy right now!

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Guest
Guest

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Boxhead78 Creator
Boxhead78

Info: Updating the 1.6 downloads right now because the optional part somehow got missing.

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Guest
Guest

Wow i was not expecting to see 1.6 anytime soon, thanks for your continuing work!

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Neophyt3
Neophyt3

Hi. I downloaded this mod and installed it without problems. But when playing I noticed that the mouse cursor (god's hand) moves like "per frames" when entering construction mode, that is, when I try to place blueprints or build roads. It is really annoying because it hinders the gameplay. Is there anything I could have done wrong? I also noticed that the creature (the new tiger) sometimes freezes and do nothing. Thanks in advance! Great mod!

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Boxhead78 Creator
Boxhead78

Hi, you might want to change the polling rate of your mouse to something like 125 hz.
However I can't help you with how you change your polling rate since I'm just using a second mouse for bw2 which has a low polling rate by default.

Reply Good karma+2 votes
Guest
Guest

Thank you! It worked. I'm about to finish the game, it's been amazing! I was wondering ... Will it be very difficult to add sounds to the hand gestures when casting spells as the B&W 1 had them? I would love to see that feature in this amazing game. Thanks!!!

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Highest Rated (2 agree) 10/10

Great mod and a great developer. Breathes new life into an aging game, highly recommended!

May 22 2019 by robula1990

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