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Hello everyone,
I hope you guys are staying healthy as a new version of the Redux mod is nearing its public release. Most probably this version is content-wise the biggest so far. The AI got some neat changes preparing it for a future patch, how the game represents good and evil was improved, the influence system received a major overhaul and the most outstanding part the remastered music.
As you might've guessed I couldn't do so much work alone in this short period of time, so I want to point out many, many thanks to Vociferous who did all the music and textures and we are really excited to hear your thoughts about the new update. Also make sure to check out Vociferous' youtube channel which you can find right here: TFS | Vociferous
English Version
German Version
Spanish Version
First of all the music. Vociferous did an awesome job remastering many of the Black & White 2 soundtracks. Currently finished themes are:
In addition to the music listed, it is planned and already partially done to recreate the Black & White 2 combat music. However it doesn't made it into the current patch as it isn't fully finished yet.
If you want to have a taste of the new music you can listen to the hurricane, earthquake and volcano themes on newgrounds: Apocalyptic themes
Next up the textures and the with them connected ambience. We thought that good and evil wasn't represented at its full potential so far, so we decided to give the textures a bit more personality, as the good textures are generally a bit brighter now whileas other good alignment textures were changed in color drastically. Also the evil textures generally received a darker look to them.
Besides you might know the system in Black & White 1 where sky colors and lightning were altered when you moved inside the influence ring of another god. This is now also integrated into the Redux mod. To conclude the textures and ambience you can see two screenshots below which show the gods playground with the new changes:
As already mentioned the new patch will also feature a completely changed influence system, shifting the focus of placing the buildings nearby the influence ring to maintaining a large population which in the end will extend the influence for the most part.
Most significantly buildings don't have an own influence ring anymore as the town centre is now the only base of the influence ring which gets stronger the more villagers and the more buildings you have.
Below you can see a town equipped with the new influence system with around 275 villagers:
In the end here is the full change log for the next patch. You can also find the changelog in the forum:
Additions and changelog for the new version of Black & White 2: Redux.
Additions and changelog for the new version of Black & White 2: Redux
Additions and changelog for the new version of Black & White 2: Redux
English Version of Black & White 2: Redux 1.7.1.
German Version of Black & White 2: Redux 1.7.1.
Spanish Version of Black & White 2: Redux 1.7.1.
Used for Black & White 2 Redux installation. Not needed in version 1.7 and higher
Install this if you get a crash when loading the fourth aztec land. Yet if it doesn't crash it's not recommended to install this fix.
German Version of Black & White 2: Redux 1.6.2.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
This mod sounds amazing! I'm truly proud of you and this community of long time Black and White fans! I never could have imagined that such an outstanding mod would ever be made for this old gem! I do have some questions though!
1.) Does the mod affect the BOTG expansion or just the original?
2.) Are all the miracles from BOTG added to the main game? Death? Life? etc...?
3.) Are all the Buildings from BOTG added to the main game? Abattoir? Flagpole? etc...?
4.) Can we play as other tribes or are we still limited to the Greeks?
5.) Are we able to create perfect circle roads of varying sizes? Can we also Make perfectly straight roads and rectangular roads, similar to the Tribal Pack Plus mod? If so, How? If not, this feature is a must! Especially the circles!
6.) Will the A.I. citizens actually breed now? No more empty towns or towns full of old people after long in-game sessions?
I also have a few of suggestions too!
1.) Travel between lands during the campaign! I'm not sure if its feasible, but I'd love nothing more than to see that feature implemented. I think to get it to work, whenever you left a land, the map would "freeze" until you used a scroll to travel back to it. Several scrolls can be place on each land to travel to and from the others!
2.) Optional Skins for the hand. My idea, is to see the hand become more ethereal/seethrough, while also producing a glow/bright-light effect! Similar to the A.I. gods. I think this could better bring some uniformity to the game's world! The player's hand could be based on the box-art for B&W2;, with the good hand being blue/rainbow and the evil being orange/red. It always bugged me in B&W1; that all other gods were cool beings made of energy and I was a creepy disembodied hand in the sky! I realize the practicality of the hand, but still...
These can be separate files for those who prefer the hand as-is in the Redux mod.
Sorry there's so much! I just really love the game and your mod has me quite excited! Thank you again for all of your hard work! Keep at it! I can't wait for the next update! I think I'll give this mod a go when its released. I'm very eager to dive back into the world of Eden again! :)
Hello, thank you for your comment.
Questions:
1) The original
2) No, only some custom wonders. BOTG wonders might be added in the future.
3) Sadly not.
4) You are limitied to the Greeks but I heard many people using Tribal Pack Plus in combination with Redux
5) Redux custom .exe does have this feature but it won't be updated with the 1.8 release
6) Will be fixed in 1.8 version
Suggestions:
1) Sadly this is not possible due to limitations.
2) Nice suggestion but I don't know if this is possible to add.
Could you maybe give us an update? when will the next version be released?
The next version is in testing phase - it might release soon.
Is there anyway you guys could unlock the turtle in the base game in a later version? I've always wanted to play him in the base game but no one has properly ported him in
Hello, it will be included in the next version.
Hi, Boxhead! First of all, thank you for this amazing mod. I loved the base game when I found out about it, and this makes it above and beyond!
I'm anxiously looking forward to the next update, I can't wait for what you've prepared for us this time. Let me know if I can help in any way.
Now, onwards to the suggestions. Something that I would really like to see is the ability to turn off your influence expansion mechanic, either in-game or if it's not possible, in a .ini file, for example. I'm sure it is a relevant mechanic for some players, but for me, it makes it essentially impossible to play the game as I like to. In the first Norse Land, I like to play as a "Good" God but separate the Greeks from the Norse migrants that come to town, by placing them living in hovels outside the walls to the right and front of the city. To do this I normally have to place buildings to expand my influence but with your mod, it simply isn't possible.
Thank you so much for the amazing work! This game is reborn thanks to you!
That's something which I sort of promised in the past but so much depends on the new influence mechanic that I won't be able to make it optional with the current time I have.
However we are always improving to make sure to check it out in the next version.
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