Main Features

  • Revised Campaign: All norse, japanese and aztec lands changed featuring:
    • Inherits 13 campaign lands in total
    • 1 completely new aztec land
    • Adaptation of BotG-Campaign with 3 new lands
  • A new Skirmish Mode where you fight other Gods
  • 4 new Wonders which get available with each Epic Wonder you unlock
  • Remastered and new soundtracks
  • Select one of 5 difficulties: Very Easy, Easy, Normal, Hard, Very Hard
  • Many more types of platoons to recruit
  • Many, many balance changes to Town Building and Mana Management
  • 10 new Quests in total
  • Platoons and Siege Weapons initial level now rise with more Armories
  • Influence also extends with Villagers
  • 2 creatures enabled for the player to choose: Gorilla and Tiger

Visit the forum for new updates and suggestions or join the Black & White discord

Click here to see the install guide for the mod and correct Black & White 2 setup

You can support this project by writing a comment, rate or check out the patreon page

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Hello everyone,

I hope you guys are staying healthy as a new version of the Redux mod is nearing its public release. Most probably this version is content-wise the biggest so far. The AI got some neat changes preparing it for a future patch, how the game represents good and evil was improved, the influence system received a major overhaul and the most outstanding part the remastered music.

As you might've guessed I couldn't do so much work alone in this short period of time, so I want to point out many, many thanks to Vociferous who did all the music and textures and we are really excited to hear your thoughts about the new update. Also make sure to check out Vociferous' youtube channel which you can find right here: TFS | Vociferous

Version 1.7 has been released! Find the download links below:

English Version

Black & White 2: Redux Version 1.7 [ENG]

German Version

Black & White 2: Redux Version 1.7 [GER]

Spanish Version

Black & White 2: Redux Version 1.7 [ESP]


First of all the music. Vociferous did an awesome job remastering many of the Black & White 2 soundtracks. Currently finished themes are:

  • All 4 epic themes including siren, hurricane, earthquake, volcano
  • New ultimate good and ultimate evil alignment music for the greeks, carrying over the flair from Black & White 1
  • A new credits song
  • Various new quest themes
  • New ambient themes like the evil creche music

In addition to the music listed, it is planned and already partially done to recreate the Black & White 2 combat music. However it doesn't made it into the current patch as it isn't fully finished yet.
If you want to have a taste of the new music you can listen to the hurricane, earthquake and volcano themes on newgrounds: Apocalyptic themes

Textures and Ambience

Next up the textures and the with them connected ambience. We thought that good and evil wasn't represented at its full potential so far, so we decided to give the textures a bit more personality, as the good textures are generally a bit brighter now whileas other good alignment textures were changed in color drastically. Also the evil textures generally received a darker look to them.

Besides you might know the system in Black & White 1 where sky colors and lightning were altered when you moved inside the influence ring of another god. This is now also integrated into the Redux mod. To conclude the textures and ambience you can see two screenshots below which show the gods playground with the new changes:



Influence System

As already mentioned the new patch will also feature a completely changed influence system, shifting the focus of placing the buildings nearby the influence ring to maintaining a large population which in the end will extend the influence for the most part.
Most significantly buildings don't have an own influence ring anymore as the town centre is now the only base of the influence ring which gets stronger the more villagers and the more buildings you have.
Below you can see a town equipped with the new influence system with around 275 villagers:


In the end here is the full change log for the next patch. You can also find the changelog in the forum:


  • Added new music
  • Added new textures
  • Added alignment based skies and light effects
  • Added a new influence system similar to the one from Black & White 1. The influence ring is now fully based on the town centre
  • Added cheats which are unlocked on a second playthrough
  • Readded last land soldiers and catapult


  • Improved how creatures decide to use aggressive miracles (Depends on creature soldier level)
  • The AI will now try to keep troops outside of enemy influence if they have nothing to do
  • Rebalanced how many troops the AI will recruit in late game on easier difficulties
  • Improved static platoons AI
  • Increased AI platoons chase distance
  • The AI will now properly retreat its troops before a scripted event happens on hard difficulty in the 3rd japanese land
  • Changed how the enemy god will throw aggressive miracles in the 5th aztec land
  • AIs won't fire epics nearby own troops now


  • Lowered productivity bonus fields give other fields
  • Changed some trigger times in campaign
  • Slightly changed the firerain spell


  • Fixed a bug where platoons would show incorrect health values for undead platoons
  • Fixed a bug where advisors would comment the aztec prison incorrectly in the 4th aztec land
  • Fixed an issue where the enemy creature wouldn't despawn after win in campaign
  • Fixed an issue where the enemy creature would spawn nearby the player town
  • Fixed combat music playing even though nothing happened
  • Fixed a bug where objectives sometimes didn't count in the last land
  • Fixed many speeches which interrupted themselve
  • Fixed an issue with too many attacks at once in the last japanese land
  • Improved performance in land 7, 8 and 9
  • Fixed a bug in the lost sheeps quest where the farmer wouldn't appear if a specific house was deleted before
  • Fixed missing texture files which leaded to the game crashing in loading screen when loading 'minspec' texture files
  • Fixed skirmish AI not building specific attacks on special towns as intended
  • Fixed enemy gods not throwing miracles at catapults
  • Fixed enemy gods not firefighting
  • Minor AI platoon fixes carrying the wrong flag
  • Changed how the enemy creature is spawned in the 4th aztec land to maybe prevent some issues
  • Fixed a number of other minor issues


  • Changed gods playground to represent alignment much better
  • Updated landscape of the first japanese land and fourth aztec land
  • Reworked weather system to rely more on alignment
  • Changed day and night cycle duration to what it was in vanilla
  • Changed trees amount on skirmish maps


  • Added new music to all epics
  • Added new ultimate good and ultimate evil alignment music
  • Added new evil creche music
  • Added a new greek worshipperchant
  • Changed the credits song
  • Changed music in the quest 'Skeleton Bashing'
  • Difficulty now also influences global combat music
  • Music is no longer stopped at the end of a volcano spell


  • Added the piper tune to the kidnapper in the first japanese land
  • Moved piper to the mine and removed his house
  • Improved again marauders quest in land 4
  • Campaign AI alignment is now set to a fixed value
  • Rebalanced many alignment values you gain
  • Changed position of the gods playground scroll on the 4th land
  • Relocated the aztec town centre in the 3rd aztec map


  • Changed textures of greek buildings to represent alignment much better
  • Changed evil ground texture to have a darker look
  • Changed god hand textures
Black & White 2: Redux Version 1.6

Black & White 2: Redux Version 1.6

News 4 comments

Additions and changelog for the new version of Black & White 2: Redux.

Black & White 2: Redux Version 1.5

Black & White 2: Redux Version 1.5

News 6 comments

Version 1.5 testing and minor stuff.

Black & White 2: Redux Version 1.4

Black & White 2: Redux Version 1.4

News 2 comments

Additions and changelog for the new version of Black & White 2: Redux

Black & White 2: Redux Version 1.3

Black & White 2: Redux Version 1.3

News 7 comments

Additions and changelog for the new version of Black & White 2: Redux

RSS Files
Black & White 2: Redux Version 1.7.1 [ENG]

Black & White 2: Redux Version 1.7.1 [ENG]

Full Version 12 comments

English Version of Black & White 2: Redux 1.7.1.

Black & White 2: Redux Version 1.7.1 [GER]

Black & White 2: Redux Version 1.7.1 [GER]

Full Version 1 comment

German Version of Black & White 2: Redux 1.7.1.

Black & White 2: Redux Version 1.7.1 [ESP]

Black & White 2: Redux Version 1.7.1 [ESP]

Full Version 2 comments

Spanish Version of Black & White 2: Redux 1.7.1.

Black & White 2: Lionhead Unstuffer

Black & White 2: Lionhead Unstuffer

Archive Tool 1 comment

Used for Black & White 2 Redux installation. Not needed in version 1.7 and higher

Black & White 2 Redux 1.6.2 Land12 Crash Fix [OLD]

Black & White 2 Redux 1.6.2 Land12 Crash Fix [OLD]


Install this if you get a crash when loading the fourth aztec land. Yet if it doesn't crash it's not recommended to install this fix.

Black & White 2: Redux Version 1.6.2 [GER] [OLD]

Black & White 2: Redux Version 1.6.2 [GER] [OLD]

Full Version

German Version of Black & White 2: Redux 1.6.2.

Comments  (0 - 10 of 273)

Is anyone else unable to build an Altar in skirmish?

I also can't turn villagers into Worshipers at temples, and Tribute is never saved or banked, so its impossible to advance through a full skirmish game..

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Boxhead78 Creator

You unlock the altar first in the last norse land. So you have to play it first before going to skirmish as in version 1.7.1.
You normally turn villagers into worshippers at the altar.
Last one sounds weird. It might be a faulty game installation, try to reinstall it maybe it'll fix it.

Reply Good karma+1 vote

Ny population was limited to around 600, why ?

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Terrain on maps is terrible. I might understand it is hard to do right, but when I witnessed you replaced northland map with your own I was like: F**k it. If you can't make proper lands for any reason, just use those that are there already.
This would be a great mod if you just transferred all the stuff from BW2BOTG to BW2 making it one more fruitful game, and adding all your stuff on top of it, making those skirmishes on campaign maps, perhaps even reworking them to be even better.
Other than that I respect the effort, and hate to bring this critic, just can't understand why you done it this way when it could have been so much better.

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Boxhead78 Creator

If you can explain further and which lands exactly you dislike it would be a much more of a help because now it's the time.

Some landscapes get major changes for the update. The northland map for instance has been scrapped completely and replaced by a completely new one. As I said, I'll be able to respond to your critic much more precisely if you can explain your critic a bit further.

Reply Good karma+3 votes

All the custom maps. They can't even closely match the detail level of original ones. Those smooth mountains, lack of vegetation, and detail in general makes them look like some crude PvP maps. I just suggest using original maps(is that possible?)

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Boxhead78 Creator

Sad to hear you dislike all of them, anyway thanks for your feedback!

Technically it's possible to get the mod work on the original maps, but it would take too much time for me to make those changes alone.

Meanwhile I hope you like the future changes to the maps but as it is planned the mod will be based on the custom maps.

Reply Good karma+3 votes

It would be nice to have new maps creating new challenges and opportunities in building and gameplay, just want them to be at least close to being as good as original, that's why I suggested reworking original ones.
In fact I have no objections to general layout and ideas of maps, just the lack of varying textures, gras, forests, and shape of terrain most importantly. Those mountains have to be sharp with bunch of wrinkles. I understand that takes time and effort to achieve. I have some bit of experience designing maps in few game editors, and I work with 3D modelling on regular basis this days. What program or tools do you use to design new maps? I'd appreciate an opportunity to work on those maps, maybe I'd be able to improve them properly to have some kind of my own version or if I'll be able to make some decent improvement add them to mod in general?

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Boxhead78 Creator

I'm gladly taking any help I can get if you want to improve the maps yourself.

I'm using the bw2 landscape editor for the maps. It comes with the bw2 modding tools located here:

According to my experience the installer of the modding tools can cause some troubles. If you need some help installing it or help in general, you can add me on discord: Boxhead#0578

Reply Good karma+2 votes

I see now. You made decent job with those maps, just needs to be more detail, but then again, that takes tons of work which none paid for. It's hard to compete with professionals that are paid for their time. We'll see after those updates you mentioned.
That program seems to run alright by the way, just some objects seem to be missing, but I don't think they were or were meant to be used in the game.

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Highest Rated (3 agree) 10/10

Great mod and a great developer. Breathes new life into an aging game, highly recommended!

May 22 2019 by robula1990

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