Witcher: Total War is (or will be) a total conversion mod of the Medieval 2 Total War. The mod will let you play as your favourite factions from both the Witcher books, games and comics (and soon to be released Netflix series), taking heavy inspiration from all mediums, featuring very recognisable characters and settlements. Right now progress is slow, but people are very welcome to send me a message requesting to join the 'team' - anyone with 3D expertise, scripting, artists, even voice actors for the units would be welcome! Also if anyone has any questions, please pop them in the comments and I'll get to answering whenever I can. :)
It has been over a year since the announcement of Witcher: Total War, so we felt it was time to make some sort of post. First things first… The project isn’t dead! I know it probably has seemed it many times, but it is because progression is slow, which I can partly blame myself for.
To put it plainly, this has been a really crappy year, for me especially. A lot of anxiety and stress plagued me for a long time and took a toll on my motivation to work on the mod. For a quite a while I took a step back to look after myself, but it was always a thought at the back of my mind; I constantly had new ideas that I would jot down, and after a while I really did miss the project… So I’ve come back, refreshed and brimming with new ideas and ready to go ham on production.
A wise person told me that the three main components for a mod to ‘work’ are 1) a map, 2) units and 3) buildings, we have the first map for the first campaign ready, but units and buildings are going to be the focus from now on.
Speaking of campaigns, we have a plan, specifically, a seven step plan! – Making the Grand Campaign with all 30 playable factions first would be…overwhelming for some first-time modders and would mean an even greater wait of some sort of release. So instead we thought releasing some smaller, bite-sized campaigns first would be better, both for us as they’d be more manageable to create, and would mean releases would be more common.
As said, there will be seven steps to this plan starting with Step One: the Velen & Novigrad campaign, based during the events of the Witcher 3, leading all the way to Step Seven: the Grand Campaign based in 1269, a year before the events of the Witcher 1 (and a year after the events of the Lady of the Lake.) Steps Two through to Six will be set in different locations around the Northern Realms, during different times, with different factions (between 3 to 6 factions a campaign.)
We will always be on the lookout for help to bring this project to life, so if you have any experience in modding we would love to hear from you!
And lastly, I just want to thank y'all for sticking around. You've been wonderfully patient and hopefully one day soon, with this new plan and new motivation, we can reward you handsomely for your continued support. As always, if you have any questions don't hesitate to ask on our Discord and one of us will get back to you. Thanks again and see you in the next update! Stay safe.
Developer Diary 3 for the Witcher: Total War. This is an updated FaQ.
Developer Diary 2 from the team behind the Witcher: Total War.
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