OGaM returns again after 2 years, yes it has been so long and I would like to apologize for lack of communication of OGaM's development on any sites that I have it posted. As with anyone, life is full of changes and surprises and new games come out all the time.
But anyway, onto the main topic of this post. As everyone is aware, I have been mostly a single developer on such an ambitious project for whatever many years. In this time, I've successfully created new systems for OGaM and I suppose Black and White 2 overall.
We've seen the implementation of the original game's God AI system which still needs work but is becoming better with each release, scaffolding, creature coding and much more. But with so many systems comes a lot of work and promises were made. Unfortunately as a sole person on this project, I've been unable to complete the game fast enough to warrant release and in light of this, I wish to take OGaM in a new direction, something healthy for it's life and hopefully a boost to the community.
With this, I am pleased to announce that OGaM will become Open-Source. What this means for the game is that all current and future scripts of all the systems in place will be publicly uploaded to allow users, fans and scripters alike to view, modify and learn from. My hope is that whatever is left of BnW2's community can come together and breathe new life into the game through OGaM's systems. What this also means with this change is that I will be scrapping any story elements, landscaping, compiled audio, artwork and load screens because the work required is far too immense to handle alone.
Another thing to note about all this is that HandsomeMatt, whom you can speak to over at www.bwfiles.com has successfully been able to decode and publish the original scripts for Black and White 2's main campaign for every land from the tutorial right to the aztec homeland, and yes this does include creature select and epic miracles, so please check those out if are interested.
To close out, I'd like to thank everyone who has supported me for as long as I have actively worked on OGaM and appreciate your kind comments, patience and understanding and I'm hoping the future is bright for all of us.
If you have any comments, concerns, praise or anything of the sort about this change in direction, please do let me know. I'm happy with this change but pleasing the community has always been my first goal.
Thanks so much for taking the time read to this, hoorah to OGaM and hoorah to Black and White 2.
Peace out followers!
Daxter outlines OGaM's new direction as well as it's current progress.
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Of Gods and Mortals Open Source development files.
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