Recreation of the Black & White 2 campaign by adding new features (including a skirmish mode), changed balance and an improved AI.

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Redux Version 1.8.* Changelog (Games : Black & White 2 : Mods : Black & White 2 Redux : Forum : Main : Redux Version 1.8.* Changelog) Locked
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Jun 25 2022 Anchor

Version 1.8

Additions

  • Added a new norse land (Thanks to Bill for the landscape)
  • Added spooky sounds to undead armies
  • Several additions to AI
  • Reworked all campaign lands. All scripts and some landscapes (Thanks to VandalBlueX for the new last Norse land landscape)
  • Added the monks to the first japanese land
  • Added Bills vortex script. It is now possible to carry over villagers, resources and many different to the next campaign land
  • Added a scroll with which you can skip the tutorials in the 3rd land
  • Added new music
  • New dynamic music system
  • Added an option to turn off alignment skies
  • Added a new, very cheaty difficulty in skirmish
  • Added turtle creature and zombie ape creature (Thanks to Egerion)

AI

  • Attacks are now randomized
  • Changed the AI platoon and catapult production, improving the difficulty scaling
  • The AI might now go for specific targets and try to ignore player platoons and creature
  • Many actions of the AI are now based on the alignment of the player
  • Added a new town builder to the AI which makes sure to rebuild a minimum set of buildings
  • Fixed several issues where the AI would recruit too many platoons for defending purposes (Up to 4-6 platoons at once)
  • The AI will now merge and split its platoons
  • Minor improvements to the enemy creature AI
  • The enemy AI will now build up its town depending on the alignment of the player
  • The AI will now move its platoons outside of influence but ignores influence if specific conditions are met

Balance

  • Lowered tribute the player gets for migrations
  • Adjusted many tribute values for objectives. They were mostly increased
  • Increased value of the impressive buildings. Example bath houses will now give more impressiveness but also cost more wood and ore
  • Weakened Hurricanes
  • Increased cost of creature heal miracle

Fixes

  • Custom spells are now enabled by default
  • Town conversion scripts have been reworked. Fixing a bug where the player sometimes couldn't capture the enemy's capital peacefully
  • Fixed deadly barrels in land2 not being deadly
  • Fixed a bug in a land12 quest where the lightning strikes of the player wouldn't effect the skeletons sometimes
  • Fixed multiple dialogues at once sometimes in the last japanese land
  • Fixed multiple crashes
  • Disabled automatic disciples

Maps

  • New norse last land landscape
  • Edited the starting position of the player in the 9th land
  • Changed the second japanese land landscape

Music

  • Changed music in the siege weapon intro cutscene of the last norse land
  • Added music to the intro of the chicken wolf grain quest
  • Added new dynamic music (Thanks to Vociferous for the amazing composition)
  • Added new greek alignment music (Thanks to Voiferous)

Other

  • Alignment sky transitions now take longer to load completely
  • Fixed an error in spanish translation in the skirmish lands
  • The volcano in the second aztec land will now give more warnings before eruption
  • Difficulty scaling has been improved
  • Moved multiple tutorials to the new norse land
  • Set default difficulty from easy to normal
  • Renamed the extended mode to hard mode
  • Changed minor stuff in the land2 cutscene
  • Increased maximum amount of villagers
  • Improved Installer
  • Countless other Fixes and Changes which weren't properly documented

Edited by: Boxhead78

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