Version 1.8
Additions
- Added a new norse land (Thanks to Bill for the landscape)
- Added spooky sounds to undead armies
- Several additions to AI
- Reworked all campaign lands. All scripts and some landscapes (Thanks to VandalBlueX for the new last Norse land landscape)
- Added the monks to the first japanese land
- Added Bills vortex script. It is now possible to carry over villagers, resources and many different to the next campaign land
- Added a scroll with which you can skip the tutorials in the 3rd land
- Added new music
- New dynamic music system
- Added an option to turn off alignment skies
- Added a new, very cheaty difficulty in skirmish
- Added turtle creature and zombie ape creature (Thanks to Egerion)
AI
- Attacks are now randomized
- Changed the AI platoon and catapult production, improving the difficulty scaling
- The AI might now go for specific targets and try to ignore player platoons and creature
- Many actions of the AI are now based on the alignment of the player
- Added a new town builder to the AI which makes sure to rebuild a minimum set of buildings
- Fixed several issues where the AI would recruit too many platoons for defending purposes (Up to 4-6 platoons at once)
- The AI will now merge and split its platoons
- Minor improvements to the enemy creature AI
- The enemy AI will now build up its town depending on the alignment of the player
- The AI will now move its platoons outside of influence but ignores influence if specific conditions are met
Balance
- Lowered tribute the player gets for migrations
- Adjusted many tribute values for objectives. They were mostly increased
- Increased value of the impressive buildings. Example bath houses will now give more impressiveness but also cost more wood and ore
- Weakened Hurricanes
- Increased cost of creature heal miracle
Fixes
- Custom spells are now enabled by default
- Town conversion scripts have been reworked. Fixing a bug where the player sometimes couldn't capture the enemy's capital peacefully
- Fixed deadly barrels in land2 not being deadly
- Fixed a bug in a land12 quest where the lightning strikes of the player wouldn't effect the skeletons sometimes
- Fixed multiple dialogues at once sometimes in the last japanese land
- Fixed multiple crashes
- Disabled automatic disciples
Maps
- New norse last land landscape
- Edited the starting position of the player in the 9th land
- Changed the second japanese land landscape
Music
- Changed music in the siege weapon intro cutscene of the last norse land
- Added music to the intro of the chicken wolf grain quest
- Added new dynamic music (Thanks to Vociferous for the amazing composition)
- Added new greek alignment music (Thanks to Voiferous)
Other
- Alignment sky transitions now take longer to load completely
- Fixed an error in spanish translation in the skirmish lands
- The volcano in the second aztec land will now give more warnings before eruption
- Difficulty scaling has been improved
- Moved multiple tutorials to the new norse land
- Set default difficulty from easy to normal
- Renamed the extended mode to hard mode
- Changed minor stuff in the land2 cutscene
- Increased maximum amount of villagers
- Improved Installer
- Countless other Fixes and Changes which weren't properly documented
Edited by: Boxhead78
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