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Comment History  (0 - 30 of 36)
Vermillion86
Vermillion86 - - 36 comments @ One Vision

Oh? I wasn't aware that LUCT had a mod, and having played the game numerous times in the past, this would get that spark running.

Happened upon your mod by pure chance while looking through the TO reddit, Curiosity got me interested, specially since I was feeling bored of the more newer titles and games, that and wanting to go back to TO LUCT.

Looking forward to playing the game again with this mod, granted some inherent flaws and issues would remain but here's to hoping One Vision would do great wonders in the future.

Good karma+1 vote
Vermillion86
Vermillion86 - - 36 comments @ Star Wars LU (SWLU)

I've installed the Litcubes mod for the game but im using the GoG Terran War pack. The Required mod works but im not sure how to install this star wars one doe?

I've read the instructions but the method of installing this one involves the separate folders for Terran conflict and Ap, but the GoG one doesnt seem to have those but its merged. So im not sure which one to go for in installation

Good karma+1 vote
Vermillion86
Vermillion86 - - 36 comments @ Tiberian War: WarZone

May I ask but can this mod be used to play the Tiberian Sun and Firestorm campaigns? also would it work if I either replace the default, unmodded base game with this mod and use it to play the campaign or take some files from that and put it into the mods folder? I.e. movies, mission data etc

Good karma+1 vote
Vermillion86
Vermillion86 - - 36 comments @ Empire at War Expanded: Thrawn's Revenge

Ah I see, well It seems to be just bad luck for some reason, I restarted the same GC with same faction and condition, it works now

Apologies if I have given a false bug purely on chance and bad luck

Good karma+1 vote
Vermillion86
Vermillion86 - - 36 comments @ Empire at War Expanded: Thrawn's Revenge

So can I have some little bit of help?

using the Steam version of EaW and using the 2.3.5 steam mod from here, the game runs and works fine and dandy, playing as Pentastar Alignment in the Empire's End GC, however upon turning over from week 4 to 5 or reaching the very end of week 4, the game hard crashes.

Occurs everytime and I have no clue why it happens. Its not the saves and playing on Admiral.

Would try replaying the GC again to see if it is just rotten luck.

Good karma+1 vote
Vermillion86
Vermillion86 - - 36 comments @ Tiberium Essence

So question can this mod be used to play singleplayer?

Well as in it can play but then there's an issue that comes up wherein the Tiberium eventually stops growing and the Ai sometimes doesn't get harvs or build resource harvesting or construction

Game is at the latest version and using the 1.6 unofficial one

edit: The game with the mod does produces Tiberium at the start and for sometime but eventually it'd run out of it

Also the Ai's attacking force seems to be kept in their base and they have trouble parsing the attack order scripts

Good karma+2 votes
Vermillion86
Vermillion86 - - 36 comments @ Star Wars - Clone Wars

I dunno why but the AI's very inactive in both GC and Skirmish, both sides, almost brain dead. I'm using the GOG ver of the game since dont have the mons to buy the steam variant yet.

Im pretty certain the mod dled fine and extracted fine too, the game works, doesnt crashes and saves work too but the Ai's just, brain dead. They do fight back when approached but dont seem to make many moves or are aggressive

Good karma+1 vote
Vermillion86
Vermillion86 - - 36 comments @ Empire at War Expanded: Thrawn's Revenge

I think the current Hard Points are actually fine, People just complain alot when fighters or bombers fly over them, they should just utilize the time and strike when needed

Good karma+1 vote
Vermillion86
Vermillion86 - - 36 comments @ 2.2 SINGLE-GC DEMO (Hunt for Zsinj)

So the problem with the Raid Fleet was that they simply stayed where they hyper spaced right?
Well, I'll get this one and test out more by playing as Zsinji, Yes, I prefer playing as Imperial Factions usually

Good karma+2 votes
Vermillion86
Vermillion86 - - 36 comments @ Tiberian Sun Missions (TE)

Referring to Redux as I was not aware of Rising, how good is Rising

Good karma+2 votes
Vermillion86
Vermillion86 - - 36 comments @ Republic Assault: The Clone Wars

Mhm, alrighty

Also, you said you'd be including legends stuff so how many Ships would that make for space assaults? since normally PP tend to prefer space combat as grounds relatively weaker in comparison

Also, have any plans in altering the Pop count for the mod? so there'd be bigger battles etc

Good karma+1 vote
Vermillion86
Vermillion86 - - 36 comments @ Republic Assault: The Clone Wars

I think thats a good choice, have limited commandos and the like, or if you are including commandos, make them the price they are worth for, like the Commando Squad in Star Wars Republic Commandos, I think Hero commandos like Delta Squad, other republic commandos would be like somewhat better ish

But yes, even in star wars and espically the clone wars, Legions made the battles won so thats a good direction, since beating legions of armies with a few hero units is stupid really, unless accompained by assisting Legions to cover them

Good karma+1 vote
Vermillion86
Vermillion86 - - 36 comments @ Kane's Wrath Reloaded

1: turn off any anti Virus you have
2: redownload the damn thing once you have made sure the Anti virus is off
3: Extract, if its corrupt, check if anti virus is turned off, then retry, if again fails, redownload and one at the time

Good karma+2 votes
Vermillion86
Vermillion86 - - 36 comments @ Tiberian Sun Missions (TE)

It might be mostly cuz TSR isnt released yet for TW, that, and its somewhat feels unbalanced plus its on Generals, so some limitations apply

Also generally I feel TE does a far better job at bringing Tiberium Sun and Dawn into TW, TSR does it well but I think it might be the case where TSR just brings all of it into TW while TE includes them but improves upon their designs and asthetics, as well as technology, keeping up with some of the newer weaponry they have

Good karma+3 votes
Vermillion86
Vermillion86 - - 36 comments @ Tiberium Essence

Been enjoying playing this mod with some other skirmishes and custom campaigns created for it, thought I;'ve lost my copy of the Nod's Ressurrection Campaign, unfortunate

For single player campaign, like the standard one, will they use the mods assets and still continue to function like it does normally? or wil it keep building and never attack you?

Good karma+1 vote
Vermillion86
Vermillion86 - - 36 comments @ Republic Assault: The Clone Wars

The only problem I had with the mod is that the Death Stars crashes the game when built and used, and yes I agree the models rely on the Textures and are of lesser quality, playable and enjoyable maybe yes, but compared his Praetor II to Thrawns Revenge one, the difference is obvious

Also I dont mind, since not everyone likes the same things etc, also I only like stated to have the models as a base, not use the textures or the like but as an inspiration to make his own versions of Nomada's models only better, and More balanced

I like the mod sure, but it needs serious rebalancing, Mostly the Black Sun or any faction using the Consortium tech

Good karma+2 votes
Vermillion86
Vermillion86 - - 36 comments @ Republic Assault: The Clone Wars

Ahhh I see, thats good, besides the YV team, Thrawns Revenge also have plenty of experience in modding, they could help out perhaps?

And thats great to know they helped alot, hope you manage well and dont be too much under pressure, take your time its more better that way then being stressed and then screwing up somewhere

Good karma+2 votes
Vermillion86
Vermillion86 - - 36 comments @ Republic Assault: The Clone Wars

Hmm makes sense to limit the avaibility of Jedi overall, so the jedi included would be the ones most frequently seen, like Windu and a few others

While FOC Alliance models arent entirely great, they are a start if the author wants to use some of the models for his mod or as ana inspiration

Good karma+1 vote
Vermillion86
Vermillion86 - - 36 comments @ Star Wars: Empire at War: Forces of Corruption

Might as well buy a GOG one so he can keep the installation files to reuse

Good karma+1 vote
Vermillion86
Vermillion86 - - 36 comments @ Republic Assault: The Clone Wars

Why can't I edit my bloody comment is beyond me, but Sergeant Barlex, have you considered checking out FOC Alliance at Foxfirecc and here? the guy has alot of legends content into the mod, including Republic and CIS stuff too

Good karma+2 votes
Vermillion86
Vermillion86 - - 36 comments @ Star Wars: Empire at War: Forces of Corruption

It sounds like an excellent idea but, you do know how difficult it'd be to implement both systems into one game, its possible but time consuming

Good karma+4 votes
Vermillion86
Vermillion86 - - 36 comments @ Republic Assault: The Clone Wars

Highly promising Mod, very promising, noted is the Legends stuff, with so much stuff from legends making up more then 14th of the canon, I think this'd be wonderfull

Also will you be including all the ships and troopers with their heavy armor used by the Republic and the CIS? I dunno much of the CIS but the Republic did use Praetor Battlecruiser Mk 1 and very early Praetor MK II that never seen combat and the two Mandator 1 and 2 etc

Third question is obviously the availability of Jedis and Padawans ( not kids ) to the republic etc

Good karma+1 vote
Vermillion86
Vermillion86 - - 36 comments @ Empire At War: Re Beta II

Yeah? till Disney or EA send a DMCA
Still, we making an EaW 2 would put Dice battlefront to shame

Good karma+1 vote
Vermillion86
Vermillion86 - - 36 comments @ Larger lasers

XD

Good karma+1 vote
Vermillion86
Vermillion86 - - 36 comments @ yodenmod 2017 2.0

Awesome Mod!
Time to have fun and test it out

Good karma+4 votes
Vermillion86
Vermillion86 - - 36 comments @ KotOE: Awakening - 2016 Patch 1

Dunno about you guys but mine has like an absolute white appearance in the GC background like Mr Person, only x10 times worse

Mod is patched to the latest version thought and using Gold GOG edition of the game, with LAA enabled on them to provide extra ram usage

Good karma+1 vote
Vermillion86
Vermillion86 - - 36 comments @ Covenant at War

Don't you morons get it, they are working on the much superior version of the Halo mod on Sins, why don't you ever bother to read anything

Good karma-1 votes
Vermillion86
Vermillion86 - - 36 comments @ Kane's Wrath Reloaded

Tacitus Revolution huh, Very promising Mod very promising indeed, I hope all goes well and you manage to do what you have in mind, this mod will be quite a blast

Good karma+4 votes
Vermillion86
Vermillion86 - - 36 comments @ ENB and SweetFX for Kingdoms Of Amalur Reckoning

It does make the game more enjoyable, but it also breaks the recorders ability to record them for some no good reason, without them it works brilliantly, but with them the recorders have their own problems

Good karma+1 vote
Vermillion86
Vermillion86 - - 36 comments @ Sins of the Prophets

Have that enabled, like everything else followed the instructions strictly, still doesn't work scepter for the Uneasy Alliance map

Good karma+1 vote