TO: LUCT is no doubt one of the classics of turn based tactical games, it can boast complex storyline with a memorable cast of characters and multiple endings, as well as a deep combat system with a vast arsenal of equipment, items and spells. Its PSP port can also serve as an example of how such things should be done, with the game getting not only a much needed facelift but also a thorough redesign of most combat elements.

Sadly, the game isn’t without faults, as some of the new features make it extremely prone to exploits which an experienced player can use to fully remove any challenge from the game. The main goal of this mod is to render such exploits more difficult, bringing weapons, classes and skills closer to the level they should perform at, as well as to each other. Its secondary goal is to provide tweaks to immersion, visuals and some of the more cumbersome game systems like crafting and endless skill farming.

The mod is also hosted on New Game Plus, you can visit its forum section or discord channel for extended feedback and discussion.

To-do list:

  • Remove disabled skills from enemies.
  • Improve drop system and steal table.
  • Various other improvement and fixes.

For installation instructions refer to the readme file.

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One Vision v0.94a

One Vision v0.94a

Full Version 48 comments

The mod features extensive changes to classes, items, skills and more.

Comments  (0 - 10 of 679)
HCN096
HCN096

Excuse me. How can one use the galaxy stop skill effectively? The only way I see is when you actively try to use it at the beginning of battle by wasting turns to hit Warren with your own troops, even so, the 10% chance is just so low that it only hits 2 or 3 enemies most of the times.
In normal circumstances, Warren is better off spending his hard earned tp on his other 2 much more useful skills, and if he ever reaches 200 tp normally, there won't be many enemies left around.

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raics Creator
raics

There are quite a few skills and items you can use to feed someone TP, if the chance was higher it would be too strong early on. I'd say it's best used in battles where you're outnumbered and the enemy can close in on your starting position fast, so it's those where **** hits the fan, it isn't a move intended to be spammed. Might be a good idea to reduce TP cost a bit though, 200 is a lot.

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G.John
G.John

Hello. What are the damage and healing of the Circle of Life song based on? Is it a fixed amount? Because I just tried it and both the damage and healing are minimal.

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raics Creator
raics

Healing is 10% of max HP and the damage is roughly on par with first tier area spells but without type or element so it ignores physical and elemental resists. It probably should be a bit stronger considering it's a high level spell, I'll note it down for next patch.

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G.John
G.John

Yes. It does pretty much nothing for the hefty tp cost of 60. I think damage should be based on max hp too and both healing and damage should be 20% imo.

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raics Creator
raics

20% is a bit much, that's what Harvest dance does, it's cheaper but does just healing and has less area. 15% would be about right, assuming it did better damage.

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444bees
444bees

I saw a picture of Folcurt with a different sprite (no helmet, gold armor) posted in the feed here and got excited, I just got on to the chaos route in game and as a guest he's got the vanilla sprite. Was that an old update or does he have to join up to have the new look?

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raics Creator
raics

It got reverted last patch because it couldn't also be changed for cutscenes, that's a bit tricky so we'll see if I get around to figuring out how to do it. Some players also didn't like the change regardless so I'll probably do a community poll about visuals at some point.

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Calimbo
Calimbo

Man, I love your mod. Excellent work. I seem to be having an issue. I cannot seem to progress with the Shaman quest. After unlocking all the fortresses, the conversation on Coritanae with Mreuva does not trigger. I added the Shaman marks via cheat but for some reason the class does not level up. Any help?

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raics Creator
raics

Have you completed all the fortress battles before going to Heim? If you haven't, you missed the time window and the dialogue with Mreuva won't trigger. The mod changes nothing about quest conditions so you just missed something.

About the mark, some classes need to be officially unlocked before you can use them.

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Calimbo
Calimbo

I have't reached Heim yet. I finished all the fortress battles right after the events of Barnicia after recruiting Catiua. Well, I'll keep looking around in a guide then. I might be missing something. Thanks for the reloy.

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Highest Rated (3 agree) 10/10

This mod fixes just about everything wrong with the game, and it's not even on version 1.0 yet! Generic bland characters got characterization, weapons got rebalanced, armor makes sense, magic makes sense, classes act like they aught to, and level differences don't automatically make someone invincible. Skills got redone so that You will actually want to use new skills, the old, dull stat bonuses are gone, and best of all, attacking from the back or flanks will actually be necessary in terms of hitting…

Sep 13 2017 by coffeepotato

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