TO: LUCT is no doubt one of the classics of turn based tactical games, it can boast complex storyline with a memorable cast of characters and multiple endings, as well as a deep combat system with a vast arsenal of equipment, items and spells. Its PSP port can also serve as an example of how such things should be done, with the game getting not only a much needed facelift but also a thorough redesign of most combat elements.

Sadly, the game isn’t without faults, as some of the new features make it extremely prone to exploits which an experienced player can use to fully remove any challenge from the game. The main goal of this mod is to render such exploits more difficult, bringing weapons, classes and skills closer to the level they should perform at, as well as to each other. Its secondary goal is to provide tweaks to immersion, visuals and some of the more cumbersome game systems like crafting and endless skill farming.

The mod is also hosted on New Game Plus, you can visit its forum section or discord channel for extended feedback and discussion.

For installation instructions refer to the readme file.

ATTENTION!


When installing or updating the mod, check if you did a ‘data install’ from the game’s main menu at some point, either by intention or accident. If you have, you might not see some of the changes from the mod or encounter other issues, depending on when the install was done. Check the FAQ section in the readme, under the point ‘data install issue’ for more details.

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One Vision v0.963c

One Vision v0.963c

Full Version 127 comments

Read the description below for more information on the current version.

Comments  (0 - 10 of 1,193)
Guest
Guest

hey can u give us screen shot or picture of all item or equipment u make?
recipe location is still same? i update new mod and its recipe are
diffrent.

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raics Creator
raics

Of course, you can see the full list of weapons and armor in their table on gdrive, the link is in the readme you downloaded, FAQ section.

Reply Good karma+1 vote
Guest
Guest

this game n mod you create really great thing,
my suggestion is make a black magic like final fantasy game
lv 1 fire - can make dmge in area (2tile/box)
lv 2 fire - can dmge more tile (4tile/box)
lv3 fire - more dmge and more bigger area ..
its make this game more fun
tq ...
muahh...

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raics Creator
raics

A system like that is designed to give you a choice of choosing how much coverage you need because FFT scales differently and spells don't get obsolete. In TO spells do get outdated so it isn't good if the spell changes too much from tier 1 to tier 3 or 4.
Also, spells can't scale indefinitely so area spells are currently geared to leave enough room for forbidden magic to feel impactful and worth the effort of acquiring them.

Reply Good karma+1 vote
Guest
Guest

Elemental aversion does not match attacking element.

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raics Creator
raics

Of course, that's a feature.

Reply Good karma+1 vote
white97gxe
white97gxe

Couple of questions,

Does Malitza's Staff still drop in on holy ground /pirates graveyard from the lich? I just spent 2 hours rerolling and its not dropping. This is my second go around here with Azel already rescued and deployed in battle.

Also does Aganista Lightcoat drop from the dagon that normally drops darkcoat if azel is in your party but deployed not in the battle?

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raics Creator
raics

No, the staff doesn't drop from that lich and darkcoat now drops regardless of having azelstan. You don't have to bother trying to drop those two anyway, you can just craft them with enchiridion.

Reply Good karma+1 vote
white97gxe
white97gxe

Thanks for the info and the awesome mod.

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Guest
Guest

Thanks for this awesome mod. The game is both more fun and challenging. I still find some abilities quite broken in practice. Like Mind's Eye. Since Ninja can still deal so much damage with double hit, he/she can instantly generate more than enough TP to constantly abuse this skill.

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raics Creator
raics

Maybe, but ninja kinda needs it and the skill makes sense thematically.

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at297
at297

Yeah, i like the idea of squishy but evasive dude, but it makes more sense if ninja is exceptionally vulnerable in melee but difficult to kill with missile so he/she should avoid frontline and focus on killing the backline. If i want an evasive tank, i can take swordsmaster. If i want a glass cannon, i can take berserker.
Ninja with decent level and weapons can deal great damage, super tanky with constant mind eye, very agile with 6 move and 3 jump. Not as op as vanilla, but overshadow other frontline classes, which they shouldn't be.

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Highest Rated (5 agree) 10/10

This mod fixes just about everything wrong with the game, and it's not even on version 1.0 yet! Generic bland characters got characterization, weapons got rebalanced, armor makes sense, magic makes sense, classes act like they aught to, and level differences don't automatically make someone invincible. Skills got redone so that You will actually want to use new skills, the old, dull stat bonuses are gone, and best of all, attacking from the back or flanks will actually be necessary in terms of hitting…

Sep 13 2017 by coffeepotato

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