Change-log: Version 3

Infantry – added new unit: scout, sergeant/black-hand, pilot

Scout – light Anti-vehicle infantry.

Sgt./Black-hand – heavy anti-infantry.

Pilot – vehicle crew.

Visual changes: light infantry, disk-thrower, Rocket infantry, jet pack infantry, cyborg, mutant's

Weapon changes: Improve burst infantry weapons.

Vehicles – added two new abilities change weapon behaviour.

limpet drone - increased speed and sight, a great reconnaissance unit

Visual changes: titan, wolverine, orca-fighter, orca bomber, buggy, bike, tick tank, stealth tank, devil's tongue, mcv, repair vehicle, apache, banshee.

Weapon changes: Improve burst for rocket weapons, improve fire damage, added more visuals.

Gameplay – Increase tiberium value, reduce health by 40% to infantry vehicles aircraft, reduce health by 30% to buildings, environmental hazards are no more dangerous.

Visual effect – Added more explosions, improved fire system and behaviour, new death animation for vehicle, custom death animations for (titan, wolverine, juggernaut, mammoth), physics death system for (buggy, bike, hvr, tick tank). An increased amount of debris, custom explosions for plasma weapons, New laser effects and spark system, improve fire-steam behaviour (flamethrower sets fire to the ground), new bullet impact animation, new artillery impact animation and many more small changes.

All of these changes are made to make a more Michael Bay movie-like experience.

Disclaimer I do not have permission from all of these assets because I didn't have a chance to conduct the creators and some of them are impossible for me to contact because I forgot where they came from. I am not taking credit for all of their work. That being said this is made for my own amusement.

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Coming Soon!

News

So what does this mean?

In version 8 - I've added a simple installation method with online support and 2 infantry sizes available that will not cause any compatibility issue.

But the feedback was clear, the persistent Save/Load bug has killed the campaign and the infamous, you touch water game freaks out, bug was affecting players.

Well, let's address that!

Firs the water bug, in the original rules.ini for the C&C TS everything that hists water causes a splash and ripple, the default is called H2O_EXP3.

In my mod, I have H2O_EXP1 - 4 for big to small splashes. H20_exp 1 -3 causes water to rise and create more splashes, but H2O_EXP4 doses not. In other terms, H2O_exp3 spawns 4 additional splashes, that according to the default mod settings are H2O_exp4.

This means H2O_exp3 -> 4x H2O_exp4, but if the rules.ini gets rewritten or the firestorm rules get priority due to installation issue or outside updates, then the games default splash goes back to H2O_exp3

this means H2O_exp3 -> 4xH2O_exp3 -> 16xH2O_exp3 -> 64xH2O-exp3 -> 256... etc Game crash due to water animations.

So make sure you are using the moded rules.ini or set the H2O_exp4 as the first splash.

"SplashList=H2O_EXP4,H2O_EXP2,H2O_EXP3,H2O_EXP1,H2O_EXP1" - moded

"SplashList=H2O_EXP3,H2O_EXP2,H2O_EXP1," - original


In version 9.0 I will bring a solution to the Save/Load bug (hopefully)

I've been hard at work this past week porting the mod to the UMP Client, this will fix some of the bugs and provide a crude or unconventional solution to the Save/Load bug.

A normal fix is impossible due to animation overuse/ mod structure (in the future there could be a fix but that will require a downgrade of the mod and a full rework from scratch)


So what's happening now?

Currently, I am working on porting the small infantry size and with the help of some fans on providing a solution so we can all enjoy the campaigns.

I'll update soon (exploding trees is the new gimmick)

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Comments  (0 - 10 of 86)
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dzaymen202
dzaymen202

pllss i just want to play the campagin, the mod is so fun , ik this is selfish but cant you release the save fix then the rest ? great job tho

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GrizzlyX
GrizzlyX

Hello there....first to say it s an awesome mod keep it up, the best tiberian sun mod i have ever play by far!!.....by the way i notice a weird bug with the sound of the disruptor i dont know if it is something with my files or the game maybe you did notice that it gets stuck a while longer then it stops.....Hey can you made the arty with more extended range but less accurracy.....oh and another thing when i capture the nod chemical factory and silo being GDI...and i try to use the chemical missile the game crash ! Maybe u post it but i couldnt find it

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WadeSullivan
WadeSullivan

Very awesome mod!
but i cant load my save games, the game freezes O_o
what could be?

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Skulltagg
Skulltagg

Dont worry too much, that problem is known to the creator and I think he is looking for a way to fix it.

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WadeSullivan
WadeSullivan

oh ok, thank you Skull :)

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Soccorro1992
Soccorro1992

im having trouble with units firing into water. the water acts up and the game freezes. i had one unit fire into water and it looked like hundreds of units were firing into it and the game froze... :(

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Trif_Mircea Creator
Trif_Mircea

Change your rendering process, DxWnd and Ts-DDraw work just fine for all platforms. You need at least 2 GB of v-ram and 4 GB of normal ram to run the mod without problems.

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Gyorgy86
Gyorgy86

Unfortunately, I also have a problem with water. I've made all the settings, but the game is always frost. :(

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Trif_Mircea Creator
Trif_Mircea

I need to replicate the issue cuz I was shooting the water all day for 3 days and nothing, not on my high performing W10 PC or my low-end portable W7 PC... I can't get it to trigger. But let's see with version 8 with the new cnc5 client if it persists.
Tnx for having patience with me guys ;)

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