Republic Assault: The Clone Wars is my personal take on a Star Wars: Empire at War - Forces of Corruption mod. Having had no experience when I began this project, and the goal to completely overhaul many mechanics of the game, introduce new ones, and span the legends and cannon versions of The Clone War, and Rise of the Empire, what could go wrong?
Interested in instantaneous reports on any updates I post here, having an easier time to contact me with ideas, or getting sneak peaks on new units? Well, I have the answer, I've set up a Discord channel
Currently features a general, offtopic, news feed (For me to post updates in), bug reports, and a sneak peak channel.
Progress reports will serve as a way to recap the development progress of the last several months, and show off other things that might not be fully ready...
General update on what's been going on, and the future of the mod.
Many different concepts were applied, many were scrapped. Here I'll details what's planned, and what's ready.
Guide for everything you need to know to rig a moving turret. Either in space, or on land.
Contains models, animations, and textures to 3 Battle Droid variants; the B1, B1 officer, and B1 sniper. Modders are welcome to use these, but must provide...
I don't need these anymore, but decided to not let them go to waste. This is a modders resource, no XML or icons are provided.
Full, free release CGI body clones rigged to X2's skeletons and animations. No more Neomarz nonsense.
Files include a model with animations, and textures only. Useage of this assumes you have had prior modding knowledge, I'm not tech support for any issues...
Quick rig on the Mass Effect Normandy. This is a modder's resource, only files in the zip is a model and textures.
Just a little something I quickly whipped up for the release of Battlefront's Scarif DLC release. No XML, icon, included.
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Barlex
Sarge
So nice textures for the ships that will never see the light
Come back please!
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This mod is dead
F
Are you ok?
DEAD
Are you ok?