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Looks like a wipe and reinstall fixed it. Mod is so much more fun with the full party!
I seem to have issues with research or something? I can never build anything on the White Base or get access to weapon emplacements on the Albion. AI federation does however.
I crash every time I try to launch a game. Any ideas?
The balance of this mod amuses me. The corvettes are stronger than the cruisers (and larger).
Part 2 when combined with 1, not even over base. Rewrite 18000 files. So 2 has 18000 of the same file. Why?
So I downloaded everything and spliced part 1 and 2 and it asked me to overwrite 18020 files. Why??? If it I am overwriting 18000 files why not make it one download....
So played as the Dominion and took everything south of the Empire pretty much in order to see what happens when Daedra attacks an AI Empire. Well, after about 10 turns. All of the mainland Empire was Daedra, 5 full stacks were breaking through my border holds and Skyrim was held up in the way North. Morrowind was just hanging out laughing at our plight as they seemed rather happy with one another somehow.
I managed to defeat a full stack with one of my full stacks. 9 pikes and a bunch of archers with 4 generals. My Thalmor Justicars just whipped fireballs over the dense packed pikes that held off Daedra from entering close combat for the most part. In the end it was just buying time for wizards to kill everything. That stack was still crippled after the fight as 2 Mythic Dawn archers almost completely obliterated 4 Heavy Archer units.
I don't know how others feel but I don't enjoy their strength. their numbers get lowered or stats nerfed? what about having them come in without any veterancy or upgrades?
Because kingdoms is treated as a mod on baser terms. It's files are basically mods to the base so you can override the files all easy. From what I've been told.
I enjoy the game but find Daedra insanely strong. They rapidly expand and inherit strong infrastructure and quickly replenish their ranks. Mythic Dawn Archers also have 2 hitpoints...why? Is that unontentional?
I also think upkeep on wizards is very inhibitive, 3000 upkeep? You cant take them out of garrison without bankrupting yourself.
Honestly I enjoy the game and thanks. Just some things I've noticed!
What is your steam name? I would like to add you! Same with you Tali.
Every page of a mod I play, yea :P
Did u enable the mod?
is it in 1.82 mod folder?
Looking for steam buddies. Add me at @ Haveatya
Hello, just got mod and looking to play with some people online. Steam name is Haveatya. hit me up!
Looking for a battle buddy! add me on steam @ Haveatya
Looking for a battle buddy, add me on steam @ haveatya if interested.
I can't download the mod, it says the author can't be verified, it also doesn't give the option to "run" only to open and save. Any tips?
As in the actual Sins modding forum??
Not sure where to put this request but is there anyway to double damage or half health or maybe even both of units/buildings? I just feel like the game is too slow once you hit battles.
I have a lack of friends :(
Are space marines likely to make an appearence?
I was told the multiplayer (online) does not work with this mod. I have yet to try it but is that true?
Looking for some people to play with on steam, hit me up at my username... haveatya
Looking to find some people to play online with (through steam) hmu. My username is haveatya
Pretty sure it is at 1600X900
I DL this and go to play but the menu is all out of wack, i only the top left of the screen
same problem here
I dont think u can transfer mods to game consoles
So i see my ZMS Mod 0.00.03 folder in Dark Crusade. It is a file folder now (extracted then pasted over) but I can't access it through the game :(
I have one request for this mod. Mount the real "Reaper" ships weapons only forward facing with a slow turn rate like it is in the background. That is how Turians held out so long, staying right behind the point where the Reapers dropped out of FTL and shooting them as they turned around.