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Comment History
AgropromBloodsucker2
AgropromBloodsucker2 - - 24 comments @ S.T.A.L.K.E.R. Shadow of Chernobyl Rebuild

Alright fair enough, HD models still do look good. I'm just a bit of a classic fanatic which is why I thought I could at least throw the question out there on behalf of the people that are like me.

As for the new guitar tracks, they sound pretty good to me, no complaints.
However, personally, I really love the originals and so I err more on the side of "if it aint broke don't fix it". Of course this is your project and not mine so your preferences come first.

Either way, it all looks very cool. Especially the texture work!

Good karma+1 vote
AgropromBloodsucker2
AgropromBloodsucker2 - - 24 comments @ S.T.A.L.K.E.R. Shadow of Chernobyl Rebuild

Looks very cool. Just wondering though, when you say "remake sounds", what exactly does that mean? Kinda worried about the guitar tracks tbh lmao.

Also, would you ever consider making a version with the classic NPC models?

Good karma+2 votes
AgropromBloodsucker2
AgropromBloodsucker2 - - 24 comments @ Freecam for Medieval II

Fair enough. Very nice mod either way!

Good karma+2 votes
AgropromBloodsucker2
AgropromBloodsucker2 - - 24 comments @ Freecam for Medieval II

Just curious, but have you ever considered adding functionality for being able to turn off the in game hud also? Or maybe that's out of scope for this project.

Good karma+2 votes
AgropromBloodsucker2
AgropromBloodsucker2 - - 24 comments @ S.T.A.L.K.E.R. Shadow of Chernobyl Rebuild

Exactly what plot changes are you making? Just curious.

Good karma0 votes
AgropromBloodsucker2
AgropromBloodsucker2 - - 24 comments @ Freecam 0.11 (legacy)

Pretty cool mod. Although the camera seems to spazz out alot during battlefield events like a general dying or right before the battle setup phase.

Think it has something to do with the slow camera panning that happens during those sequences.

Good karma+2 votes
AgropromBloodsucker2
AgropromBloodsucker2 - - 24 comments @ Fixed Vanilla Models & Textures

Very cool, Looking forward to it!

Good karma+1 vote
AgropromBloodsucker2
AgropromBloodsucker2 - - 24 comments @ Fixed Vanilla Models & Textures

You still considering doing something about the mutants too? All these copy and pasted assets from other games look and feel tacky as ****.

The game would be so much better with just GSC's original stuff imo. Cut mutants like the fracture and zombies etc included of course.

Good karma+1 vote
AgropromBloodsucker2
AgropromBloodsucker2 - - 24 comments @ Dead Sky: 2024 | Advanced X-ray x64 Engine

Would also be could if you decided to port some more modern looking flora texttures from Absolute nature 4. AtmosFear 3 would be cool too, but I guess there are other good alternatives when it comes to weather.

Good karma+3 votes
AgropromBloodsucker2
AgropromBloodsucker2 - - 24 comments @ Less Ugly Variety

Hope you decide to give it a go man. It would go a long way to make Anomaly feel like a more genuine Stalker title.

Good karma+2 votes
AgropromBloodsucker2
AgropromBloodsucker2 - - 24 comments @ Less Ugly Variety

Ever considered doing something similar for the mutants? The ripped and original assets just feel really cheap imo and would vastly prefer just having the original and cut mutants in my game.

Good karma+2 votes
AgropromBloodsucker2
AgropromBloodsucker2 - - 24 comments @ Tsardoms Total War - version 1.5

Alternatively this should also work: Ntcore.com

Good karma+1 vote
AgropromBloodsucker2
AgropromBloodsucker2 - - 24 comments @ Tsardoms Total War - version 1.5

Tried patching the executable to allow it to use more than 2gb of ram? That usually takes care of it in most instances when running large mods.

Good karma+1 vote
AgropromBloodsucker2
AgropromBloodsucker2 - - 24 comments @ Stalker Shoc Enhanced

Would you ever consider making an optional file with classic stalker character models? Just for sake of preference.

Also - just out of curiosity - any plans for similar projects for CS or even CoP going forward?

Good karma+2 votes
AgropromBloodsucker2
AgropromBloodsucker2 - - 24 comments @ LB's Mini Mod

Is there any way to not end up with the PDA icon missing after deleting ui_icon_equip file?

I'm asking since I'm using the PRM weapon pack and I have no experiance of merging files.

Good karma+1 vote
AgropromBloodsucker2
AgropromBloodsucker2 - - 24 comments @ S.T.A.L.K.E.R. - Lost Alpha

When it comes to the military my vote is definitely on TTsKO for the sake of real life continuity and retaining that original stalker feel.

Good karma+3 votes
AgropromBloodsucker2
AgropromBloodsucker2 - - 24 comments @ S.T.A.L.K.E.R. - Lost Alpha

So what's up with enemies not always rendering when looking through doorways or windows in certain buildings? Like the barracks at the RI in Agroprom for example.

Things like this can honestly get pretty frustrating, especially at higher difficulties.

Good karma+1 vote
AgropromBloodsucker2
AgropromBloodsucker2 - - 24 comments @ Georgian Unit Cards

Is it just me or do their heads look a little... large?

Good karma+3 votes
AgropromBloodsucker2
AgropromBloodsucker2 - - 24 comments @ WW2 Chronicles - A Total Modification

Will this mod be incorporated into Totaler Krieg upon it's release? I'm asking because from what I can understand JG54_cule seems to be involved in the Totaler Krieg mod as well as WW2 Chronicles.

Good karma+1 vote
AgropromBloodsucker2
AgropromBloodsucker2 - - 24 comments @ Totaler Krieg: 1939-45

This mod looks really,really amazing and I can't wait to get my hands on it! One quick question though,if the mod is deemed a success, will the pacific theatre be included at some point in the future?

Good karma+1 vote
AgropromBloodsucker2
AgropromBloodsucker2 - - 24 comments @ Variation mod WIP

It's actually the ranger/Reich helmet from the Metro games, although to be completely honest I feel it doesn't really fit the SEVA suit.

Good karma+1 vote
AgropromBloodsucker2
AgropromBloodsucker2 - - 24 comments @ Autumn Aurora 2

Also I've noticed that when I have the ENB enabled I can see the clouds and the sky through certain objects, like walls and such. Is there any way to fix this issue or is this an unfixable side effect of using an ENB? Thanks in advance :)

Good karma+1 vote
AgropromBloodsucker2
AgropromBloodsucker2 - - 24 comments @ Autumn Aurora 2

Would this ENB work with CS and CoP aswell?

Good karma+1 vote
AgropromBloodsucker2
AgropromBloodsucker2 - - 24 comments @ MISERY

When is the ETA for the next patch?

Good karma+10 votes