Removes/replaces ugly vanilla NPC models. Is "Quality over Quantity" your motto? Do you say "Less is More" more often than not? Then you might like this mod; removes the ugly STALKER model variety. Highly recommended to use with "Fixed Vanilla Models & Textures"!
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DESCRIPTION
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Less Ugly Variety, LUV for short I suppose.
This is a simple mod that, instead of adding new variety or whatever, it removes some.
Why? Because it is disgustingly ugly and low-quality in comparison to everything else.
Or, in short; Quality over Quantity.
As an example; All the models that use a Sphere helmet with or without gasmask, Bandit Jacket on Monolith, Duty & Freedom using a Trenchcoat model, etc etc
PLEASE DO NOTE: This ONLY removes NPC models, nothing else is changed. Same balance, same traders, you can still buy these armors for yourself and so on, so on.Don't panic just because Nosorog is removed from NPCs.
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INSTALLATION
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Simply extract the "gamedata" folder in "00 Less Ugly Variety" into your STALKER Anomaly directory.
New game might be required, it seems that any save with the removed models will make your save crash.
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OPTIONS/ADDONS INFORMATION
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- NO ECOLOGIST ZOMBIES. Removes all the Ecologist (The ones that use the SPP suit) zombified models.
- "XX Less Intrusive Method". Experimental, to be used Standalone and not as an addon itself. This will replace models instead of removing them, which theoretically should help you avoid making a new save.
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COMPATIBILITY
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The mod will conflict with anything that changes any of the "character_desc_general_x" files.
Making a merge is possible and easy though.
Also, heavily recommended to use with FVM to further remove the ugliness, get it here: Moddb.com
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DETAILS
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In case you are curious (my compliments) and wonder exactly what has been removed, other than of course all the models using the ugly helmets:
-ARMY-
* Soldier with too much camo
-BANDIT-
* PS5m Bandit
* Spetsnaz Bandit
* "Armored Trenchcoat" Bandit
-DUTY-
* Rookie Duty
* Longcoat Duty
* German Helmet Duty
* Spetsnaz Duty
* "Aztec" Duty
* "Light Metro" Armor
-FREEDOM-
* Rookie Freedom
* CS-3b Helmet Freedom
* German Helmet Freedom
* Longcoat Freedom
-ISG-
* "Light Metro" Armor
* SKAT
-MERCENARY-
* Mercsuit with Ridiculous Camo
* Mercsuit with Clown Camo
* Mercsuit with Weird Camo
* Spetsnaz Mercenary
* "Light Metro" Armor
* "Aztec" Mercenary
-MONOLITH-
* Longcoat Monolith
* Light Gray SEVA
-STALKER/LONER-
* Ugly SEVA variant
* CS-3b Helmet
* Spetsnaz
* SKAT
* "Light Metro" Armor
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FEEDBACK/CONTACT
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If you got suggestions for which model would be best to remove, because it's low-quality, doesn't fit the lore, seems out of place and all that jibba-jabba, do make so by posting a comment in the mod's comment section.
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COPYRIGHT
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There's none.
These are config files changed from Anomaly itself, so whatever license Anomaly has, that is it.
In short; you can do whatever the heck you want with this. Credits aren't even necessary, but accepted as a sign of respect.
[CHANGELOG]
UPDATE 1
- Added an "experimental" method that, instead of removing, replaces the ugly models with better ones.
This should avoid making a new save.
[F.A.Q.]
- "Why are some other ugly models, like the SKAT & Nosorog, not removed?"
Because they are fixed by a mod called "Fixed Vanilla Models & Textures", grab it here: Moddb.com
- "Compatible with HD Models/****?"
Of course not.
DO NOT USE THIS MOD WITH ****.
Although one can make a "Merge Patch" with ****.
[DONATION LINK]
If you feel generous, please give donations to this link:
Ko-fi.com
I was skeptical at first but I think I understand your reasoning behind these removals. Much appreciated.
Is it possible to return 100% visuals from the original game?
It's possible, yes.
Unfortunate that I can't load a save with this, but it's understandable since the loaded save would have to reference and load any NPCs with the profiles. Neat concept and mod that I'll probably have to wait on until I finish my Loner character.
π
I think you could make a version that doesn't require a new game, by linking the deleted outfits to duplicates of the remaining ones ?
I got bothered by seeing unisg in skat outfits but can't just start over just for this.
Well, I know nothing about scripting, so I don't know, but it would be great if something like that is possible.
one way would be for example, for a outfit you removed, lets say "actors\stalker_soldier\stalker_soldier1c"
you got into "unpacked\meshes\actors\stalker_soldier" look for stalker_soldier1c.ogf then delete it, and pick a visual you want to be used instead, lets say this time stalker_soldier1e.ogf, copy and rename it into the deleted one.
so every call to load the old visual will be directed into the mesh of a duplicate, thats one way to do it.
The only issue that comes to my mind, is if you delete an outfit that is use-able by the player, this will change its visual too.
Actually, I believe I have found a much better solution, I'll make an update this week.
Ever considered doing something similar for the mutants? The ripped and original assets just feel really cheap imo and would vastly prefer just having the original and cut mutants in my game.
Good idea, I should think about updating LUV to also include mutants.
Hope you decide to give it a go man. It would go a long way to make Anomaly feel like a more genuine Stalker title.
I completely agree - please if possible remove all those mutants from Metro 2033 and other games that are in Anomaly along with ugly clownish suits for NPCs.
Psi bloodsucker? WTF is that model even from...looks pathetic.
Is your yesterday's updated version still requiring a new game?
He added in an experimental standalone version of the mod that replaces the ugly models with other models. Used that and it works fine on my saved games so I guess that's an option if you want it.
Good, some models are plain bad and look out of place. Like they just wanted to have 10000 suits but didn't care if they even fit. 10/10
Good job! Thanks to! Now my esthete senses are no longer raped.
Sometimes the thought comes to me, is it really possible to "cut" some factions at will, at least when starting a new game, without breaking the game, or not ... hmmm
npc id: 19714 name: bar_visitors_stalker_mechanic19714 adding item sec:sewing_thread id: 2560
npc id: 19714 name: bar_visitors_stalker_mechanic19714 adding item sec:prt_ammo_d id: 2691
npc id: 19714 name: bar_visitors_stalker_mechanic19714 adding item sec:prt_i_rubber id: 2692
npc id: 19714 name: bar_visitors_stalker_mechanic19714 adding item sec:prt_i_wood id: 2694
npc id: 19714 name: bar_visitors_stalker_mechanic19714 adding item sec:rasp_tool id: 2697
npc id: 19714 name: bar_visitors_stalker_mechanic19714 adding item sec:prt_o_ballistic_10 id: 2695
npc id: 19714 name: bar_visitors_stalker_mechanic19714 adding item sec:prt_w_trigger_components_6 id: 3663
npc id: 19699 name: bar_arena_manager19699 adding item sec:energy_drink id: 12237
FATAL ERROR
[error]Expression : new_id.size()
[error]Function : CCharacterInfo::InitSpecificCharacter
[error]File : ..\xrServerEntities\character_info.cpp
[error]Line : 61
[error]Description : assertion failed
stack trace:
I get this FATAL ERROR when I enter Rostok.
Everything works when I disable "Less_Ugly_Variety.1".
I entered Rostok before and the crash did not happen, the only difference is that there is a 5 man squat of UNSIG which when I disable your mod looks like the same person times 5 xD.
Is this crash a problem with models or with items because the last line mentions an item.
EDIT: The problem file is "character_desc_general_isg.xml" which makes sense because like I said the only difference is the UNSIG squat. The less intrusive version creates the same crash.
I've tried replicating this two times but nothing happened at all.
I'm not sure how is it that removing the ISG file fixes it for you, but it seems more likely that another mod is conflicting, in a "proxy" way?
I'll try again, but don't count on it, this is a weird crash.
I did not remove it but replace it but the outcome would be the same since the mod I copied it out of would load it.
I have to do some research because I have 241 mods installed, but the only mods who directly conflict with this one are "Rowans Rebalanced Alife Profiles 1.02" and your mod "**** v1.6.7"
EDIT: The only UNSIG unit which creates this crash is the "default_isg_1_default_0". With the **** mod's xml the model works fine, I do not know why it crashes with the Less Ugly Variety one.
If there would be a monkey patch or else to this xml anywhere it should crash all the time but if I replace the file it works. For me the solution to use the **** mod's UNSIG xml is good enough.
You are NOT supposed to use LUV with Duxmod.
Ah okay, got confused there then. thanks!
!ERROR: labx16_zombie_171965 trying to use a scheme not intended for stype scheme=walker stype=1
!ERROR: labx16_zombie_161971 trying to use a scheme not intended for stype scheme=walker stype=1
I ran into this, unrelated to this mod? It's the only one doing something to zombies. I also have Food, Drugs and Drinks and a footsteps sfx mod, no errors in console what so ever, just crashed in x16. Any advice?
The only thing this mod does with zombies is remove the "Ecologist" variants IF you are using the "01 No Ecologist Zombies" addon.
It's very unlikely that this mod is causing the crashes, but there was another report just now that it was indeed LUV causing crashes, so...To be brutally honest, I'm not sure.
I'm using 00 and 01. Ah man that makes me so sad, I finally turned the brain scorcher off and this is my first real playthrough of STALKER. Please notify me if you confirm the crashes, because I lost half my nerves getting out of the brain scorcher mission only to have it crash somewhere later would mean death to me. :'( Fingers crossed it's not :(((
edit*
Crashed again in Outskirts, after killing like 10 zombies and 10 monolith in the x6 or x8 building. No info in the log, only this:
* Game korisnik - quicksave_2.scop is successfully saved to file 'c:/stalker finale\appdata\savedgames\korisnik - quicksave_2.scop'
stack trace:
at address 0x0000000140955975
All I can provide is the default, boring questions:
1. Did you install this mod while making a new game/save, or on a current save?
2. Did you try "Less Intrusive Method"?
3. Did you try disabling and enabling LUV as well as all other mods that might be related, like Duxmod?
Also we aware that it is very unlikely FVM is the one causing crashes.
Thanks for such effort though.
Listen, I only got LUV, yungpr1nce's footsteps, inventory sfx, food drugs and drinks (correctly installed) and a texture for inventory / hit marker. I wanted a crisp sounding, but vanilla friendly experience. Also, I'm playing dx8, is dx8 less stable? 2009 laptop :'(
*as for the Less Intrusive Method, no, you stated that it requires a new game so I started a game with 00 and 01 installed only.
Well, this is bad, but does sound like a fun adventure for bug-hunting.
So, next time you crash, do NOT start your game, instead send me the log AND the mdmp.
The log is "xray_[YOURCOMPUTERNAME]" and mpmp's end with a date.
Before you do though, remove any log and mdmp's you have to avoid "past logs" that are probably irrelevant now.
And make sure you send me all this through PMs so I can be reminded.
I always felt those long leather coats hooded bandits looked substandard and bizarre, like out of a different game. I'd give them an axe entirely, resorting instead to windbreaker variants akin to loner rookies so they don't look like characters out of some particularly feverish Lovecraft story.
Those rookie/trainee masks wrapped tight over the jaw also always felt weird to me, but I'm not sure this is in your power to change / smoothen. There's another mod that deals with the balaclavas somewhat so perhaps it's not entirely impossible?
Anyhow, great job Strogglet - I've been testing extensively and it shows. Loving it. Thank you.
in my opinion, the model of a duty fighter dressed in a raincoat looks good
When it says that the models are removed for NPCs, does this mean that NPCs will no longer spawn with these armors and thus can't be looted from their bodies anymore (only exist in trader/stash now) ? Or am I misunderstanding something? Sorry if the question is stupid.
Sorry, I didn't see this comment until now.
Yes, NPCs with that armour won't spawn, meaning you won't find them and be able to loot that visible armor they are wearing.
Bro please, can you remove the model of npcs i mean the one with gasmask and a hose that doesnt even connect into gasmask filter and aslo please remove the cringy military camo for duty, and the ugly models like skat-9m with exoskeleton and sort of like that and the uhhhh seva with exoskeleton cuz most of these models dont kinda fit fr would be nice if you did that.
i mean kinda add it as an option aslo
and maybe some clear sky models like the one with military camo balaclava and, and the sorta like clear sky npc in some green camouflage forgor how it is called would be nice if you aslo removed them
Use FVM: Moddb.com
alright, thanks!
it would be better if it worked perfectly with FVM
It does.
Cimpatible with 1.5.2?
Yes.
ΠΠ΅ ΡΠ²Π΅ΡΠ΅Π½, ΡΠΏΡΠ°ΡΠΈΠ²Π°Π» Π»ΠΈ ΠΊΡΠΎ, Π½ΠΎ Π΅ΡΡΡ ΠΊΠΎΠ½ΡΠ»ΠΈΠΊΡ ΠΌΠ΅ΠΆΠ΄Ρ LESS UGLY VARIETY ΠΈ CSVARS - ALTERNATIVE CLEAR SKY VARIANTS. ΠΠ°ΠΊΠΎΠΉ ΠΏΠΎΡΡΠ΄ΠΎΠΊ Π·Π°Π³ΡΡΠ·ΠΊΠΈ Π΄ΠΎΠ»ΠΆΠ΅Π½ Π±ΡΡΡ?
It's been long since I worked with these, but if I remember right, LUV or CSVARS should have a patch to compliment eachother.
If not, load CSVARS last.