Description

Removes/replaces ugly vanilla NPC models. Is "Quality over Quantity" your motto? Do you say "Less is More" more often than not? Then you might like this mod; removes the ugly STALKER model variety. Highly recommended to use with "Fixed Vanilla Models & Textures"!

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Less Ugly Variety
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Strogglet15 Author
Strogglet15 - - 1,328 comments

[CHANGELOG]

UPDATE 1
- Added an "experimental" method that, instead of removing, replaces the ugly models with better ones.
This should avoid making a new save.

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Strogglet15 Author
Strogglet15 - - 1,328 comments

[F.A.Q.]

- "Why are some other ugly models, like the SKAT & Nosorog, not removed?"
Because they are fixed by a mod called "Fixed Vanilla Models & Textures", grab it here: Moddb.com

- "Compatible with HD Models/****?"
Of course not.
DO NOT USE THIS MOD WITH ****.
Although one can make a "Merge Patch" with ****.

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Strogglet15 Author
Strogglet15 - - 1,328 comments

[DONATION LINK]
If you feel generous, please give donations to this link:
Ko-fi.com

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Virstag
Virstag - - 15 comments

I was skeptical at first but I think I understand your reasoning behind these removals. Much appreciated.

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SGate
SGate - - 12 comments

Is it possible to return 100% visuals from the original game?

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Strogglet15 Author
Strogglet15 - - 1,328 comments

It's possible, yes.

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Analyzing_Surveyor
Analyzing_Surveyor - - 32 comments

Unfortunate that I can't load a save with this, but it's understandable since the loaded save would have to reference and load any NPCs with the profiles. Neat concept and mod that I'll probably have to wait on until I finish my Loner character.

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Sosoyer
Sosoyer - - 96 comments

πŸ‘

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towelie60
towelie60 - - 119 comments

I think you could make a version that doesn't require a new game, by linking the deleted outfits to duplicates of the remaining ones ?
I got bothered by seeing unisg in skat outfits but can't just start over just for this.

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Strogglet15 Author
Strogglet15 - - 1,328 comments

Well, I know nothing about scripting, so I don't know, but it would be great if something like that is possible.

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towelie60
towelie60 - - 119 comments

one way would be for example, for a outfit you removed, lets say "actors\stalker_soldier\stalker_soldier1c"

you got into "unpacked\meshes\actors\stalker_soldier" look for stalker_soldier1c.ogf then delete it, and pick a visual you want to be used instead, lets say this time stalker_soldier1e.ogf, copy and rename it into the deleted one.

so every call to load the old visual will be directed into the mesh of a duplicate, thats one way to do it.

The only issue that comes to my mind, is if you delete an outfit that is use-able by the player, this will change its visual too.

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Strogglet15 Author
Strogglet15 - - 1,328 comments

Actually, I believe I have found a much better solution, I'll make an update this week.

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AgropromBloodsucker2
AgropromBloodsucker2 - - 24 comments

Ever considered doing something similar for the mutants? The ripped and original assets just feel really cheap imo and would vastly prefer just having the original and cut mutants in my game.

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Strogglet15 Author
Strogglet15 - - 1,328 comments

Good idea, I should think about updating LUV to also include mutants.

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AgropromBloodsucker2
AgropromBloodsucker2 - - 24 comments

Hope you decide to give it a go man. It would go a long way to make Anomaly feel like a more genuine Stalker title.

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Guest
Guest - - 689,933 comments

I completely agree - please if possible remove all those mutants from Metro 2033 and other games that are in Anomaly along with ugly clownish suits for NPCs.

Psi bloodsucker? WTF is that model even from...looks pathetic.

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Guest
Guest - - 689,933 comments

Is your yesterday's updated version still requiring a new game?

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Analyzing_Surveyor
Analyzing_Surveyor - - 32 comments

He added in an experimental standalone version of the mod that replaces the ugly models with other models. Used that and it works fine on my saved games so I guess that's an option if you want it.

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R0ADKILL
R0ADKILL - - 1,175 comments

Good, some models are plain bad and look out of place. Like they just wanted to have 10000 suits but didn't care if they even fit. 10/10

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ANIMEshnik_Hikky
ANIMEshnik_Hikky - - 88 comments

Good job! Thanks to! Now my esthete senses are no longer raped.

Sometimes the thought comes to me, is it really possible to "cut" some factions at will, at least when starting a new game, without breaking the game, or not ... hmmm

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Harald_ino
Harald_ino - - 249 comments

npc id: 19714 name: bar_visitors_stalker_mechanic19714 adding item sec:sewing_thread id: 2560
npc id: 19714 name: bar_visitors_stalker_mechanic19714 adding item sec:prt_ammo_d id: 2691
npc id: 19714 name: bar_visitors_stalker_mechanic19714 adding item sec:prt_i_rubber id: 2692
npc id: 19714 name: bar_visitors_stalker_mechanic19714 adding item sec:prt_i_wood id: 2694
npc id: 19714 name: bar_visitors_stalker_mechanic19714 adding item sec:rasp_tool id: 2697
npc id: 19714 name: bar_visitors_stalker_mechanic19714 adding item sec:prt_o_ballistic_10 id: 2695
npc id: 19714 name: bar_visitors_stalker_mechanic19714 adding item sec:prt_w_trigger_components_6 id: 3663
npc id: 19699 name: bar_arena_manager19699 adding item sec:energy_drink id: 12237

FATAL ERROR

[error]Expression : new_id.size()
[error]Function : CCharacterInfo::InitSpecificCharacter
[error]File : ..\xrServerEntities\character_info.cpp
[error]Line : 61
[error]Description : assertion failed

stack trace:

I get this FATAL ERROR when I enter Rostok.
Everything works when I disable "Less_Ugly_Variety.1".
I entered Rostok before and the crash did not happen, the only difference is that there is a 5 man squat of UNSIG which when I disable your mod looks like the same person times 5 xD.

Is this crash a problem with models or with items because the last line mentions an item.

EDIT: The problem file is "character_desc_general_isg.xml" which makes sense because like I said the only difference is the UNSIG squat. The less intrusive version creates the same crash.

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Strogglet15 Author
Strogglet15 - - 1,328 comments

I've tried replicating this two times but nothing happened at all.

I'm not sure how is it that removing the ISG file fixes it for you, but it seems more likely that another mod is conflicting, in a "proxy" way?

I'll try again, but don't count on it, this is a weird crash.

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Harald_ino
Harald_ino - - 249 comments

I did not remove it but replace it but the outcome would be the same since the mod I copied it out of would load it.

I have to do some research because I have 241 mods installed, but the only mods who directly conflict with this one are "Rowans Rebalanced Alife Profiles 1.02" and your mod "**** v1.6.7"

EDIT: The only UNSIG unit which creates this crash is the "default_isg_1_default_0". With the **** mod's xml the model works fine, I do not know why it crashes with the Less Ugly Variety one.

If there would be a monkey patch or else to this xml anywhere it should crash all the time but if I replace the file it works. For me the solution to use the **** mod's UNSIG xml is good enough.

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Strogglet15 Author
Strogglet15 - - 1,328 comments

You are NOT supposed to use LUV with Duxmod.

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Harald_ino
Harald_ino - - 249 comments

Ah okay, got confused there then. thanks!

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grofnjokula
grofnjokula - - 80 comments

!ERROR: labx16_zombie_171965 trying to use a scheme not intended for stype scheme=walker stype=1
!ERROR: labx16_zombie_161971 trying to use a scheme not intended for stype scheme=walker stype=1

I ran into this, unrelated to this mod? It's the only one doing something to zombies. I also have Food, Drugs and Drinks and a footsteps sfx mod, no errors in console what so ever, just crashed in x16. Any advice?

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Strogglet15 Author
Strogglet15 - - 1,328 comments

The only thing this mod does with zombies is remove the "Ecologist" variants IF you are using the "01 No Ecologist Zombies" addon.

It's very unlikely that this mod is causing the crashes, but there was another report just now that it was indeed LUV causing crashes, so...To be brutally honest, I'm not sure.

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grofnjokula
grofnjokula - - 80 comments

I'm using 00 and 01. Ah man that makes me so sad, I finally turned the brain scorcher off and this is my first real playthrough of STALKER. Please notify me if you confirm the crashes, because I lost half my nerves getting out of the brain scorcher mission only to have it crash somewhere later would mean death to me. :'( Fingers crossed it's not :(((

edit*

Crashed again in Outskirts, after killing like 10 zombies and 10 monolith in the x6 or x8 building. No info in the log, only this:
* Game korisnik - quicksave_2.scop is successfully saved to file 'c:/stalker finale\appdata\savedgames\korisnik - quicksave_2.scop'
stack trace:

at address 0x0000000140955975

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Strogglet15 Author
Strogglet15 - - 1,328 comments

All I can provide is the default, boring questions:

1. Did you install this mod while making a new game/save, or on a current save?
2. Did you try "Less Intrusive Method"?
3. Did you try disabling and enabling LUV as well as all other mods that might be related, like Duxmod?

Also we aware that it is very unlikely FVM is the one causing crashes.

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grofnjokula
grofnjokula - - 80 comments

Thanks for such effort though.

Listen, I only got LUV, yungpr1nce's footsteps, inventory sfx, food drugs and drinks (correctly installed) and a texture for inventory / hit marker. I wanted a crisp sounding, but vanilla friendly experience. Also, I'm playing dx8, is dx8 less stable? 2009 laptop :'(

*as for the Less Intrusive Method, no, you stated that it requires a new game so I started a game with 00 and 01 installed only.

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Strogglet15 Author
Strogglet15 - - 1,328 comments

Well, this is bad, but does sound like a fun adventure for bug-hunting.

So, next time you crash, do NOT start your game, instead send me the log AND the mdmp.
The log is "xray_[YOURCOMPUTERNAME]" and mpmp's end with a date.
Before you do though, remove any log and mdmp's you have to avoid "past logs" that are probably irrelevant now.

And make sure you send me all this through PMs so I can be reminded.

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RamseySparrow
RamseySparrow - - 833 comments

I always felt those long leather coats hooded bandits looked substandard and bizarre, like out of a different game. I'd give them an axe entirely, resorting instead to windbreaker variants akin to loner rookies so they don't look like characters out of some particularly feverish Lovecraft story.

Those rookie/trainee masks wrapped tight over the jaw also always felt weird to me, but I'm not sure this is in your power to change / smoothen. There's another mod that deals with the balaclavas somewhat so perhaps it's not entirely impossible?

Anyhow, great job Strogglet - I've been testing extensively and it shows. Loving it. Thank you.

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anorlondo
anorlondo - - 1 comments

in my opinion, the model of a duty fighter dressed in a raincoat looks good

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Guest
Guest - - 689,933 comments

When it says that the models are removed for NPCs, does this mean that NPCs will no longer spawn with these armors and thus can't be looted from their bodies anymore (only exist in trader/stash now) ? Or am I misunderstanding something? Sorry if the question is stupid.

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Strogglet15 Author
Strogglet15 - - 1,328 comments

Sorry, I didn't see this comment until now.

Yes, NPCs with that armour won't spawn, meaning you won't find them and be able to loot that visible armor they are wearing.

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elite-captain26
elite-captain26 - - 18 comments

Bro please, can you remove the model of npcs i mean the one with gasmask and a hose that doesnt even connect into gasmask filter and aslo please remove the cringy military camo for duty, and the ugly models like skat-9m with exoskeleton and sort of like that and the uhhhh seva with exoskeleton cuz most of these models dont kinda fit fr would be nice if you did that.

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elite-captain26
elite-captain26 - - 18 comments

i mean kinda add it as an option aslo

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elite-captain26
elite-captain26 - - 18 comments

and maybe some clear sky models like the one with military camo balaclava and, and the sorta like clear sky npc in some green camouflage forgor how it is called would be nice if you aslo removed them

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Strogglet15 Author
Strogglet15 - - 1,328 comments

Use FVM: Moddb.com

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elite-captain26
elite-captain26 - - 18 comments

alright, thanks!

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elite-captain26
elite-captain26 - - 18 comments

it would be better if it worked perfectly with FVM

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Strogglet15 Author
Strogglet15 - - 1,328 comments

It does.

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Guest
Guest - - 689,933 comments

Cimpatible with 1.5.2?

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Strogglet15 Author
Strogglet15 - - 1,328 comments

Yes.

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AndreySG
AndreySG - - 29 comments

НС ΡƒΠ²Π΅Ρ€Π΅Π½, ΡΠΏΡ€Π°ΡˆΠΈΠ²Π°Π» Π»ΠΈ ΠΊΡ‚ΠΎ, Π½ΠΎ Π΅ΡΡ‚ΡŒ ΠΊΠΎΠ½Ρ„Π»ΠΈΠΊΡ‚ ΠΌΠ΅ΠΆΠ΄Ρƒ LESS UGLY VARIETY ΠΈ CSVARS - ALTERNATIVE CLEAR SKY VARIANTS. Какой порядок Π·Π°Π³Ρ€ΡƒΠ·ΠΊΠΈ Π΄ΠΎΠ»ΠΆΠ΅Π½ Π±Ρ‹Ρ‚ΡŒ?

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Strogglet15 Author
Strogglet15 - - 1,328 comments

It's been long since I worked with these, but if I remember right, LUV or CSVARS should have a patch to compliment eachother.

If not, load CSVARS last.

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