Welcome to the official S.T.A.L.K.E.R. Shadow of Chernobyl Rebuild group.
Rebuild is a restructuring of the game S.T.A.L.K.E.R. Shadow of Chernobyl for the needs of our
time, the mod has been under development since October 2018. First of all, the changes relate
to textures, all the textures of the environment have been replaced, well, or 99.8%, the resolution
of which is mainly 2048x2048 (in some cases 4096x4096, as well as 1024 x 1024), mostly I draw
myself, I find the material for work in Internet, or I photograph the assets myself and redo them
for the game.
The plans are to replace all NPCs, also replace the old and add new weapons, replace the XRay
Engine with OGSR Engine, remake sounds, from ambient and mutant sounds, to the sounds of
dialogues of all factions and guitar music, as well as the sounds of weapons, there will be a
replacement for high-quality, I create and mix sounds myself, then add to the game.
The progress of the development can be found on the YouTube channel. : DrewOne Play or in a
group VK: S.T.A.L.K.E.R.: Shadow Of Chernobyl rebuild, or here on the ModDB website.
ATTENTION!
Textures were created exclusively for the OGSR Engine, as it works well with unloading a
large amount of memory, while on the original, you most likely will not even load the location.
Therefore, this pack is exclusively for Shadows of Chernobyl and modifications built on the
OGSR engine. Just as important: install the game and the mod on SSD or MVME drive, since a
regular HDD will not provide the required speed for the OGSR Engine.
Also an important point, textures in the form of a certain
the specifics of the game were created mainly for the lore of the game and cloudy weather, as well as
made under purely my personal vision and how I personally would like to see the game S.T.A.L.K.E.R.
System requirements: GPU Nvidia GeForce GTX950 4Gb and above, CPU fx8320 and above, 16Gb RAM
DDR3 1333 MHz, SSD or MVME drive.
The mod can only be downloaded from this link: S.T.A.L.K.E.R. Rebuild texture pack ver. 1.0.2
By downloading the mod, you automatically agree to the terms of use, which can also be found at
this link HERE or in the WinRAR archive with the mod.
Be sure to read the rules for using the mod!
And guys, a huge request to you, tell about the project, share the news with your friends,
the more people know about the project, the better, so you will greatly help the development
of my project, thanks in advance)
And of course, if you want to support me not only morally but also financially, then here are the requisites:
(Sberbank): 5336 6903 1948 5654.
Donationalerts.com
Boosty.to
Release date of Rebuild Texture Pack ver.1.0 took place on December 25 , 2022
Release date of Rebuild Texture Pack ver.1.0.1 took place on January 17 , 2023
Release date of Rebuild Texture Pack ver.1.0.2 took place on March 5 , 2023
Release date of a full-fledged separate title: unknown
Hello everyone, I haven't written here for a long time. Work on the new 1.0.3 update is in full swing.
My task in the new update is to finish all the textures of tree branches, redo some textures of walls and other surfaces, as well as redo the textures of iron, windows, wood and many other textures that do not suit me.
Also in the new update I would like to post new guitar music, which I promised a year ago.
If you want to see more my mod news, then subscribe to my Vkontakte group: Vk.com . I share news there more often. Thank you all for your attention.
Release of version 1.0.2 of S.T.A.L.K.E.R. Rebuild Texture Pack...
Some screenshots and a couple of videos from the development process...
Hello everyone, here is the release of version 1.0.1...
Category: LISTEN WITH HEADPHONES. And guys, a huge request to you, tell about the project, share the news with your friends, the more people know about...
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
is this supposed to be hardcore or faithful to the og soc?
This is a texture pack. Possibly compatible with any gameplay mod. Install this mod on top of another and it will probably work.
Great project. good luck stalker.
Thank you for support)
I certainly can't wait til this one becomes final. Eager to try this out. Looks gorgeous.
Thank you for your support, at the moment I'm taking a break from the project, because there is no free time to devote to his project. But as soon as time it appears, I will continue to work on version 2.0, which will include adaptations for parts of "Clear Sky" and "Call of Pripyat" as well as "Anomaly"
Do I need to download and install the OGSR Engine?
The description of the project has all the detailed information
Found the bug with the grass: with the last versions of the OGSR engine "r__detail_density" just DON'T work with your levels folder. Maybe check your settings, starting with the variable name! (It's no more "r2_details")
I am not responsible for the engine, I only a set of textures, so please contact the ogsr engine developers about rendering and explain the visualization problem to them.
With vanilla "levels" there's no problem at all....
Such problems with visualization are due to the high resolution of the grass, while the original uses a low 1024x512, therefore, it is better to turn to the engine developers and ask why the engine incorrectly displays a higher resolution and does not work well with mip levels on grass.
I'm not talking about TERRAIN grass textures, that's now solved! Like for the bricks on the walls. I'm talking about grass BUSHES! It seems that the grass BUSHES can't behave correctly in relation to r__detail_density and other variables about.
I was only talking about the Levels folder, and the fact that due to the high resolution of build_details, the OGSR engine cannot visualize normally, and also does not work well with the mip levels of this grass