Halo Wars: Definitive Edition is an enhanced version of the real-time strategy classic, Halo Wars, updated to run natively on PC.
Set early in the iconic war between the Covenant and UNSC - made famous by the Halo FPS games - Halo Wars: Definitive Edition provides a unique angle on the war while bringing new heroes to the battlefield. Control large Halo armies and direct them in action-packed warfare.
Halo Wars: Definitive Edition includes improved graphics, new achievements and all the DLC from the landmark game. Experience the epic campaign or compete in online multiplayer battles with armies of powerful Halo forces at your command.
Network play for this product is exclusive to Steam. Cross-play with Windows Store versions of the same game is not supported.
UPDATE2: FIXED! Also mod manager enabled now. It was a leftover .xmb file that was breaking the UI for human players trying to play flood or forerunners.
Update: It is worse than I thought, something is breaking when trying to upload this version that I'm not sure of yet. It seems it breaks the flood/forerunner for human players. So far it seems like the AI will use them fine but the upload has something broken for the players where it will crash to desktop with a human player as forerunner or food. I'm thinking its something to do with the UI but I haven't found anything yet. Sorry to hype everyone only to release a broken build. I'll be working to fix this as much as I can.
-Stat tweaks to balance Forerunners, aiming for cheaper costs but slightly longer build times since units can be made in waves instead of one at a time
-The triggerscript for the skirmishAI has been reworked to handle custom civs.
-Also reordered by the triggers group ID's instead of how it was originally.
-The Flood and Forerunners now use a custom civ instead of piggybacking completely off of UNSC/Cov.
-This allows for each civ to have its own aidata.
-Forerunner Tech tree reworked. Placeholder Sentinel added for later use. Right now he is a powered up version of the base sentinel.
-Placeholder/Icons added for most units.
-Flood Powers allow for expansion nodes to be placed and defensive roots to be grown
-Damage done by incinerator nerfed
-Forerunner AI should now build turrets and upgrade resource generators.
-New UI! Custom Green menu UI for the Flood and Orange menu UI for the Forerunners.
-Sentinel units have a hard time attacking T1 flood base (??)
-infection forms sometimes get stuck on main flood base if too many are spawned.
-AI sometimes expands with wrong building at base sockets
Article detailing changes for some the units and what to expect from this mod.
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This is a mod to add new features, such as FFA, better options, new gamemodes to improve the vanilla experience without changing the base game.
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