Imagine if you could take Max Payne style bullet time and use it in Jedi Outcast?! That's exactly what this mod does. If that's confusing, shoot dodging allows you to dive during firefights with time slowed down but aim speed retained to emulate heightened adrenaline granting more dexterity, reflexes, and damage. You will need a 64 bit Windows 10 and an installation of JO to play. It is built on OpenJK but I provide the appropriate executables and dlls. Finally, if you have feature requests, bugs to report, or anything else please DM me or post here. Thank you and have tons of fun!

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Shoot Dodge Mod description

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Imagine if you could take Max Payne style bullet time and use it in Jedi Outcast?! That's exactly what this mod does. If that's confusing, shoot dodging allows you to dive during firefights with time slowed down but aim speed retained to emulate heightened adrenaline granting more dexterity, reflexes, and damage. You will need a 64 bit Windows 10 and an installation of JO to play. It is built on OpenJK but I provide the appropriate executables and dlls.

To get an idea of how this works out, here's the gameplay trailer:

For a full list of gameplay features, installation instructions, credits, etc here's the documentation: Tinyurl.com

And finally, if you'd like to support future projects like this here's my Patreon: Patreon.com

Finally, if you have feature requests, bugs to report, or anything else please comment in the linked forums or email me at tinny@blueleo.net. Thank you and I hope you have so much fun with this mod!!

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ShootDodge

ShootDodge

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Jedi Outcast mod that implements Max Payne style gameplay.

Comments
alien78
alien78

Hy,love your mod. Also i was wandering if you can put in a file that will make us able to tweak some of the most important features of your great mod,like make the jump last less, ore make the slow motion slightly faster and so on.Thanks

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sawhillkyran
sawhillkyran

Is there a version of this that would work for Jedi Academy? I'm new to both games and it seems super cool, so I'd like to be able to use it for Academy once I finish Outcast.

Also, it says to use ShootDodge.bat to run it, but I normally run the OpenJK executables (which I renamed to jksp.exe and jkmp.exe so I can launch them from Steam) so all my mods are enabled through there. Is there a way to get them to run for ShootDodge.bat instead? Or should they work when I launch that, anyway? I am "but a learner" (as Vader would put it), so sorry for the novice and probably dumb questions. I just don't want to mess around on my own and risk screwing everything up.

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tinnyw2 Creator
tinnyw2

Hey man! I'm sorry about the issues, unfortunately at this time I don't think it can be fully managed by Steam and this is why. It's a 64 bit build of the game when the base game and most mods are 32 bit. I'm also setting an environment variable in the bat file that's needed to play the game. The best bet would be to leave the files as is and backup any files that are being replaced when playing this mod and using the bat file.

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