A single-player modification of Star Wars Jedi Knight II: Jedi Outcast. With gratitude to the OpenJK mod developers and the JKO & JKA communities, this effort on my behalf would not of been possible. The mod is an attempt at refining the already exceptional JEDI SIMULATOR created by the talented people (at the time of making) of Raven Software. I hope with the added 'immersive' additions implemented, that you enjoy this mod as much as I had in making it!

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Hello and welcome to my mod of Jedi Knight II: Jedi Outcast. If immersion is what your after, then Jedi Redemption delivers it by the bucketload.

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This mod includes contributions from the Open Jedi Project (OJP), JKEnhanced Team (JKET), SerenitySabersystems SDK (SSsSDK), some DECENT members of the JKHub.org community and last but not least and most importantly.. The OpenJK (OJK) creators/maintainers group. A list of code edits that I've ported and enhanced upon are as follows:

  • AJL's SFX Lightsabers and assets (OJP, JKET, JR)
  • Camera Menu (therfiles, JR)
  • Force Fall (OJP, Serenity937, JR)
  • Force Repulse (SaberBlade83, JR)
  • Force Stasis (JKET, JR)
  • Force Lightning Block (SSsSDK, JR)
  • Force Push/Knockdown sentry turrets (JKET)
  • Lightsaber resistant Cortosis armour (MGummelt, JR)
  • Trueview (OJP, JKET, JR)
  • Overall engine enhancements/bug fixes (OJK, JR)

I've also coded in these additions:

  • Ataru acrobatics unlocked by force progression in jump/levitation (Lightsaber equipped only)
  • Blocking button that when used in tandem with use force, allows secondary force powers
  • Corpse removal time from Academy
  • Force Focus power that enables 'Bullet-time', without a 360 degree camera pan
  • Force Heal rank 3, will now instantly recover health equal to the amount of force you've got
  • In-game player model/skin change menu
  • Cortosis/Shadow armour outfit
  • Darkside outfit (Kualan, JR)
  • Flight outfit
  • Mercenary outfit (Infinity Blade, JR)
  • Stormtrooper armour outfit (DT85, JR)
  • T.I.E Pilot outfit
  • Unlimited Force via cvar
  • Whilst holding down the block button with Lightsaber drawn, will drop into an defensive guard stance

Along side these edits are the menu aesthetics and expanded option menus:

  • Custom resolutions (Native support)
  • Adjusting movement speeds
  • Setting severity of model dismemberment
  • An NPC spawner
  • Lightsaber colour chooser
  • A crystal which allows unlimited force
  • Powers menu where you can customize you're force power ranks
  • A Sith Holocron that grants some cheat codes i.e, undying, setforceall, a Lightsaber and level selection screen (To access them, you'll have to explore the Holocron).


It is so great that you are doing this. But my question is, why do you do this for Outcast and not Academy? Academy has all features from Outcast in it and you can even play the Outcast Campaign in Academy as a Mod. Would make much more sense to me.

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JediRedemption Author

Hello, at the time I wasn't as versed in coding and if I'd known now what I do back then, then yes I would of done what you have pointed out. The main reason why, was because the style of animation had changed ever so slightly between Outcast to Academy, which to me was quite the downgrade. I just preferred to play Outcast over Academy.

Thanks to members of JKHub.org's community, many breakthroughs in coding the engines source has opened the door - so to speak, so that when the time comes, I'll be modding the crap out of Academy also!!

Giving Outcast the due respect it deserves though.

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I played both games and I believe Jedi Outcast to be the far superior game! Not a single doubt about it. So thanks for making the first game even better, JediRedemption!

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JediRedemption Author

Thank you, I appreciate the sentiment 👍

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where is it at

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JediRedemption Author

In the realm of beta testing.

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Release this.

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Having just got into loading mods into games, I've gone back to some of my old stuff and hey presto, here I am.

Looking forward to seeing the finished article.

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Where i can download it ?
Its look GREAT!

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