Expanded Menu bring many new features and fixes to Jedi Outcast through a new reworked interface, and exploit the full potential of the base game engine possibilities.
Some new features :
Enjoy ! 🙂
Expanded Menu bring many new features to Jedi Outcast through a new reworked interface.
The purpose of this mod is to use the full potential of the base game engine possibilities.
Play to Jedi Outcast with a modern interface, and unlock all the possibilities of the game.
Choose your game mission through a new menu, and access for exemple to the bonus missions on Alzoc III or Bespin Pit.
Select a map among all those in the game, use the NPC Spawner to make your own Star Wars Battles.
Choose your Force side, fight your selected ennemies with your desired teammates, and control them if you want...
Use the Camera menu to freeze NPC or Effects, take the best screenshots with the desired point of view.
Access to the cheats menu to change your saber color, select your Force Powers, weapons, inventory, or even bring up a drivable AT-ST...
Personalize your gameplay. Unlock all saber stances, select your movement speed, fight with your fists, choose your crosshair, be invicible, and more.
Feel the power of the Force and the Lightsaber through unlocked dismemberment and configurable pushing force.
Unlock all game settings options and push the game engine to the limite. Select your custom resolution, toggle curve details to the maximum, or listen to the game in 44kHz instead of 22kHz...
Interact with the menu in your language. Expanded Menu tries to be the most accessible by being translated into English, French, German, Spanish, Italian, Hungarian, Russian, Chinese, and compatible with the remaining ones.
Use the Expanded Menu configuration file to customize your game settings, like manual lightsaber blocking, or even the npc quick spawn key bind.
Find a lot of game elements in high quality. Like icons, fonts, and even loading screens. Also, the Mod fixes buttons that didn't work like the swaying view, the Alzoc III skybox, and other annoying bugs.
Expanded Menu work in singleplayer and multiplayer. Configure your network options, allow dismemberment, display details like FPS, time, lagometer, or even toggle the graphical options to the maximum with one button.
The Mod ensures compatibility with JK2MV by detecting it by itself, and adds the fields relating to the mod.
It behaves like a .pk3 archive as compatible as possible with all other mods, but it must be in the last alphabetical position. It should even work on all platforms PC, Mac, Linux.
Do not wait any longer to experience the Star Wars atmosphere with new menu music, new sounds, and much more...
And try a new approach to Jedi Outcast...
List of some new features :
Enjoy ! 🙂
- NEW UPDATED VERSION 2.1 - New features and fixes -
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Hi! First, I really like this mod and I can't wait to use it more.
But I'm having a problem with multiplayer. My kids have this game too, and we were playing it via GameRanger, when I tried to get the dismemberment mod working. I had no luck, and I saw ppl saying this mod made it easy.
But now when I create a room and launch the game, they just get a "waiting for host" message that never goes anywhere. And if they host, the same thing happens to me. Possibly it's GameRanger's problem, but IDK how to do MP otherwise.
We're both using Windows 10, no other mods, and just installed the game from Steam less than 2 months ago, so I assume it's the current version.
Does anyone know why we can't connect after we installed the mod?
Hi,
If you are using a server, the menu shoudn't modify the cvar related to the server. But it seems to me that the setting is local and it should still work if the command is enabled for you, but maybe its only in solo vs bots.
Have you an AutoExec.cfg file which could modify the dismemberment setting ?
When you are in game, and you switch the dismemberment field in the menu, this doesn't works ?
Regarding GameRanger, you should forget it and use JK2MV for begin, and place the Expanded Menu '.pk3' inside the 'Base' folder from JK2MV.
May the Force be with you.
Tonight my house rang with screams of, "I JUST CUT DAD IN HALF!!"
That was very worth the troubles of the install. Thank you, very much, my friend!
"Regarding GameRanger, you should forget it and use JK2MV for begin, and place the Expanded Menu '.pk3' inside the 'Base' folder from JK2MV.
May the Force be with you. "
I think that is my problem. Now that I am reading your read me, knowing what a JK2MV mod is, it makes more sense. And I just installed to my default C: folder. Which is double dumb, because JK2 is on my F drive. :)
Thank you so much for your help and the mod! My kids already love it in single player.
Hello is there a way to add NPCs to the spawner menu, say vie the cfg? For Example I installed the Vader npc and want to be able to spawn vader via menu
Hi,
Unfortunately not in the current NPC Spawner menu page. It already reaches the limit of 128 items in the menu.
But you can always bind yourself a key to spawn it quickly.
bind [KEY] "npc spawn vader npc_vader"
bind [KEY] "control npc_vader"
Etc...
(In the console or in the Expanded_Menu.cfg file)
Good game. :)
Hello Lyorran, i am part of Team Beef and we do a VR port/mod of JK:Outcast for the Oculus Quest 2. We would like to use your most excellent menu in our upcoming release (ETA December 2022).
The extended features of the menu seem perfect, but we would need to add a few VR specifics options (like weapons pitch, snapturn/smoothturn ...) that are essential for vr.
I would like to ask for your permission to do so. We will credit you of course, if you like directly in the menu, but for sure on our website, place of download and in our ingame credits.
BTW: While in development, the port is behind a patreon, BUT when finished it will be free for all on sidequestvr.com. Here are a few of our other free ports we already done for reference and our Beta Trailer.
Sidequestvr.com
Cheers!
Hi Neitey,
I replied to your private message. :)
Having a lot of fun messing around with this mod lots of fun. A suggestion would it be possible to add force adsorb and force protect the force power list in the cheat menu (for sp use). Also it has been awhile sense I played the campaign but I don't remember them being in the SP would be really cool if they were added in if possible.
Hi Locutus,
Thank you for your feedback. ;)
Unfortunately, the Force Powers you cite are not present in the source code of the SP mode. :/
Wishing maximum compatibility between operating systems using only modding by '.pk3' archives, and avoiding touching the source code, I can't include your request in this Mod... (It's not possible without rebuild an '.exe' file).
Have fun anyway.