Designed to work for DarkPlaces and the Zircon Engine

A conservative "high definition" replacement set for the menu, monsters and weapons/items -- each of these 3 in a separate pk3 in the event a user desires only a specific set. For the monsters, these are simply "AI image upscales" for the original monsters so they look nicer on modern displays. The menu is a crisp gold originating from JoeQuake (joequake.runecentral.com) but made compatible with DarkPlaces. The weapons/items are a combination of slightly modified work from the nQuake set (Ruohis/PrimeviL principal authors) and Rygel's DarkPlaces set -- the modifications to these largely are adjusting the bright colors of the armor to match the same colors/hue of the originals in Quake and to the extent possible, altering the texture path inside models to the same folder as the model.

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Travail QuakeC Source Code

Travail QuakeC Source Code

Source Code

This is the QuakeC source code for Travail released by Asaki.  Travail is a custom Quake episode made by distrans and scragbait and many others.

Quake Retexturing Project And Normal Maps 1 00 Baker JPEG 🔥

Quake Retexturing Project And Normal Maps 1 00 Baker JPEG 🔥

Full Version

Quake Retexturing Project - Map Textures HD texture set in JPEG for Zircon ("DarkPlaces Mark V") engine and DarkPlaces. Far small file size for texture...

QRP normalmap textures add on v 1 00 pk3

QRP normalmap textures add on v 1 00 pk3

Full Version

Quake Retexturing Project - Normal Map Textures HD texture set. Mirrored from broken link at qrp.quakeone.com

QRP map textures v 1 00 pk3

QRP map textures v 1 00 pk3

Full Version

Quake Retexturing Project - Map Textures HD texture set. Mirrored from broken link at qrp.quakeone.com

The Undergate

The Undergate

Singleplayer Map

cmdlne: -game undergate +map undergate Selector map that allows you to look around the map, find what you want to play, go thru the teleporter, play the...

Darkplaces Classic Set V1

Darkplaces Classic Set V1

Full Version

Graphical replacements for menu, monster skins, weapons/items.

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RamTos93
RamTos93

Hello everyone, when I play "Mission Pack 1 - Scourge of Armagon" of Quake 1 in Darkplaces mod, one of the two glitches appears in the game like the Centroid stuck in the ceiling when the door with a red cross opens on the level "HIP1M2 - Storage Facility".
The other glitches consists of missing items/power-ups throughout the following levels, that is when I reach the level "HIP1M4 - Research Facility" and I cross into a room where exists a Quad Damage power-up, there is no silver key where it's supposed to be and I can't proceed the game to the end.
I would be grateful if some off you could give me some pointers on how to fix these game errors.

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Baker55 Creator
Baker55

Sorry I didn't see this until very recently.

I don't much use "official DarkPlaces" for gameplay, I created the modified Zircon engine based on DarkPlaces to fix and improve DarkPlaces.

Zircon Engine: Moddb.com

DarkPlaces has a bad drop to floor default setting that might be causing this issue for you -- sv_gameplayfix_droptofloorstartsolid 1 -- might fix the issue.

sv_gameplayfix_droptofloorstartsolid 1 is the default setting in Zircon Engine ("DarkPlaces Mark V Project").

It is not clear why sv_gameplayfix_droptofloorstartsolid 0 was made the default setting in DarkPlaces as it seems to only cause problems.

Reply Good karma+1 vote
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