Over the last few weeks I've been hard at work with version 2.0 of Blood + Iron
New features include the following
* Blood leaves splatters on the world
* Gib and blood now remains in the world until passed a certain amount instead of despawning after a certain timeframe
* Additional gib sounds
* Bodies twitch when shot
* Running animations for weapons
* Axe Given slight buff in deathmatch
* Bunny hop by holding space like in Quake Live and Champions
* Crouching
Additionally I've been working on a demake of "The Camping Grounds" from Quake III to include along with bot pathing.
awesome finnaly some blood splatters,now make it so it works with the mission paks and the new expansion for quake remastered and we are golden.
like i said in youtube, add glory kills, too lazy to copy and paste my comment, although you WILL make a classic demake of right handed weapons because... because i said so, okay?
THOUGH, you could demake a map from quake 3 ctf for threewave
The blood effects look really cool! It will be better if after killing enemies the blood remains on the walls.
When is v2 planned for release?
Is it possible to make the same mod for Quake 2 remaster (blood effects)?
One more thing - after watching the author’s latest videos, I noticed that the blood was not displayed quite correctly. After killing an enemy, when his body has already fallen, a blood stain still hangs in the air for a few moments, after which blood splashes (blood pixels) descend too slowly, as if it were confetti or dust rather than blood. That is, blood particles should fall to the floor faster, and not hang in the air and slowly fall to the floor. It looks strange.
Not to be "that guy" but any word on a release of v2? I'm waiting for another playthrough when it comes out.
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