Hi guys. Yes, I'm still working on the mod, it's a long and painstaking job because I'm doing it alone. I have already done quite a lot, about 70%. All the most difficult is behind, it remains to make maps and fix some problems with the game engine.
This video shows the quality of effects and hits, the movement of tanks, the quality of textures\shaders which spent more than 1000 hours modifying them many times. By passing all this, you can watch as the tanks cause damage, non-penetration or ricochet from the ground, as well as from the tanks will fall off the armor as during the battle what is called active armor, and after their destruction in different directions. Tanks will burn, smoke and damage effects. I modified their driving on smooth and flat areas of land. I also make some new beautiful maps with incredibly beautiful skyboxes.
Everything else will show in the next video
The mod will be released this year and will change parts of the game, as it changes a lot of standard things. Since the developers do not give the source code, I will make the most of what can be done from this engine.I postponed the date many times, because there were big problems at each stage of development, we have to constantly do everything in a roundabout way. Please forgive me, I try to do everything in my power because I am not a coder and have no experience in writing code. How do I do the mod? Better not ask =D. I complement the onslaught mode in the best tradition of Ballistic Weapon and it will be the latest and coolest mod for Onslaught. Good luck.
See the video and say that is not Unreal3 or TES2004!
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