This mod update the executable of the original RBDOOM 3 BFG (used in DOOM 3 BFG Hi Def and UltimateHD) and unlocks missing features and improve the classic DOOM engine.
-Multiplayer for DOOM I & II inside Doom 3 BFG Edition
-Restored Ultimate DOOM intermission background animations
-Restored the "fast" parameter on NightMare Difficulty
-Support for Final DOOM Expansions and Master Levels of DOOM II
-Support for the original Ultimate DOOM & DOOM II WADs
-Widescreen for Ultimate DOOM & DOOM II
-Support for Classic DOOM parameters
-Improved mod support for Ultimate DOOM & DOOM II (in comparsion with the original DOS version)
-Restored the original main menu background image for Ultimate DOOM (using mods or the original DOOM II WAD you can have the original main menu background image and for DOOM II)
-Various bug fixes
-Bypass the game selection screen and open any of the 3 games you want instandly
-Restored the original way to put cheats on Ultimate DOOM & DOOM II
- Support for EAX audio on all 3 games
- Support for game.dll on Doom 3 (beta)
- Option to change the Flashlight (requires New Game)
- Advanced Options (giving you various port related options)
- Adjust view model field of view
-And a simple and very powerful launcher that allow you to load mods on all the three games and change the graphical settings that has been added on the original RBDOOM 3 BFG
(- Plus Fixed and improved third Person view on Doom 3)
Q: The Final DOOM expansions and the Master Levels are shown in the expansion list on DOOM II but when I select them they show "Missing Expansion" message what gives?
A: Classic RBDOOM 3 BFG supports the Final DOOM expansions and the master levles, but in order to play them then you need:
1. To own them (obviously)
2. a)Copy the WADs (TNT.WAD and PLUTONIA.WAD) to \base\wads
b) Copy the "wads" folder from Master Levels to \base\wads and rename it "master"
and you are good to go.
Q: Can I use mods for DOOM 3 BFG Edition with that? (like @UltimateHD or Hi Def)
A: Yes,yes you can
Q: Can I use brutal DOOM with that?
A: No, you can't. Classic RBDOOM 3 BFG Edition has same mod compatibility with the DOS engine and with the addition of built-in DEUSF and DEHACKED. The brutal DOOM mod uses zdoom additional features (which are not available on this mod)
Q: Where I can Find the source code / 32-bit executables?
A: Here : Github.com
Q: Is there any launcher for this mod?
A: Yes, the launcher is bundled with the main binaries on every release it's called CDL.exe
Q: What is "Mod base" in the launcher?
A: Mod Base is like setting a expansion. Well in this case you can set a resource mod (aka a mod that adds graphics,sfx and other files that the main mod doesn't change). So in some way first it loads the mod base and then the mod.
Q: I have seen that this mod is having hud on third Person view, Can you put it on the original Doom 3?
A: Sadly No, but I have manage to put the changes on individual source code files of Doom 3.
Here is the link : Drive.google.com
Q: I have found an amazing mod for the original Doom 3 and I want to port it on BFG is there any way to do it if I am not a Modder?
A: Yes, there is. With every release there is and a tool named "pk4toBFG.exe", this tool allows you to extract .pk4 files in a single directory allowing you to load this mod on BFG.
(NOTE: Some mods might not be compatible with BFG, in that case ask the original Modder if he/she can port his/her mod to BFG)
For more information look the projects Wiki : Github.com
The latest version Classic RBDoom 3 BFG is now available.
A new release for Classic RBDoom 3 BFG is now available.
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This is just a showcase of the game.dll for both x32 and x64 windows
This Addon contains files required for the EAX Support.
The latest version of Classic RBDoom 3 BFG Edition
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