This mod update the executable of the original RBDOOM 3 BFG (used in DOOM 3 BFG Hi Def and UltimateHD) and unlocks missing features and improve the classic DOOM engine.

It features:

-Multiplayer for DOOM I & II inside Doom 3 BFG Edition

-Restored Ultimate DOOM intermission background animations

-Restored the "fast" parameter on NightMare Difficulty

-Support for Final DOOM Expansions and Master Levels of DOOM II

-Support for the original Ultimate DOOM & DOOM II WADs

-Widescreen for Ultimate DOOM & DOOM II

-Support for Classic DOOM parameters

-Improved mod support for Ultimate DOOM & DOOM II (in comparsion with the original DOS version)

-Restored the original main menu background image for Ultimate DOOM (using mods or the original DOOM II WAD you can have the original main menu background image and for DOOM II)

-Various bug fixes

-Bypass the game selection screen and open any of the 3 games you want instandly

-Restored the original way to put cheats on Ultimate DOOM & DOOM II

- Support for EAX audio on all 3 games

- Support for game.dll on Doom 3 (beta)

- Option to change the Flashlight (requires New Game)

- Advanced Options (giving you various port related options)

- Adjust view model field of view

-And a simple and very powerful launcher that allow you to load mods on all the three games and change the graphical settings that has been added on the original RBDOOM 3 BFG

(- Plus Fixed and improved third Person view on Doom 3)

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FAQ for Classic RBDOOM 3 BFG

Feature

Q: The Final DOOM expansions and the Master Levels are shown in the expansion list on DOOM II but when I select them they show "Missing Expansion" message what gives?

A: Classic RBDOOM 3 BFG supports the Final DOOM expansions and the master levles, but in order to play them then you need:

1. To own them (obviously)

2. a)Copy the WADs (TNT.WAD and PLUTONIA.WAD) to \base\wads

b) Copy the "wads" folder from Master Levels to \base\wads and rename it "master"

and you are good to go.

Q: Can I use mods for DOOM 3 BFG Edition with that? (like @UltimateHD or Hi Def)

A: Yes,yes you can

Q: Can I use brutal DOOM with that?

A: No, you can't. Classic RBDOOM 3 BFG Edition has same mod compatibility with the DOS engine and with the addition of built-in DEUSF and DEHACKED. The brutal DOOM mod uses zdoom additional features (which are not available on this mod)

Q: Where I can Find the source code / 32-bit executables?

A: Here : Github.com

Q: Is there any launcher for this mod?

A: Yes, the launcher is bundled with the main binaries on every release it's called CDL.exe

Q: What is "Mod base" in the launcher?

A: Mod Base is like setting a expansion. Well in this case you can set a resource mod (aka a mod that adds graphics,sfx and other files that the main mod doesn't change). So in some way first it loads the mod base and then the mod.

Q: I have seen that this mod is having hud on third Person view, Can you put it on the original Doom 3?

A: Sadly No, but I have manage to put the changes on individual source code files of Doom 3.

Here is the link : Drive.google.com

Q: I have found an amazing mod for the original Doom 3 and I want to port it on BFG is there any way to do it if I am not a Modder?

A: Yes, there is. With every release there is and a tool named "pk4toBFG.exe", this tool allows you to extract .pk4 files in a single directory allowing you to load this mod on BFG.

Q: Can I still get Steam Achievements with this?

A: Yes, if you download Open Platform with Steam and extract the desired OpenPlatform.dll to the game's base directory and the steam_api to the executable directory and make a steam_appid.txt on the executable's directory and write in it the game's steam id.

Q: Donation?

A: Patreon

(NOTE: Some mods might not be compatible with BFG, in that case ask the original Modder if he/she can port his/her mod to BFG, don't ask me for that)

For more information look the projects Wiki : Github.com

Version 1.1.13.2 just Released

Version 1.1.13.2 just Released

News

The latest version of Classic RBDoom 3 BFG Edition is now available.

Version 1.1.12.14 just Released

Version 1.1.12.14 just Released

News 2 comments

The latest version for Classic RBDoom 3 BFG Edition is now available.

Version 1.1.12.13 Release

Version 1.1.12.13 Release

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The latest update for Classic RBDoom 3 BFG is now available.

Version 1.1.12.12 Release

Version 1.1.12.12 Release

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Latest version of Classic RBDoom 3 BFG is now available.

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Classic RBDoom 3 BFG 1.1.13.2 hotfix

Classic RBDoom 3 BFG 1.1.13.2 hotfix

Full Version 6 comments

The latest version of Classic RBDoom 3 BFG Edition

ROE addon

ROE addon

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This Addon contains files required for the EAX Support.

Classic RBDoom3BFG legacy Edition

Classic RBDoom3BFG legacy Edition

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This is just a showcase of the game.dll for both x32 and x64 windows

Classic RBDoom3BFG 1.1.12.14

Classic RBDoom3BFG 1.1.12.14

Full Version 29 comments

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Classic RBDoom3BFG 1.1.11.8

Classic RBDoom3BFG 1.1.11.8

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Classic RBDoom3BFG 1.1.10.10

Classic RBDoom3BFG 1.1.10.10

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Comments  (0 - 10 of 92)
Akira1364
Akira1364

Any particular reason that this (presumably) sets the ID_RETAIL define to true when building the binary releases? (Something RBDoom 3 BFG doesn't do by default AFAIK.)

Doing so completely disables the "dev" level selection menu that's normally present, which is annoying not to have if you've played through the game multiple times before.

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MoDFaNGuy Creator
MoDFaNGuy

The reason is to make the build to be close to the actual game's binaries (which removes some unnecessary debug stuff).

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Guest
Guest

Does this fix the double amount of ammo that comes in ammo packs?

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MoDFaNGuy Creator
MoDFaNGuy

Nope, it is meant to play like the vanilla Doom 3 BFG by default

Reply Good karma+1 vote
Guest
Guest

But is there a setting to change it?

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2mg
2mg

Where do I find default.cfg for Doom I/II ?

How do I change keybinds and other cvars for Classic Doom I/II? Is the provided default.cfg shared among all 3 games?

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2mg
2mg

I'm guessing you're saving some of Classic Doom cvars in:
C:\Users\username\Saved Games\id Software\RBDOOM 3 BFG\base\D3BFGConfig.cfg

But I'd like to unbind F7 if possible, since it's next to F6 Quicksave.

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T-F
T-F

Hi ;) Can't wait to play with your mod on my next play through.

BFG has a couple of graphical differences to the lighting compared to OG game (it's brighter and has more light sources)
(more differences here - Doomwiki.org )

Many users tried various commands to make it like original Doom 3 with commands like for ex. r_overbright 2.0 (or 1.0), r_lightscale 1 (or 2)

Gamesas.com
Steamcommunity.com

Could you set this original lighting as a default setting in your mod?

Maybe it could have work in a autoexec file or something like that.

Maybe along with this:

seta r_renderer "best"
seta image_ignoreHighQuality "0"
seta image_downSizeBump "0"
seta image_downSizeSpecular "0"
seta image_usePrecompressedTextures "0"
seta image_useNormalCompression "0"
seta image_useCompression "0"
seta image_roundDown "0"
seta image_downSize "0"
seta image_lodbias "-2"

seta image_anisotropy "16"
or
+set r_maxAnisotropicFiltering 16
(probably the second would work better with BFG)

seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
seta com_purgeAll "1"
seta com_machineSpec "3"
seta com_allowConsole "1"
seta g_showBrass "1"
seta g_doubleVision "1"
seta g_bloodEffects "1"
seta g_projectileLights "1"
seta g_muzzleFlash "1"

Supposedly best looking vanilla Doom 3 settings.

Thanks for you work and have a good day sir!

EDIT. Another idea for this mod - is it possible to make flash light work as in OG Doom 3? That it's a item / weapon if needed that you can use that way by hand instead of lamp as default in BFG?

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MoDFaNGuy Creator
MoDFaNGuy

A. The default scope is to be like the OG BFG so if you want custom conf either keep it for yourself or release it as a mod
B. In my port go to settings -> advanced settings (while you are at the main menu) and you will find it here (NOTE: it requires new game)

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Dieagamer101
Dieagamer101

Why is the mousewheel so broken? I can't scroll through the weapons properly. the weapons are out of order

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Dieagamer101
Dieagamer101

I meant in doom 1 and doom 2

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MoDFaNGuy Creator
MoDFaNGuy

Out of order how so ?

Reply Good karma+1 vote
Dieagamer101
Dieagamer101

When I scroll Up or down, the weapons are like fists, ssg, pistol, shotgun.

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Highest Rated (4 agree) 10/10

This is what should've been in BFG Edition by default. Great kudos to RobertBeckebans and MoDFaNGuy for this.

Aug 20 2018 by TrueRT

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