This mod update the executable of the original RBDOOM 3 BFG (used in DOOM 3 BFG Hi Def and UltimateHD) and unlocks missing features and improve the classic DOOM engine.
Q: The Final DOOM expansions and the Master Levels are shown in the expansion list on DOOM II but when I select them they show "Missing Expansion" message what gives?
A: Classic RBDOOM 3 BFG supports the Final DOOM expansions and the master levles, but in order to play them then you need:
1. To own them (obviously)
2. a)Copy the WADs (TNT.WAD and PLUTONIA.WAD) to \base\wads
b) Copy the "wads" folder from Master Levels to \base\wads and rename it "master"
and you are good to go.
Q: Can I use mods for DOOM 3 BFG Edition with that? (like @UltimateHD or Hi Def)
A: Yes,yes you can
Q: Can I use brutal DOOM with that?
A: No, you can't. Classic RBDOOM 3 BFG Edition has same mod compatibility with the DOS engine and with the addition of built-in DEUSF and DEHACKED. The brutal DOOM mod uses zdoom additional features (which are not available on this mod)
Q: Where I can Find the source code / 32-bit executables?
A: Here : Github.com
Q: Is there any launcher for this mod?
A: Yes, the launcher is bundled with the main binaries on every release it's called CDL.exe
Q: What is "Mod base" in the launcher?
A: Mod Base is like setting a expansion. Well in this case you can set a resource mod (aka a mod that adds graphics,sfx and other files that the main mod doesn't change). So in some way first it loads the mod base and then the mod.
Q: I have found an amazing mod for the original Doom 3 and I want to port it on BFG is there any way to do it if I am not a Modder?
A: Yes, there is. With every release there is and a tool named "pk4toBFG.exe", this tool allows you to extract .pk4 files in a single directory allowing you to load this mod on BFG.
Q: Can I still get Steam Achievements with this?
A: Yes, if you download Open Platform with Steam and extract the desired OpenPlatform.dll to the game's base directory and the steam_api to the executable directory and make a steam_appid.txt on the executable's directory and write in it the game's steam id.
(NOTE: Some mods might not be compatible with BFG, in that case ask the original Modder if he/she can port his/her mod to BFG, don't ask me for that)
For more information look the projects Wiki : Github.com
The latest Version of DOOM BFA now with an installer.
The latest Version of DOOM BFA now with improved SDK support.
This mod brings the original Doom 3 ammo count from pickups in Doom 3: BFG Edition. For compatibility with vanilla the mod uses a .resources file (can't...
The latest Version of DOOM BFA now with improved SDK support.
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Apologies! How would I go about making the Friendly Marines mod work for the game?
Moddb.com
I unpacked the content through the pk4toBFG.exe. But when it's on a folder, it doesn't seem to function. I'm sort of not familiar with how Doom 3 Modding work so the help would be greatly appreciated!
Another question, how does this compare to the RBDoom3BFG one? I've seen it and I've read it's the basis of this mod, but I'm not sure which one weighs better for use.
Hi, sorry for the very late reply. After you extracted it to a folder did you try to load it with the launch argument +set fs_game <foldername>? (Keep in mind that the folder must be in the same folder where the executable (DoomBFA.exe)is)
As for the comparison to RBDoom3BFG, RBDOOM3BFG is still in development and it's main focus is on the graphical quality of DOOM 3 while BFA focuses more on quality of life improvements and ways to restore old modding compatibility on all 3 games
Greetings! No worries, it's just in time.
I actually use the CDL exe and have yet to try complementing it with the fs_game argument, thanks a lot!
whenever i choose "masterlevels" in doom 2 "new game" section it crushes and I did everything as needed
The MATERLEVELS.WAD is it in your save folder (C:\Users\<username>\Saved Games\Id Software\DOOM BFA\base\wads)?
yes
Try to delete it and try to launch it again
Thanks for the response
I deleted the doom 3 BFG files and reinstalled the game and the mod too, and I deleted the MATERLEVELS.WAD from my save folder and the master levels worked, but now the steam achievements don't work.
I copied the OpenPlatformx64.dll into the base folder and renamed it "OpenPlatform.dll" (without the "x64" in the name)
the same thing with steam_api64.dll renamed it into "steam_api.dll" (without the "64") and I deleted the other steam_api.dll file that had been there before and still, achievements don't work (and yes the text file steam_appid.txt
was there with the steam id for doom 3 BFG)
You didn't have to rename the .dll files. A quick test to make sure it's loaded is to check your name on DOOM 3 Multiplayer, if the name is your Steam name then is loaded
alright, thanks for the help, I found the problem, just simply in the previous installation, I tested if the achievements worked was by completing a simple achievement (beating a single doom level on any difficulty), and after I reinstalled the game to try to get the master levels working I used a program that removes or adds achievements on steam and I removed the achievement so I could test the mod and I didn't get the achievement but when I tried to get another achievement (beating a doom level on nightmare) I got the achievement so I guess the mod or the ddl flies stored the achievements I did before somewhere so it thought I already did that and did nothing. so thank you very much for helping and thank you for creating this mod, you are freaking genius