This mod update the executable of the original RBDOOM 3 BFG (used in DOOM 3 BFG Hi Def and UltimateHD) and unlocks missing features and improve the classic DOOM engine.

It features:

- Multiplayer for DOOM I & II inside Doom 3 BFG Edition

- Restored Ultimate DOOM intermission background animations

-Restored the "fast" parameter on Nightmare Difficulty

- Support for Final DOOM Expansions and Master Levels of DOOM II

- Support for the original Ultimate DOOM & DOOM II WADs

- Widescreen for Ultimate DOOM & DOOM II

- Support for Classic DOOM parameters

- Framerate interpolation on Classic DOOM

- Improved mod support for Ultimate DOOM & DOOM II (in comparison with the original DOS version)

- Restored the original main menu background image for Ultimate DOOM (using mods or the original DOOM II WAD you can have the original main menu background image and for DOOM II)

- Various bug fixes

- Bypass the game selection screen and open any of the 3 games you want instantly

- Restored the original way to put cheats on Ultimate DOOM & DOOM II

- Support for EAX audio on all 3 games

- Support for game.dll on Doom 3 (beta)

- Option to change the Flashlight (requires New Game)

- Advanced Options (giving you various port related options)

- Adjust view model field of view

- Faster and less annoying autosaving on DOOM 3

- Classic weapon view (centered) on DOOM 3

- Option to hide the crosshair on DOOM 3 (and the option to have crosshair with hit detection on Classic DOOM)

- And a simple and very powerful launcher that allow you to load mods on all the three games and change the graphical settings that has been added on the original RBDOOM 3 BFG

(- Plus Fixed and improved third Person view on Doom 3)

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FAQ for Classic RBDOOM 3 BFG

Feature

Q: The Final DOOM expansions and the Master Levels are shown in the expansion list on DOOM II but when I select them they show "Missing Expansion" message what gives?

A: Classic RBDOOM 3 BFG supports the Final DOOM expansions and the master levles, but in order to play them then you need:

1. To own them (obviously)

2. a)Copy the WADs (TNT.WAD and PLUTONIA.WAD) to \base\wads

b) Copy the "wads" folder from Master Levels to \base\wads and rename it "master"

and you are good to go.

Q: Can I use mods for DOOM 3 BFG Edition with that? (like @UltimateHD or Hi Def)

A: Yes,yes you can

Q: Can I use brutal DOOM with that?

A: No, you can't. Classic RBDOOM 3 BFG Edition has same mod compatibility with the DOS engine and with the addition of built-in DEUSF and DEHACKED. The brutal DOOM mod uses zdoom additional features (which are not available on this mod)

Q: Where I can Find the source code / 32-bit executables?

A: Here : Github.com

Q: Is there any launcher for this mod?

A: Yes, the launcher is bundled with the main binaries on every release it's called CDL.exe

Q: What is "Mod base" in the launcher?

A: Mod Base is like setting a expansion. Well in this case you can set a resource mod (aka a mod that adds graphics,sfx and other files that the main mod doesn't change). So in some way first it loads the mod base and then the mod.

Q: I have seen that this mod is having hud on third Person view, Can you put it on the original Doom 3?

A: Sadly No, but I have manage to put the changes on individual source code files of Doom 3.

Here is the link : Drive.google.com

Q: I have found an amazing mod for the original Doom 3 and I want to port it on BFG is there any way to do it if I am not a Modder?

A: Yes, there is. With every release there is and a tool named "pk4toBFG.exe", this tool allows you to extract .pk4 files in a single directory allowing you to load this mod on BFG.

Q: Can I still get Steam Achievements with this?

A: Yes, if you download Open Platform with Steam and extract the desired OpenPlatform.dll to the game's base directory and the steam_api to the executable directory and make a steam_appid.txt on the executable's directory and write in it the game's steam id.

Q: Donation?

A: Patreon

(NOTE: Some mods might not be compatible with BFG, in that case ask the original Modder if he/she can port his/her mod to BFG, don't ask me for that)

For more information look the projects Wiki : Github.com

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Comments  (0 - 10 of 237)
Guest
Guest

Amazing mod! It works great without mods, but I am having a pretty annoying issue when using the Hi-Def mod. It works just fine during gameplay, but for some reason none of my settings save whenever I quit the game. Which means that I have to set all my settings again every time I boot up the game, and anything that requires restarting to take effect is useless. I already tried deleting my entire save folder, and even deleting and reinstalling the game from scratch. Do you know why this might be happening?

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MoDFaNGuy Creator
MoDFaNGuy

Is the name of the mod folder Hi-Def or Hi_Def ?

Reply Good karma+1 vote
Guest
Guest

It's "Hi-Def_BFG". I downloaded it from the addons section of this page and left the folder name as it came. Does the game have trouble saving settings to a path with one of those characters?

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MoDFaNGuy Creator
MoDFaNGuy

Yes, mostly my mistake. Just rename the folder to Hi_Def_BFG, and you will be able to save settings.

Reply Good karma+1 vote
Guest
Guest

Thank you!

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Nexusshark
Nexusshark

I encountering a problem in the Exis Labs 1 level of The Lost Mission campaign. The door marked "Teleporter Staging", where I meet Dr. Meyers, doesn't unlock after I killed all the enemies. I'm unable to progress there.

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MoDFaNGuy Creator
MoDFaNGuy

Have you entered the security room in the same area? (the one with the camera monitor) You should encounter some extra enemies upon entering that room.

Reply Good karma+1 vote
Nexusshark
Nexusshark

Yes, I did. But the door still doesn't unlock.

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MoDFaNGuy Creator
MoDFaNGuy

I just try it on quick with cheats (map, give all, god), once you enter the security room an imp should be heading towards you while a maggot (yes, that is the name of it) should spawn inside the room, kill them both and you will hear a door unlocking

Reply Good karma+1 vote
Nexusshark
Nexusshark

I know. But the door did NOT unlock. I know what should happen, but it didn't happen. I even tried reloading the level, but nothing works.

And I'm not the only one having this problem: Steamcommunity.com

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MoDFaNGuy Creator
MoDFaNGuy

Have you try to back track to see if there is any demon/possessed left behind ? (You had also face and an Arch-vile right?)

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Nexusshark
Nexusshark

Yes, there was nothing left.

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MoDFaNGuy Creator
MoDFaNGuy

Are you using any other mods? (like Hi-Def, Ultimate HD, etc)

Reply Good karma+1 vote
Nexusshark
Nexusshark

I used to. And I encountered the same issue when using those mods. But I already uninstalled them.

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MoDFaNGuy Creator
MoDFaNGuy

Well, the only thing I can tell you here is that the door unlocks after you have killed 5 zsecs, the imp and the maggot. That is what it has inside the script and the map files

Reply Good karma+1 vote
Nexusshark
Nexusshark

Yes, but it seems like the Mod or something else is interferring with the script. I'll try deleting the entire game and mod and then re-install them again. Let's see if that works.

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MoDFaNGuy Creator
MoDFaNGuy

Try to delete and the saved files (C:\Users\<username>\Saved Games\Id Software\DOOM BFA). You will have to start new game but it might also clear bad configurations and possibly corrupted save files. (Or you can ignore the subfolders inside the savegame folder (the profile.bin burn it with fire (joking xP))).

Reply Good karma+1 vote
Nexusshark
Nexusshark

Yes! It worked!

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9.4

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Highest Rated (5 agree) 10/10

This is what should've been in BFG Edition by default. Great kudos to RobertBeckebans and MoDFaNGuy for this.

Aug 20 2018 by TrueRT

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