CstDoom3-BFG is a mod for Doom 3 BFG Edition. It has many gameplay options and fixes a considerable amount of bugs. Here is an overview (as of v2.0):
Below is a description of the main options for Doom 3, Resurrection of Evil (RoE), and Lost Mission (LM). All options can be configured using the menus.
Extended FOV Range: The field of view (FOV) can be adjusted from 80 to 115 in steps of 1, and the FOV value is properly stored.
Allow Skip Cinematics: If enabled, cinematics can be skipped by pressing the Esc key. Note: This option should also work with a controller.
Show Access Codes (screenshot): If enabled, when you interact with a GUI that requires an access code (like the keypad of a locker), a window magically appears on the HUD showing the code you need to enter. This is quite handy if you are tired of searching for codes in emails and audio logs.
Double Barrel Shotgun and Grabber in Doom 3 (screenshot_1, screenshot_2): The Double Barrel Shotgun and the Grabber from RoE can be used in the Doom 3 campaign (there is an option for each one). If enabled, these weapons can be found in Mars City Underground, Hell, and Delta 5. Important: Changing these options take effect only when a new campaign is started.
Chainsaw in RoE and in LM (screenshot_1, screenshot_2): The Chainsaw from Doom 3 can be used in the RoE campaign and in the LM campaign (there is an option for each one). If enabled, this weapon is easily found in the beginning of the game (Erebus 1 in RoE; Enpro 1 in LM). Important: Changing these options take effect only when a new campaign is started.
Shotgun Spread Reduction: If enabled, the Shotgun spread is reduced by half in singleplayer. This makes the Shotgun noticeably more effective.
Handheld Flashlight (screenshot): The classic handheld flashlight from the original Doom 3 is available.
Headlamp (screenshot): Yet another light option. The new player headlamp is similar to the Armor Mounted Flashlight, but it is view centered and doesn't need batteries.
Grenades Toggle: If enabled, pressing the Grenades key toggles between Grenades and the previous weapon.
Armor Protection: You can choose how much damage the armor absorbs in singleplayer. The choices are either the original behavior or one of the available absorption percentages (from 20% to 80%).
Instantaneous Reload: If enabled, the weapons are reloaded instantaneously in singleplayer, without a reload animation. If you also enable the "Auto Weapon Reload" option, you'll be able to fire continuously as if reloading wasn't needed. Note that the Double Barrel Shotgun is an exception and is always reloaded with an animation.
EnviroSuit in Erebus 5 (screenshot): In the original RoE, the final section of Erebus 5 was toxic, so you had to wear the EnviroSuit and had to keep it supplied by collecting EnviroTanks. In the BFG Edition, this EnviroSuit quest has been removed. If the "RoE Erebus 5 EnviroSuit" option is enabled, the EnviroSuit quest will be present as in the original RoE. Important: When Erebus 5 is entered, this option is evaluated only once, so you must make your choice before reaching this map.
Phasing Effects in Delta X (screenshot): In the original RoE, the Delta X map (Delta Labs - Unknown) had creepy hell phasing effects. Red lights, smoke, and skeletons would periodically appear and disappear along with a FOV effect and phasing sounds. In the BFG Edition, the whole phasing scheme has been removed. If the "RoE Delta X Phasing" option is enabled, the phasing effects will be present as in the original RoE. Important: When Delta X is entered, this option is evaluated only once, so you must make your choice before reaching this map.
Run, Crouch, Zoom Indicators on HUD (screenshot): If enabled, an indicator is displayed on the HUD while run/crouch/zoom is active (there is an option for each one). This is particularly useful if you configure these controls as toggles. Run is red with ">", crouch is yellow with "-", and zoom is blue with "+".
Old Health Station: If enabled, the health supply of Health Stations will be the same as in the original Doom 3 (less health).
Old Ammo: If enabled, the ammo pickups will have the same amount of ammo as in the original Doom 3 (less ammo). There is an option for each campaign (Doom 3, RoE, and LM).
Old Player Speed: If enabled, the player speed will be the same as in the original Doom 3 (slower movement).
Additional Key Layers: The keyboard and mouse keys have additional layers to which controls can be assigned. If you use this feature wisely, all relevant controls will be "right below your fingers", so you will never need to look at the keyboard during gameplay.
Demigod: This is something between god mode and the actual gameplay. When demigod is on, your health and armor levels decrease as usual when taking damage, but your health never drops below 1 (so you never die). Rumors say that you must enter cstDemigod at the console to enable it.
Run Freely: The "Always Run" and "Toggle Run" functionalities are available in singleplayer, and stamina drop can be disabled.
Smoke Options: The muzzle smoke of any weapon and the fly smoke of any of their projectiles can be switched off.
Damage Feedback Options: Any of the player's damage feedback mechanisms (double vision, tunnel vision, view angle kicks, etc.) can be disabled.
And More... Explore the menus and see what else you can find.
A number of options are also available for Doom Classic (Doom and Doom II). Notice that you must use the menus of Doom 3 to configure them.
Re-assignable controls: All controls of Doom Classic, including the automap controls, can be reassigned. The new layer system is also available.
New cheats: Rumors say that new cheats can be enabled by entering cstDcDemigod or cstDcGive at the console while playing Doom or Doom II.
Old Nightmare: In the BFG Edition, the Nightmare skill of Doom and Doom II has been softened to some extent. If the "Old Nightmare" option is enabled, the Nightmare skill is restored to its original difficulty. This means that Imps, Cacodemons, Hell Knights and Barons of Hell will have faster projectiles, and Demons (Pinkies) and Spectres will move quicker. Important: This option takes effect only when a new game on Nightmare skill is started.
Automap Options: You can adjust the zoom step, zoom speed, and pan speed to be used with the corresponding automap controls, and you can decide if "follow mode" should be enabled automatically when the automap is opened.
Run Options: The "Always Run", "Toggle Run", and "Run Indicator on HUD" options are also available for Doom Classic. These options are independent of those for Doom 3.
Screen Options: The frequent screen flashing in Doom Classic can result in eye strain for some people, so a number of options have been added to help with this. You can decide if the screen flashing/coloring when picking up items, taking damage, or using power-ups affect the whole screen, only the status bar, or are disabled. Weapon muzzle flashes and the screen effect when exiting teleporters can also be disabled. If needed, a brightness option is available too.
The depth-fail method for stencil shadows (aka Carmack's Reverse) is available in CstDoom3-BFG (the related US patent has already expired; see here). This method is enabled by default, so you don't need to configure anything to use it. Compared to the unmodified open source engine by id Software (this one), the visuals remain the same, but you can expect better performance when the view is in shadows.
The achievement system is enabled in CstDoom3-BFG, but for local use only (it isn't related to Steam or any other online service). Since the usage is local, the console restriction has been removed (the achievements can be unlocked even if the console has been used).
The state of each achievement (locked or unlocked) and progress information for each one are shown on the Achievements menu (screenshot). The Reset Achievements button in this menu can be used to reset all achievements to the Locked state (confirmation is requested twice).
You should also be aware of the following changes:
Since version 2.0, the CstDoom3-BFG engine is able to play the Bink videos from Doom 3 BFG Edition directly, so converting them to the Theora-TH format is no longer needed. The Theora-TH format, however, is still supported.
Tons of bugs in the BFG Edition have been fixed, some of which are quite unexpected. Here are a few examples:
Besides actual bugs, some bug-like things were also "fixed". Here are a few examples:
For the complete list of modifications, see the included "changes.txt".
See the included manual for installation instructions.
CstDoom3-BFG is a mod for Doom 3 BFG Edition. It has many gameplay options and tons of bug fixes.
Bink playback: The CstDoom3-BFG engine is now able to play the Bink videos from the BFG Edition directly, so converting them to the Theora-TH format is no longer needed.
Simpler installation: Since there is no need to convert the videos anymore, installing the mod is easier and very quick.
Updated shaders: The mod now includes updated shaders that are in conformity with the GLSL specification (the originals from the game aren't). This should solve the issues people are having with strict video drivers, like crashes on startup or visual corruption.
Updated debug render tools: The backend debug render tools have been updated too, so all debug cvars that draw something (like g_showEntityInfo, r_showTris, s_drawSounds, etc) should work as expected.
Any display refresh rate: All display refresh rates supported by your monitor(s) are now listed in the Fullscreen menu (you're no longer limited to 60 Hz or 120 Hz only). The engine's frame rate is automatically adjusted to match the selected display refresh rate. If needed, you can also adjust the frame rate manually using the menus. Note: In multiplayer, the frame rate is still limited to 60 FPS or 120 FPS (the selection is automatic).
Armor Protection SP (new option): You can choose how much damage the armor absorbs in singleplayer. The choices are either the original behavior or one of the available absorption percentages (from 20% to 80%).
Instantaneous Reload SP (new option): If enabled, the weapons are reloaded instantaneously in singleplayer, without a reload animation. If you also enable the Auto Weapon Reload option, you'll be able to fire continuously as if reloading wasn't needed. This is a nice option if you would like to try Doom 3 with a gunplay closer to that of Doom and Doom II. Note: The Double Barrel Shotgun is an exception and is always reloaded with an animation.
DBS Always Auto Reload (new option): If enabled, the Double Barrel Shotgun (DBS) is always auto reloaded, even when the Auto Weapon Reload option is disabled.
Old Nightmare (new option) (Doom and Doom II): In the BFG Edition, the Nightmare skill of Doom and Doom II has been softened to some extent. If the Old Nightmare option is enabled, the Nightmare skill is restored to its original difficulty. This means that Imps, Cacodemons, Hell Knights and Barons of Hell will have faster projectiles, and Demons (Pinkies) and Spectres will move quicker. Important: This option takes effect only when a new game on Nightmare is started. Existing saved games aren't affected.
And more: See the included "changes.txt" for the complete list of changes.
Some interesting frames from the video:
Below is a brief list of what is available. For more details, see the CstDoom3-BFG page at ModDB. And remember that everything is optional (except for bug fixes).
For all games
Options for Doom 3, Resurrection of Evil (RoE), and Lost Mission (LM)
Options for Doom Classic (Doom and Doom II)
See the included manual for installation instructions.
CstDoom3-BFG v1.1 has been released and brings more fixes to Doom 3 BFG Edition.
This one is for the BFG Edition. It has many gameplay options and tons of bug fixes.
CstDoom3-BFG version 2.0. See the included manual for installation instructions.
CstDoom3-BFG version 1.1. This version is outdated. A newer version is available.
CstDoom3-BFG version 1.0. This version is outdated. A newer version is available.
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JimBeamBlack, ChozoGhost89, Lamarr1208 - Regarding your comments about the threat detection of your browser/anti-virus, what you are getting are indeed false positives. Nothing in the mod package is related to a virus or is dangerous in any way. You are safe to download and use the mod. If you would like to check the integrity of the downloaded package, you can use the MD5 hash listed in the download page.
Considering that you are getting false positives, you'd need to somehow add an exception for the mod in your browser/anti-virus. If you aren't comfortable with adding an exception, or if your browser/anti-virus isn't allowing you to do so, you may try contacting the company responsible for your browser/anti-virus. Such company should be able to analyze the mod package, figure what is causing the false positive and fine-tune their software to avoid this issue.
Thanks for letting us know fva, I can add an exception in my MWB to get it to work.
I've been seeing messages from others saying this is a false positive (which is nice), but the fact that any browser I use blocks this download with no option to "force" it is the biggest issue, lol
I've downloaded mods and things for Classic Doom which have occasionally forced me to have to do this, but the difference there is that the download wasn't being blocked by the browser, but rather Windows itself, which actually DOES give you the option to ignore the warning force the download. Since the browsers are doing the blocking in this case, said option isn't even available for some odd reason.
I see an option in Brave's settings (which would also be in Chrome's since Brave runs on the Chromium platform) to "Disable Safe Browsing", which should hopefully work. I might give that a try and then reenable it afterwards.
Any idea what specific file within the mod could be causing such a weird issue? I don't mean to sound harsh or anything, but "contacting the company responsible for your browser/anti-virus" is a bit of a drastic option when it comes to trying to download video game mods from a reputable site like ModDB. It's one thing to do so from a more random and suspect source like, say, a Mega link or something along those lines, but not here. I'm legit curious what in the mod could be triggering such a hard-stop warning from our browsers.
Just tried downloading the file and my browser (Brave) completely blocks it, calling it "dangerous", and won't even give me the option of forcing the download.
This isn't like when Windows tries to block a download, where you're actually given the option to "Download Anyway".
This needs to be looked at.
I can second this. This also happened with me on BitDefender
Hello, I have a couple of questions and suggestions:
1. Does this work with RBDoom3BFG v1.5.1, 1.5.0 and 1.4.0 the very latest update better than 1.3.0 and 1.1.0?
2. is this compatible with this mod Moddb.com ? There's a preview video.
- If it doesn't work, then can you copy and compile it to your mods. The author seems not to response nor active for a long time. Make compatibility.
- UltimateHD has enemy AI behaviour enhanced to all difficulty while yours adjusted only Nightmare into Nightmare Restored. UltimateHD is the winner
- UltimateHD has many improvements that need to be added to your mod
3. Any texture mods compatibility? You know drag and drop
4. Option to disable Head bob when taking any damage from enemies or from the environment to avoid dizziness in some players. This will also retain splash screen effects such as blood, etc.
5. Option for corpses to stay forever or disappear to improve gameplay performance for med to low end PCs
6. Option for blood decals to improve gameplay performance for med to low end PCs
7. Option for fall damage
8. Difficulty change while in-game?
9. On/off subtitles
10. Option to disable crosshair.
11. Crosshair style to choose
12. Unlimited Ammo Option
13. Option to enable the actual helmet in first person.
14. New loading screen and main main menu much like modern Doom games.
15. Environmental subtitles inspired from Black Mesa VOX announcement.
16. HD UI such as weapons, fonts, etc.
17. Option for bullet holes, brasses, debris, bullets, etc. to stay forever.
Hello all, I just downloaded version 2.0 and tried to install it in a new installation.
At first, Edge tried to block the file, which happens sometimes, so I allowed it, but when I tried to run the exe Malwarebytes blocked the file as malware and deleted the exe putting it into quarantine.
I'm sure this is a false positive, But is anyone else having this issue with their Antivirus? or did I just get a bad download?
Nope, just happened to me as well; Brave won't even let me allow the download.
How can i increase animation speed of chaingun and plasma gun projectiles?