A group of stalkers, for the first time, reaches the very heart of the Zone-the Chernobyl Nuclear Power Plant-and triggers a cataclysm on the brink of a catastrophe. An immense blast of anomalous energy transforms the Zone: the once reliable and relatively safe roads are no longer so, the landscape is wiped clean by outbursts of anomalies, and previously unknown areas appear on the Zone map. Stalkers and expeditions perish or end up isolated within the lost territories.

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Hello!


Dead Sky Discord Server: Discord.gg

Let me start by saying that we wanted to release a demo version of Dead Sky at the beginning so that others could play the mod a little earlier and see how we plan to show our vision of zone. However, we decided that this didn't make sense.

Dead Sky is currently being tested and we only need testers for that therefore, we will release the Beta version publicly.

The mod is theoretically ready for release but there are still a lot of things we need to improve and finish. We are already on a straight path...or so it seems to me at least.

Moving on to what I would like to write today:

1. Dead Sky on Low-End PC's

The modification in itself works very well, but unfortunately some major lags will occasionally occur.

We are of course continuing to work on performance!

We have also thought about people who have a low-end PC, which is why the mod will also include addons for smoother gameplay etc. Changes will mainly include weather, textures and models.

2. Weapons

VERY IMPORTANT INFORMATION: AK12 HAS BEEN REMOVED FROM THE MOD!

We have removed a number of weapons from Dead Sky in favour of a lighter mod, and also to avoid cramming in unnecessary weapons that no one will use anyway.
We have replaced some weapons with others that most people will use. We've also got rid of the C-MORE collimator and want to replace it with a few more sights.

I would also like to thank Qatapro for sending us VPO215 for Dead Sky :) !

3. Vegetation

We know that not everyone may be comfortable with the dark atmosphere of Zona that we have presented in the modification. Therefore, the player will have the choice of keeping the original vegetation textures or using an add-on that will make the textures more vivid and bright.
At the moment we are using Absolute Nature 4 which we are trying to fully adapt. So it will be easier for us to work on other vegetation variants.

4. Damage based on caliber and Ergonomics

Generally, the idea is that any weapon that uses the same ammunition will deal the same damage. Originally in stalker each weapon has a value of what damage it deals.
This will certainly make the choice in weapons easier, as you will now not have to look at whether a weapon that has the same calibre as other weapons deals more or less damage.

We have also added Ergonomics.
Every weapon has some value and putting additions on it will result in slightly worse recoil control and also increased aiming time.

5. New descriptions (ENG)

A very big thank you to Sleazy71 for the new descriptions of weapons, suits, items, artefacts and ammunition!

It will now be possible to enjoy new descriptions that are not a simple copy-paste from various sites. They are now much shorter ;)

That's it for now
In the next article I will try some interesting video and as usual I will also write here heh.

Time for screenshots!
A small note from me - yes, I know that some of the screenshots show very unfinished things etc.. These will of course be fixed or completed.

ds 2024 1ds 2024 3ds 2024 4ds 2024 5ds 2024 6ds 2024 8ds 2024 10ds 2024 2ds 2024 7ds 2024 9

Dead Sky 2023 | News #4

Dead Sky 2023 | News #4

Dead Sky: 2024

A bit of information on what new we have added to the Dead Sky modification.

Dead Sky 2023 | Information #3

Dead Sky 2023 | Information #3

Dead Sky: 2024 4 comments

A bit of information on what new we have added to the Dead Sky modification.

Dead Sky | Informations #2

Dead Sky | Informations #2

Dead Sky: 2024

A bit of information on how work on the mod is going.

Dead Sky - Informations after a long time

Dead Sky - Informations after a long time

Dead Sky: 2024 1 comment

Hello I haven't posted any information on Moddb, it's finally time to do so.

Add file RSS Related Files
Stalker AOR 2.1 - New version

Stalker AOR 2.1 - New version

Arsenal Overhaul REDUX 2.1 - Clear Sky Full Version 20 comments

New version of the mod! Don't compatible with any old version.

Source Map Clear Sky the second part

Source Map Clear Sky the second part

SDK 2 comments

This file contains additions to the original sources of objects and locations of Chisty Neba

Database content files list for S.T.A.L.K.E.R.: Clear Sky

Database content files list for S.T.A.L.K.E.R.: Clear Sky

Other

List of the database content files for S.T.A.L.K.E.R.: Clear Sky.

Veter Peremen

Veter Peremen

Veter Peremen / Ветер Перемен Full Version 3 comments

IMPORTANT !!! DO NOT EQUIP TO SLOT: AK 74/2u, Viper 5, Sawn Off In the beginning when you get your equipment from Suslov (Clear Sky trader) drop the AK...

STALKER CS: Final stroke 0.9 monk, x64 Diesel

STALKER CS: Final stroke 0.9 monk, x64 Diesel

OLDFAKE Full Version

Ремастер мода STALKER CS: Final stroke 0.9

OLDFAKE 23 source code x64 release VS2013

OLDFAKE 23 source code x64 release VS2013

OLDFAKE Source Code

Полный исходный код проекта OF23 x64 для Визуалстудии 2013. Релиз.

Comments  (0 - 10 of 138)
triple_agent
triple_agent

I like how little noise there is in the modding scene for this game. Sure one cannot really compare the 'Clear Sky' to other 'S.T.A.L.K.E.R.' games released thusfar when it comes to modding popularity, but looking up the 'Clear Sky' just here on the 'modDB' I have found exactly the kinds of mods I was looking for. I also think the 'Sky Reclamation Project' is the most readable and transparent looking of all the "Reclamation Projects" for 'S.T.A.L.K.E.R.' games out there.

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PsyWarVeteran
PsyWarVeteran

It's the only one that's necessary. I normally don't like recommending mods for first timers but CS is extremely buggy even to this day and SRP does a very good job cleaning it all up.

As for the rest of the series: ZRP is well and good but SoC 1.0006 is pretty clean compared to it's first release so ZRP isn't a necessity at all. Finally, the CoP equivalent is so unnecessary that I don't even remember the name of it.

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triple_agent
triple_agent

Right now I am doing my second playthrough of 'Clear Sky' with 'Sky Reclamation Project' added. I tend to think of this game as having the best game mechanics in the series.

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Lazarhead
Lazarhead

(buried)

Overrated franchise.

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james010503
james010503

you're overrated

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Kostov
Kostov

Clear Sky is now available in Serbian. Preuzmite prevod:
ЋИР: Moddb.com
LAT: Moddb.com

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WastedSky
WastedSky

Short video and just what the title says, bit of shotgun combat vs Renegades in Swamps. ¯\_(ツ)_/¯

Btw, I'm using HD models which aren't included in the mod, because I'm tired of the old ones, matter of taste.

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montyson
montyson

Hi All,

any idea what happened to Ghost Land mod (i think nightrider was the developer)?

Seemed to disappear from moddb.

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LVutner
LVutner

just died

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orthodox$$gangsta
orthodox$$gangsta

Enjoy Clear Sky Playable, zeks.

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