
I don't know who the makers of RGM are, I'm just adding it to ModDB as I made a game using it.
Hello there everyone
I just want to ask a question.
How do you want the ending of the game to be as in the level design? Do you all want it to be like a boss battle or a normal map? I'm asking this as I have placed a boss battle in the middle of the game so having an end boss would be weird since there is a boss in the middle of the game. The second half of the game is more about escaping a space ship. Do tell me what are your thoughts!
I am also looking for anyone that would like to design one of the maps. Me alone simply cannot make such good maps!
In other news: The game is about 90% complete with 15 levels. I also feel a bit tired working on this mod and it has been like putting a toll on me but I will finish it! Don't worry! I will probably release the entire full game before the end of the year but no promises!
Also I would love it if you could purchase the book "Of those in the background world"! Do support the author!
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Highest Rated (3 agree) 10/10
ok it ain't perfect but still wonderfull to start with
Dec 6 2010 by Raven_Destroyer
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BEST
SIMPLEST
EASIEST
GAME EVER!
I accidentally saved over the key in the wrong size, now when I try to Import Bitmaps it says its in wrong size. Whats the correct size for the key?
Nevermind, I redownloaded it. Its 40x40 incase anyone needs to know
All sprite regular size is 64*64
Anyway i can get the source code?
You can decompile the assembly or the assembly that is produced i.e. your game executable but the problem is the resultant code is shown as anonymous functions e.g:
void fun_41f620(void** ecx, void** a2, void** a3);
void fun_416000(void** ecx) {
void** edx2;
fun_41f620(ecx, ecx, edx2);
return;
}
This doesn't mean that it couldn't be recompiled to another platform but making changes might pose a problem given the ambiguity of the functions and variables etc.
I wonder if there is a way to port this engine to mobile, like iOS and Android.
We could need graphic settings, I want to make my games with 64x64 sprites. also settings to enable or disable enemy bullets, and an option for the ceiling. Maybe an option so we can actually add a 2D sky, not a ceiling directly above our head. also, an actual game over screen.
Basically 4.63(I think) with more options
Sincerely, Soundwave_games on instagram
You can turn off the enemy bullets just by turning visible bullets off for all weapons in pak. I don't understand your criticism about graphics. RGM v4 currently works with 64x64 graphics and has no RGM v5 bugs.