libGDX is a Java game development framework that provides a unified API that works across all supported platforms.
The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably.
Libgdx tries not be the "end all, be all" solution. It does not force a specific design on you.
Wishlist+Follow on Steam: Store.steampowered.com
It's coming! A publicly playable demo, as part of the Steam Next Fest, and even tho the game still has a long way to go I do think the core mechanics are there and a starting amount of content is there to experience (and hopefully see) the potential of the game. So few more weeks!
If this is your first time reading about the game, I do weekly devlogs over on Youtube talking and showing the various changes to the game and also the decision making that goes into game-design. Right now we are a few versions further since the last update, and that also means a lot has been done! The latest devlog talks about some cool new "mini tasks" added to the game, which really enhance the game:
I skipped a few weeks of updating the list publicly, so the list is fairly long this time just to have a complete overview for reference - I am skipping the various (minor) bug fixes (would triple the size of the list!)
One of the tasks/mini-games in the game: disable these motion-activated bombs or become fragmeat!
Another task, fairly simple, but they break up the gameplay a bit and provide a nice emerging addition to the game.
Join the community
You can follow and get more involved in the development of this game at the following places:
Discord
A growing community for all my games, including Regulator City. You can join in on discussions, chat with me (always there when I'm working) and participate in the discord XP game!
Join here: Discord.gg
YouTube
I upload new videos every Thursday, documenting the games progress and talking about game design, development and business.
Subscribe here: Youtube.com
Twitter
Besides the official Orangepixel twitter feed, you can also follow my personal twitter feed, as I usually post more behind the scenes stuff on that one. Silly bugs, GIF's and pretty much anything that pops up in my head!
@orangepascal
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I just created a game called Chomp! using LibGdx. I found it a great library and I liked that it was a programmers platform since I am a Java programmer.
My game is now on the Google Play Store. It is about a crocodile that catches food. You control the crocodile with the accelerator.
Wally the Crocodile catches food from all directions and angles.
Three ways to play.
Play.google.com
Facebook page is Facebook.com
Why the developer is TOME studios and the license is Commercial?
It's being developed by the libgdx guys and the license should be Apache2.
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