libGDX is a Java game development framework that provides a unified API that works across all supported platforms.

The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably.

Libgdx tries not be the "end all, be all" solution. It does not force a specific design on you.

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Tales of Vastor - Progress #11

Tales of Vastor - Progress 11

Content

  • What's done?
  • What's next?

What's done?

Mage animations

In order to finally finish the playable characters, I worked on the animations of the mage character. Here is one of my favourites:

Mage Ice Block

This is the animation of the ice block spell. It creates a massive ice block covering the enemy. Eventually, the enemy freezes and prevents him from attacking.

New backgrounds

This week two new backgrounds were created. I tried to apply my newly gained knowledge in speed painting. There's still a lot to learn though.

black fortress

sacred forest

The challenge was to use real life images and make them fit the game. Tales of Vastor usually covers self drawn resources, so I had to apply some self drawn images on top of real life images.

Bandit boss refactoring

I was quite unhappy with the anatomy of the bandit boss. Especially, his breast looked weird. Therefore, I modified the breast a bit and added veins, to show his muscular body even more.

bandit boss

Sacred forest map

Last week I drew the sacred forest map on paper. This week, I created the digital version and tried to apply icons used in the actual world map.

sacred forest map

This is a cropped version, so there will be more waypoints. The plan is to make a labyrinth with a difficult path. You may want to stock up your potions before entering the sacred forest.

What's next?

  • New animations for the paladin
  • New backgrounds
  • Story implementation
  • Updated alpha version (31st of October)

If you have feedback, you can contact me via mail or direct message whenever you want. Be sure to take a look at Twitter as well, as there are more updates.

Thank you!

Running Labyrinth - complete Free Android Game
Running Labyrinth

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Tales of Vastor - Progress #10 - Big announcement
Tales of Vastor

Tales of Vastor - Progress #10 - Big announcement

Tales of Vastor

A new progress update. This time with a big announcement.

Tales of Vastor - Progress #9
Tales of Vastor

Tales of Vastor - Progress #9

Tales of Vastor

Take a look the latest update. The focus was a new character, icons and the music implementation.

Tales of Vastor - Progress #8
Tales of Vastor

Tales of Vastor - Progress #8

Tales of Vastor

This week, a lot of refactoring were done. Especially the backgrounds and the black knight character. Additionally, I want to introduce the composer for...

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Comments
kbingh
kbingh

I just created a game called Chomp! using LibGdx. I found it a great library and I liked that it was a programmers platform since I am a Java programmer.

My game is now on the Google Play Store. It is about a crocodile that catches food. You control the crocodile with the accelerator.

Wally the Crocodile catches food from all directions and angles.

Three ways to play.

Play.google.com

Facebook page is Facebook.com

Reply Good karma Bad karma+2 votes
dud3z
dud3z

Why the developer is TOME studios and the license is Commercial?
It's being developed by the libgdx guys and the license should be Apache2.

Reply Good karma Bad karma+8 votes
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