Heretic was the first game to use the Doom engine outside of id. Produced by John Romero in cooperation of Raven Software, Heretic promises to be a great fantasy blastfest in a package! Fight off Gargoyles, Golems, Wraiths and Weredragons with your Dragonclaw, Phoenix rod, Hellstaff and Firemace! This game also introduces a new item system that's become a general must for most games, using with the familiar bracket keys. Items include Wings of Wrath, Polymorph Egg, Chaos Device, Disc of Repulsion, and everyone's favorite Tome of Power, that supercharges your weapons!

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The fate of this mod has been decided and reverted multiple times over the last 3 years, during which the situation was looking more and more grim for Wrath of Magic... But let's get back to the beginning. As far as 6 years ago. During those times, i had high hopes for this mod, mostly so because i was very pleased with my Hexen mod results, but that was soon to change. With each passing year - i was coming to a realization that my Hexen mods are far not where they should be, and so i set everything aside and directed my efforts to analyzing and studying stylistic design of different games that i hold in high regard. At the same time, i was building up my own stylistic and other design concepts, as well as learning and taking ideas from my betters. It was during this period (around 2018) - when Wrath of Magic was becoming a testing ground for all that. Essentially, i was using the mod as a training exercise for design concepts.

When i saw that Heretic with its limits - was no longer enough, i have switched to my Deathkings mod, and proceeded to do the same thing there. Since Deathkings is practically Hexen, so it was much better suited for serving as such training ground. As this was taking place, i saw that my work on Deathkings is taking a fine shape and i no longer need any Heretic project. My interest in that subject was fading with every passing week. And many times my hand was almost tempted to hit the dreaded "shift+del" and forget the whole thing altogether.

There were two other factors that didn't exactly help: trying Heretic in 2022, with superior mods that are available for this game - the gameplay of the vanilla left me heavily disappointed. Yet the greatest barrier to any further development of this mod was...Legend 9. Or precisely - the insurmountable gap of quality between the mod that was being made with years of careful planning and analysis and a mod that was for its greater part - based on somewhat ambitious attempts of a noob from over a decade and a half ago. There is no way in Hell, Heaven or Hexen - that i was going to bridge that gap. That would take a lifetime. And for a game that i was getting disappointed with - it wouldn't be worth a damn bit.

However, during a number of communications exchanges with various members of Moddb, i was moved to check out my old work. (it does pay off to speak up) And to cut to the chase, i decided not to let my old work go to waste. But for that, i needed a new plan. And the plan i came up with, is as follows: what is going to take place - is a sort of a de-make of a mod that was never released. Sounds strange doesn't it?! ;-) Well, what it means, that the mod WILL NOT try to ascend to the level of intricacies that Legend-9 is gunning for. It will, however, be polished to the same level. The de-make will essentially be a stylistic revision of my old work, fixing it in terms of design and polishing it to the degree that i expect of my present standards. A far simpler project than was originally intended - and just as far from Legend-9 as it ever was. So despite me making both mods, don't expect them to be the same. Although, since i am the style designer of both - you can expect the themes and trademarks to be obviously much alike.

demake big3a

demake big1

demake big5

demake big4

demake big2

Here are the new directives under which this demake is being developed:

1) Each episode will be a separate file, with its own level themes and they will not be interchangeable nor compatible with each other. This will allow me to circumvent Heretic's resource limitations to a reasonable degree.

2) Various stylistic and architectural upgrades are being applied, but the focus is on avoiding complexity (to a reasonable degree), so that the development of the 1st episode of the mod can be expedited.

3) With the point above in mind, the polish of the mod will not be compromised upon.

4) The gameplay of the mod, while possible to play "as is" in its vanilla state, yet the primary orientation is the usage of a gameplay mod such as Heretical Doom or Walpurgis. All the earlier developed concepts and changes of game mechanics (even good ones) - will be thus reverted back to vanilla.

5) Episode 1 has entered revision development 3 days ago. And it will be released first. I do hope that will be a strong enough combination (with gameplay mods) to motivate me to keep working on the episodes 2 and 3. Episodes 4 and 5 will not be addressed.

6) Unlike the vanilla game, all weapons and enemies will be present during each of the episodes.

7) The mod will go for....ARE YOU READY??? Cross-platform compatibility! Yes. Any engine, any sourceport. It will be tested with Doomsday and GZDoom. This means that a certain number of assets will be reverted back to vanilla, - so you can say goodbye to all the upgraded fire animations and other aesthetic extras. However, i do plan to add an extra package for Doomsday users where these enhancements are retained. Not certain regarding that one yet though. I might come up with some other alternative solution.

So yes, the mod is back to active development. And it's back with a new twist. ETA for the first episode: Summer 2023 or earlier. The mod does not take any precedence over my lead Hexen project and is still at the back of the bus. At the same time, the amount of work that it requires, - is while rather substantial, but nowhere near as much as Legend-9.

Stay tuned.

Doom Mod Loader v2.5 is out! Now also for Linux / Mac OS

Doom Mod Loader v2.5 is out! Now also for Linux / Mac OS

News 9 comments

It started as a "simple" port of DML v2.4 for Linux but it ended up in a new version with quite a few new features and bufixing...

Doom Mod Loader v2.4 is out!

Doom Mod Loader v2.4 is out!

News 1 comment

After a year in the making, the new version of DML 2.X is out! This version packs quite a few bugfixes and new features, like unofficial games (.iwad/.ipk3...

All Hexen and Heretic mods: progress, status, updates & ETAs

All Hexen and Heretic mods: progress, status, updates & ETAs

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Progress, status, developer's comments and the events that led to various priority decisions regarding the current mods-in-development, as well as the...

Doom Mod Loader v2.3 is out!

Doom Mod Loader v2.3 is out!

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DML v2.3 it's available for download also on ModDB!

Add file RSS Files
Doom Mapselector v.2

Doom Mapselector v.2

Other

Habe den Code etwas Optimiert, zu dem können nun auch Parameter für jede Karte einzeln definiert werden.

Shamino Bloody Heretic

Shamino Bloody Heretic

Full Version

Use GZDoom. Load with Heretic IWAD. Should be safe for most, or even all Custom Maps. This is a personal rendition of what a Brutal Heretic can look like...

Bitter Heretic

Bitter Heretic

Bitter Heretic: Melee combat emphasise Full Version 3 comments

i spend few weekends playing random maps from Obsidian. And i tweak few things... hope for the better :-P there are no new assets. Just modified values.

SVHeretic

SVHeretic

Patch

SVHeretic allows the ability to play through all of the Heretic episodes without ever needing to configure the map rotation within the Gameserver's settings...

Heretic Darkness v.13L

Heretic Darkness v.13L

Heretic Darkness Full Version 17 comments

To RUN the GAME - just double click on + HERETIC DARKNESS +.BAT You can create a shortcut to the BAT and change the icon if you want - ADDITIONAL ICONS...

old-version-heretic-darkness-v13

old-version-heretic-darkness-v13

Heretic Darkness Full Version

In this version you will try the DEMO of what the game is going to be. Various fixes and most importantly the staff now it's one weapon - yes - you heard...

Comments  (0 - 10 of 22)
PsyWarVeteran
PsyWarVeteran

The first level theme is etched in my brain.

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NaliSeed
NaliSeed

Sounds like an awful lot of trouble to go through. I'm going to try it out anyway, but chances are I'll stick to the old drag-and-drop method.

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LuistheDoomMarine
LuistheDoomMarine

where can i download "shadow of the serpent riders" for free?

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Guest
Guest

How to play it now a days in iMac, IOS?

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szemi
szemi

I love this game! :D I remember playing this.

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Guest
Guest

Great multi-player.

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f0u
f0u

I wonder why Heretic, Hexen, Blood & Shadow Warrior died... These 4 were AS GOOD as Doom, but only Doom survived... Give me a remake for any of them with same levels, remastered, modern graphics, extra episodes & some new content... THEN I'll be please to spend money on a video game. Series like Call of Duty are definitely not for me.

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SemVision
SemVision

The FireMace sucks.

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TwinBeast
TwinBeast

I had a dream about the Firemace last night and it rocks!

Reply Good karma Bad karma+4 votes
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