Doom 64 is a game in the Doom Franchise released exclusively for the N64. However, due to the hard efforts of a team of developers, a port has been made for the PC in the form of Doom 64 EX.
Now that a few months have passed since the last mod update, and given that no new one is currently being developed or is even going to start development during the rest of this year, I hereby declare that Blood: Dead on Arrival is indefinitely on hiatus.
I wish I would have better news, but truth is that I got a complicated personal life in part due to being unemployed and lacking financial stability, and I simply can no longer afford to work on a free mod for hours on end when I could be using that time for studying or pursuing other ventures that could potentially allow me to overcome my economical hardships, the later being exactly what I have been spending most of my time on since v1.6 was released.
That said, there is yet another reason for me to want to break away from the project. To be honest I got a bit weary of having to handle so much tasks related to Blood: Dead on Arrival on my own. Not only was updating hard and time-consuming, having to polish so many different aspects of the game at once while looking for ways to fix issues which would plague it for long because I didn't quite knew how to fix them until I did, but I also had to replay most of the mod after each update was done to ensure everything was working properly and then I would have to upload it here with a nice screenshot and a fairly thought-out description detailing all the new changes in a way that could make both newcomers and long timers want to check it out. Then there was other stuff such as posting the mod in forums where people could be interested, expanding the article in the Blood Wiki, writing articles for this page and answering user queries, recording and editing videos when needed, etc.. Add to all of this a not totally unhealthy but sometimes taxing dose of perfectionism and then you have a huge amount of work needing to be done that sure left me catching my breath many times.
However, don't let the previous two paragraphs make you think that I ever regretted doing any of it. In fact, the joy of everything made it all easier, and it was especially rewarding whenever I got more followers here on ModDB or had stuff happen such as GeneralLotz reviewing the mod, NUKEMDAVE making a really cool looking wallpaper that even I used as my desktop background for a lot of time, Gideon creating the aforementioned page on the Blood Wiki, etc.. Sadly, not much happened this year and towards the end it kinda stopped being fun for me and it just got harder to continue.
Following is a video I decided to upload for this occasion showing footage of a map based on the city level seen in Duke Nukem: Time to Kill, the present day hub from which you traveled to different ages in that game, that didn't make it:
Read the video description to find out more about it and why it wasn't finished. Once again thanks for reading and for all your support!
Many WAD files have the same name (e.g. DOOM.WAD). The versions can only be differentiated correctly using hash values. Here is my simplified solution...
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I took from the other modification created by me the famous Doom 64: Retribution - Project Void
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