Chex Quest begins with an emergency meeting of the members of the Intergalactic Federation of Cereals. In it, it is brought to everyone's attention that a volcano exploded on the surface of Bazoik, a peaceful mining planet renowned for its quality nutritional products. The Chex Squadron captured fragments from the explosion, and discovered that they contained strange, slimy larvae of a creature from another dimension. When exposed to nutritional substances, these larvae abruptly grow into huge, slimy creatures with the capacity to launch slime, which they use as a weapon, in various ways from their bodies. Even more disturbing, communications with Bazoik have been interrupted, and the Federation cannot contact anyone.Luckily, the scientists from the Federation have found a way to counter the threat. Although regular weapons do not affect the slimy invaders, the scientists have modified the "zorchers" the main weapon of the federation, to effect a transportation of any object into another dimension.With this new weapon, the Federation believes that it can subdue the threat, but they need a volunteer. Luckily, Chex Warrior of the Chex Squadron is here to help! Using the new weapon, he is set to face the invaders. Will he succeed? You must play to find out!
Less than 2 months ago I've said that v2.2b will be the last version for a long time... well, there we are with a new version! It's a small update, but it fix a bug which become really annoying if you often forget a few mods that you want to add and close the mod order window without saving... It also add a few other things (read below the changelog).
Still the project is no longer actively developed, but I will push an update each time a bug is fixed. New features may be added with future relase but are not planned right now.
(This is only the latest version changelog, you can find the full DML version history here)
As for this version, the only tested source port are:
-GZdoom (v4.3.3), -height and -width do not work due to gzdoom way of handling resolution)
PARTIAL COMPATIBILITY (Some DML features don't work):
-Chocholate Doom (3.0.0)
(As long as it follows the zdoom command line standard, any engine should work fine)
Thanks for all the support!
P.S. I'm working also on other doom-related projects, keep an eye on my twitter @premo36 where I'm more active.
DML 2.X source code is now available on Github! Version 2.2b is out!
Undoubtedly the strangest and most complete conversion of all DOOM engine licensees, Chex Quest was a free CD-ROM action game released by General Mills...
Many WAD files have the same name (e.g. DOOM.WAD). The versions can only be differentiated correctly using hash values. Here is my simplified solution...
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