id Software has released the source code to their classic game, Doom, under the GNU General Public License. This means that the engine which powers Doom is Free Software. However, the game engine is only one component of a complete game.The Doom engine uses an "IWAD" file to store all of its game data. This contains the raw data used by the game — the artwork, sound effects, levels, everything which defines Doom as a game. Until now, one of the original proprietary files was still needed in order to play Doom.The Freedoom project aims at collaboratively creating a free IWAD file. Combined with the free source code, this results in a complete game based on the doom engine which is Free Software.
Freedoom has multiple purposes:
A modern limit-removing source port is needed to play Freedoom. We recommend one of the following ports:
PrBoom GNU GPL GNU/Linux, *BSD, Mac OS X, other POSIX, WindowsSoftware, OpenGL
Odamex GNU GPL GNU/Linux, *BSD, Mac OS X, other POSIX, WindowsSoftware, OpenGL
ReMooD GNU GPL GNU/Linux, *BSD, Mac OS X, other POSIX, WindowsSoftware
The Eternity Engine GNU GPL DOS, WindowsSoftware
Boom GNU GPL DOS onlySoftware
Risen3D GNU GPL Windows onlyOpenGL
A few months have passed since the last update, lately I've been very busy at work and during my free time I'm working on other projects, but I still wanted to release the DML 2.X source code.
During the past month I've been working on the DML sourcecode (cleaning it, adding comments, renaming functions and variabiles in english...) and on the github page. It's finally done:
I've also found and fixed a few bugs. So even if this is still a bigger update on the "inside", I've stil pushed a small update on the downloadable .exe
(This is the latest changelog. You can read all changelogs here)
[23/02/2020 | 2.2b]
-DML 2.X code gets released on github! Github.com (BSD 3-Clause License)
-P36_utilitis.dll code integrated into the .exe (this .dll is no longer needed and can be deleted).
-Improved CHEX3.wad identification: As it does not follow the IWAD standard,
I used to rely on it's name to indentify it correctly as an IWAD, now i rely on it's checksum instead,
so the iwad it's identified by it's content rather than it's name.
-Varaibles and function renaming, improved code comments.
-Fixed bug where files written in the BLACKLIST.TXT file would not be ignored if located in the same folder as the blacklist.txt file.
This will probably be my last update for a very long time (on DML at least...), but since now it's open sourced, anyone can fork the project and continue from where I left!
Thanks for all the support <3
LONG AWAITED AND FINALLY AVAILABLE - THE MOD WHICH KICKS ITS GAME IN THE BUTT AND CHANGES ANYTHING TO THE MAX - A NEW THUNDER DOOM II IS HERE!!!
Since Freedoom's inception, several people have made attempts to commercially exploit it. For the most part, doing this is perfectly legal, but every...
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Limit-removing port required+For commercial IWADs primarily! If you want to play mods or custom levels, use the official Freedoom IWADs instead! Final...
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