A Development Team that pretty much works on too many things at once. Including Portal, TF2, and Ep2.

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Is it really that time again?
Half-Life 2

Is it really that time again?

City 17: Episode One 28 comments

City 17's final open-source release and our goodbyes. Find out what City 17 was, what our plans for it were, and where we disappeared to.

Paradigm Shift
Half-Life 2

Paradigm Shift

City 17: Episode One 12 comments

After a period of long silence we're finally letting you in on what is happening.

C17 at GDC 2012
Half-Life 2

C17 at GDC 2012

City 17: Episode One 16 comments

Our super late GDC status report news thingie update.

City 17: Episode One MOTY Update | Day Ten - Trailer
Half-Life 2

City 17: Episode One MOTY Update | Day Ten - Trailer

City 17: Episode One 21 comments

It's our final day! We've told you to hold onto your butts before, but this time it's just simply going to stop existing.

City 17: Episode One MOTY Update | Day Seven
Half-Life 2

City 17: Episode One MOTY Update | Day Seven

City 17: Episode One 19 comments

We've saved the best for the last: Gameplay, Animations, Mocap, and gameplay elements.

City 17: Episode One MOTY Update | Day Six
Half-Life 2

City 17: Episode One MOTY Update | Day Six

City 17: Episode One 5 comments

If you thought day 5 had a lot of shaders, then get ready to hold onto your butt. Because it is going to fly right off.

C17 Episode One | Real Time Global Lighting in Source
Half-Life 2

C17 Episode One | Real Time Global Lighting in Source

City 17: Episode One 15 comments

It's light. It's real time, and it's in the Source Engine.

City 17: Episode One MOTY Update | Day Five
Half-Life 2

City 17: Episode One MOTY Update | Day Five

City 17: Episode One 3 comments

Real time Skies and flowmaps in the Source Engine.

City 17: Episode One MOTY Update | Day Four
Half-Life 2

City 17: Episode One MOTY Update | Day Four

City 17: Episode One 8 comments

Why FXAA is the best AA method out there, and why you need to implement it into your own game right now!

City 17: Episode One MOTY Update | Day Three
Half-Life 2

City 17: Episode One MOTY Update | Day Three

City 17: Episode One 7 comments

Old to New. The evolution of one of our oldest environments in-game!

City 17: Episode One MOTY Update | Day Two
Half-Life 2

City 17: Episode One MOTY Update | Day Two

City 17: Episode One 15 comments

It's day two of our MOTY 2011 update! Today we're talking Asset overhauls, and how we treat c17 as a total conversion.

City 17: Episode One MOTY Update | Day One
Half-Life 2

City 17: Episode One MOTY Update | Day One

City 17: Episode One 5 comments

It's here, MOTY 2011. Ten straight days of media starts today!

Quick Summer Update
Half-Life 2

Quick Summer Update

City 17: Episode One 6 comments

Changes to our site, some Gear Studios news, and whats going on with City17.

City 17: Episode 1 is going retail! (April Fools Update)
Half-Life 2

City 17: Episode 1 is going retail! (April Fools Update)

City 17: Episode One 52 comments

Quite possibly our most important update yet, folks! Check it out!

City 17: Episode One - Part 2 | The Update Strikes Back
Half-Life 2

City 17: Episode One - Part 2 | The Update Strikes Back

City 17: Episode One 28 comments

It's Part two of our New Years update! Todays update features tech-demos of sun-shafts, particles and more!

City 17: Episode One - Part 1 | A New Media
Half-Life 2

City 17: Episode One - Part 1 | A New Media

City 17: Episode One 37 comments

A surprise update from out of nowhere?! Today marks the first of a 3 part New Years update. Real Time sun shafts, new map media, and tons more inside.

City17: Episode 1 | The Real January Update
Half-Life 2

City17: Episode 1 | The Real January Update

City 17: Episode One 25 comments

Our final major update for the month, featuring a frenzy of map screenshots!

City17: Episode 1 - 3 Part New Years Update (Part 3)
Half-Life 2

City17: Episode 1 - 3 Part New Years Update (Part 3)

City 17: Episode One 17 comments

Novint Falcon support, new media, Contest winners and music!

City17: Episode 1 - 3 Part New Years Update (Part 1)
Half-Life 2

City17: Episode 1 - 3 Part New Years Update (Part 1)

City 17: Episode One 30 comments

Cinematic Physics, Fire, and a contest with incredible prizes!

City17: Episode 1 | Holiday Update
Half-Life 2

City17: Episode 1 | Holiday Update

City 17: Episode One 41 comments

Map updates, gameplay updates, music updates, technical updates, more info about Maxsi Distribution, and an exclusive interview with Planet Phillip all...

City17: Episode 1 | Late September Update
Half-Life 2

City17: Episode 1 | Late September Update

City 17: Episode One 22 comments

Maxsi Distribution system, Dynamic Lighting, and Babies. Rolled up into a miniature update.

City17: Episode 1 | August Update | Day 2
Half-Life 2

City17: Episode 1 | August Update | Day 2

City 17: Episode One 21 comments

Our final update for the month of August. Today we're revealing just what our new weapon is, and giving yet another hint toward it's function. We're also...

City17: Episode 1 | August Update | Day 1
Half-Life 2

City17: Episode 1 | August Update | Day 1

City 17: Episode One 24 comments

Kicking off a two day update again, full of surprises! This time we're also looking for talented texture artists, so if you're skilled with photoshop...

City 17: Episode 1 | July Media Release - Part Two
Half-Life 2

City 17: Episode 1 | July Media Release - Part Two

City 17: Episode One 61 comments

Not only do we have more graphical goodness for you, but we also have a few team openings!

City 17: Episode 1 | July Media Release
Half-Life 2

City 17: Episode 1 | July Media Release

City 17: Episode One 42 comments

And you thought we were done releasing media for a while!

City 17: Episode 1 | 3 Day Update - Head Tracking & Ironsights
Half-Life 2

City 17: Episode 1 | 3 Day Update - Head Tracking & Ironsights

City 17: Episode One 62 comments

Using your head to play Video games. Literally.

 City 17: Episode 1 | 3 Day Update - Maxsi Distribution System
Half-Life 2

City 17: Episode 1 | 3 Day Update - Maxsi Distribution System

City 17: Episode One 12 comments

A distribution system created for modders, and content creators alike.

City 17: Episode 1 | 3 Day Update - Media
Half-Life 2

City 17: Episode 1 | 3 Day Update - Media

City 17: Episode One 15 comments

It's a basket of surprises! We had so much stuff to update on, we split it into 3 days of updates.

The December Update
Half-Life 2

The December Update

City 17: Episode One 14 comments

We said the end of the year, and it's half way there. The update includes the status of the Mod, and just how we're doing with that Time schedule.

Gear GravTech Demo Released.

Gear GravTech Demo Released.

News 1 comment

A Tech demo about the implemntation of Gravity into most of Our puzzles.