A Development Team that pretty much works on too many things at once. Including Portal, TF2, and Ep2.
City 17's final open-source release and our goodbyes. Find out what City 17 was, what our plans for it were, and where we disappeared to.
After a period of long silence we're finally letting you in on what is happening.
Our super late GDC status report news thingie update.
It's our final day! We've told you to hold onto your butts before, but this time it's just simply going to stop existing.
We've saved the best for the last: Gameplay, Animations, Mocap, and gameplay elements.
If you thought day 5 had a lot of shaders, then get ready to hold onto your butt. Because it is going to fly right off.
It's light. It's real time, and it's in the Source Engine.
Real time Skies and flowmaps in the Source Engine.
Why FXAA is the best AA method out there, and why you need to implement it into your own game right now!
Old to New. The evolution of one of our oldest environments in-game!
It's day two of our MOTY 2011 update! Today we're talking Asset overhauls, and how we treat c17 as a total conversion.
It's here, MOTY 2011. Ten straight days of media starts today!
Changes to our site, some Gear Studios news, and whats going on with City17.
Quite possibly our most important update yet, folks! Check it out!
It's Part two of our New Years update! Todays update features tech-demos of sun-shafts, particles and more!
A surprise update from out of nowhere?! Today marks the first of a 3 part New Years update. Real Time sun shafts, new map media, and tons more inside.
Our final major update for the month, featuring a frenzy of map screenshots!
Novint Falcon support, new media, Contest winners and music!
Cinematic Physics, Fire, and a contest with incredible prizes!
Map updates, gameplay updates, music updates, technical updates, more info about Maxsi Distribution, and an exclusive interview with Planet Phillip all...
Maxsi Distribution system, Dynamic Lighting, and Babies. Rolled up into a miniature update.
Our final update for the month of August. Today we're revealing just what our new weapon is, and giving yet another hint toward it's function. We're also...
Kicking off a two day update again, full of surprises! This time we're also looking for talented texture artists, so if you're skilled with photoshop...
Not only do we have more graphical goodness for you, but we also have a few team openings!
And you thought we were done releasing media for a while!
Using your head to play Video games. Literally.
A distribution system created for modders, and content creators alike.
It's a basket of surprises! We had so much stuff to update on, we split it into 3 days of updates.
We said the end of the year, and it's half way there. The update includes the status of the Mod, and just how we're doing with that Time schedule.
A Tech demo about the implemntation of Gravity into most of Our puzzles.
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