Today marks our final major update for this month, and the day we enter 'crunch' mode, where all of our content is locked down as we make our final 'push' to complete the mod. We've saved the best for last though! This update is bursting with juicy map media!
While C17 still doesn't have a concrete release date, we'd like to officially say that it will likely see it's release before Summer. This means that we're still aiming for a Q2 release
Improved eye textures
We've redesigned our eye textures to give them a much more realistic presentation. To achieve this, we completely revamped the eye textures to be much higher resolution, and we've spent some more time tweaking our shader parameters for the eyes, which involved harvesting actual pure baby eyes.
The eyes on the left of this screenshot feature our updated texture. Both eyes have the shader improvements applied.
We've actually borrowed much of this technology from Team Fortress 2, but saying we got them from babies pleases the Heavy greatly.
New team members
To get City17: Episode 1 out on time, Gear has taken on a some new team members, including a few voice actors, a couple modelers, and another programmer! A list of all current Gear members can be found below.
- MrTwoVideoCards: Project Lead, Head Mapper, Particle Artist, Texture Artist
- Mess: Mapper, Composer, Sound Engineer
- Zipfinator: Mapper, Particle Artist
- 1/4 Life: Lead Programmer
- Sam Za Nemesis: Lead Modeler, Animator
- Sortie: Programmer, Distribution
- .Cyberkave: Programmer
- diwako: Texture Artist
- Sn1pe: Animator
- Bites: Modeler
- Da Big Man: Sound Engineer
- fps_NoobKiller: Composer
- VESS: Concept Artist, Voice Actor
- Anachron: Modeler
- Phillip Marlowe: Voice Actor
- Leo Leonidas: Voice Actor
- Edli: Voice Actor
- KG: Lead Bug Tester
- Pelpix: Artist
Updated ModDB theme
City17: Episode 1 now has a custom ModDB theme, thanks to Alex Malkin of Alexmalkin.com. Let us know what you think in your comments, and be sure to check out the summary page as well!
On the horizon...
That's it for this update! Stay tuned; in the coming weeks we'll be releasing a gameplay video, and some videos demonstrating FaceAPI and it's benefits to immersion and game play.