With the impending collapse of the Citadel, two members of the Resistance are tasked with evacuating any citizens remaining. Little do they know that their mission sees them gaining critical information that puts the early fate of White Forest in their hands.

Report RSS City17: Episode 1 | The Real January Update

Our final major update for the month, featuring a frenzy of map screenshots!

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City17: Episode 1

Intro


Today marks our final major update for this month, and the day we enter 'crunch' mode, where all of our content is locked down as we make our final 'push' to complete the mod. We've saved the best for last though! This update is bursting with juicy map media!

While C17 still doesn't have a concrete release date, we'd like to officially say that it will likely see it's release before Summer. This means that we're still aiming for a Q2 release


Map media









Improved eye textures


We've redesigned our eye textures to give them a much more realistic presentation. To achieve this, we completely revamped the eye textures to be much higher resolution, and we've spent some more time tweaking our shader parameters for the eyes, which involved harvesting actual pure baby eyes.



The eyes on the left of this screenshot feature our updated texture. Both eyes have the shader improvements applied.

We've actually borrowed much of this technology from Team Fortress 2, but saying we got them from babies pleases the Heavy greatly.


New team members


To get City17: Episode 1 out on time, Gear has taken on a some new team members, including a few voice actors, a couple modelers, and another programmer! A list of all current Gear members can be found below.

  • MrTwoVideoCards: Project Lead, Head Mapper, Particle Artist, Texture Artist
  • Mess: Mapper, Composer, Sound Engineer
  • Zipfinator: Mapper, Particle Artist
  • 1/4 Life: Lead Programmer
  • Sam Za Nemesis: Lead Modeler, Animator
  • Sortie: Programmer, Distribution
  • .Cyberkave: Programmer
  • diwako: Texture Artist
  • Sn1pe: Animator
  • Bites: Modeler
  • Da Big Man: Sound Engineer
  • fps_NoobKiller: Composer
  • VESS: Concept Artist, Voice Actor
  • Anachron: Modeler
  • Phillip Marlowe: Voice Actor
  • Leo Leonidas: Voice Actor
  • Edli: Voice Actor
  • KG: Lead Bug Tester
  • Pelpix: Artist

Updated ModDB theme


City17: Episode 1 now has a custom ModDB theme, thanks to Alex Malkin of Alexmalkin.com. Let us know what you think in your comments, and be sure to check out the summary page as well!


On the horizon...


That's it for this update! Stay tuned; in the coming weeks we'll be releasing a gameplay video, and some videos demonstrating FaceAPI and it's benefits to immersion and game play.

City17: Episode 1
Post comment Comments
EricFong
EricFong - - 1,585 comments

Awesome, good luck there City 17: Episode one creators.

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ciastoludek
ciastoludek - - 165 comments

There will be no Episode 3 this year... But who cares! We've got City17!

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Kris015
Kris015 - - 54 comments

Awesome! Can't wait to play it!!! :D

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LORDDEREX
LORDDEREX - - 1,159 comments

Awesome :)
Maybe it will end up with the same system req as FakeFactory 10 :D
Anyway, still going strong and are hunger for info have been yet again filled.

Keep up the good work :)

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Mess
Mess - - 106 comments

thanks for the comment :D

due to all the stunning optimization work by our environmental artists and coders, if you can run Episode 2 well, you'll be able to play C17 just fine :)

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MrtwovideoCards Creator
MrtwovideoCards - - 660 comments

Unlike Fake Factory, we do not require you to have 4GB of ram installed into your system, or be running on a 64bit operating system.

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SolidFake
SolidFake - - 1,200 comments

not what I understand under "bursting with juicy map media" but still impressive
The theme should maybe have at the top a vision of the city, like the wall stretches from down to up and at the top where you have those warning tile you should make an overview of city 17, like you did it at the start of this article, just wider :)
Also is it just me or is the wall texture not seamless?

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QuarterLife Author
QuarterLife - - 163 comments

The vertical line you're seeing in the background is intentional.
Media.moddb.com

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damagefilter
damagefilter - - 419 comments

I'm looking forward to release. You created some awesome work.

And for the style ... I dunno, but I don't like the background of the body part...
I think it looks too tiled.
All in all, great theme though.

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MrtwovideoCards Creator
MrtwovideoCards - - 660 comments

Could be less tiled, I agree.

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Croco15
Croco15 - - 1,240 comments

Those maps are awesome.

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SIGILL
SIGILL - - 1,157 comments

Those eyes are pretty err.. creepy :/ :P

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MrtwovideoCards Creator
MrtwovideoCards - - 660 comments

It's the stare.

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DragonNOR
DragonNOR - - 567 comments

I think you should pale the lips a bit, right now the guy in the news update looks like he's wearing lipstick. That is unless if thats the intended move :)

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MrtwovideoCards Creator
MrtwovideoCards - - 660 comments

Only intention was for the eyes, we choose a random model to use.

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radutanasie
radutanasie - - 949 comments

Nice eyes! Is that a 4096 x 4096 iris texture?

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MrtwovideoCards Creator
MrtwovideoCards - - 660 comments

Just 512x512, we didn't want them to be incredibly over fillrate.

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TwoToes
TwoToes - - 23 comments

Really looking forward to this one.

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Armageddon104
Armageddon104 - - 3,128 comments

Great news! I love the eyes!

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Spare
Spare - - 65 comments

Looks like a tasty update.

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Jesternz08
Jesternz08 - - 410 comments

Looks nice, sizable team you have got there :) good luck!

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awesomepossum
awesomepossum - - 997 comments

Love the screen shots

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MrtwovideoCards Creator
MrtwovideoCards - - 660 comments

Thanks!

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Killer_man_1996
Killer_man_1996 - - 511 comments

Everybody it's falling in love with them... :)

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ATIXIUM
ATIXIUM - - 68 comments

Any news on this mod or whats up??

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