Image RSS Feed Latest Screens
Victory MKII Frigate DP20 providing fighter sweep for Mon Cal cruiser DP20 Gunship Corvette
Blog RSS Feed Report abuse Latest News: Project: PLANET DEATH

41 comments by Burntstrobe on Apr 15th, 2015

So our team has been hard at work.

Our project has many secrets... some we hint at, some we mention, a good many we hold back. The size of our project is very large. It far exceeds just adding new models to the game, for we are essentially rebuilding the game from the ground up. We don't just tell everything, for we try our best to make sure all our ideas work first before we post pics and tell everything. It takes a long time to make some of these ideas, and our team gets tired, but they always, continuously push on, for we all believe in this project and the motivation of our fans drives us to continue. For that, we thank all who support us, and continuously leave comments of encouragement, start interesting debates and even leave funny comments about "innuendo" or "Jay Leno's chin"... for after a long day of work or school, and coming home and dealing with family issues, real life problems, and everything else, at the end of the night, when most of us sit down to really find the time to continue modding, it is our fans comments that drive us forward, and give us the inspiration to continue. For that we thank you.

We have grown. We see our team as a family. We all work and talk daily to each other, and we support each other whenever needed. The people we have on staff are great. Without them, I would be left alone to work on this mod, and I can't thank them enough for all the time that they contribute and for putting up with how hard I push them. Our core staff remains myself, cheesecake, Kharcov, Wariscool, Sam032, Revan5678, Unassuming Whiteguy, Niko, TheTriangulum and Warb_Null. We continue to work with our affiliate partners such as Lord Enpremi, Geroenimo, and the entire Steiner Modding Group team along with many others as well. Our newest additions to our team as members are _Vulcanus_, 166248, CaptainFordo, Sacer, Guardian, Nicktc, Brotapfelinhalierer, and Kemasuk. If I have forgotten anyone, please let me know. These guys have been diligently researching, fact checking and writing all of the unit descriptions for every unit in the game. Wariscool is now beginning to teach them how to xml code, and soon we will be having them work on coding all units into the game. These guys are great, if you see them comment on the forums, know that they are part of our crew, and thank them for all their help.

Now, on to the grand show...


When we first started this mod, I knew that we had to incorporate the famous event which marked the true terror of the Yuuzhan Vong, Yo'Gands Core ('gand's_Core) which is the tactic of crashing a moon into a planet. While I planned out the coding for this event, other methods of destroying a planet soon became remembered which would also need to be added, these included the Poison bombing of Ithor, the Spore bombing of Nal Hutta, the Reflective Condensing of shieldships to Helska IV, the power of Centerpoint station with its hyperspace laser capability, the Chiss Alpha Red virus and of course the well known fact that a Star Destroyer is capable of bombarding a planets surface to nothing but rubble.

I am very happy to announce, that after months of work, discussions and trial and error from our coding department, and the extremely invaluable assistance and continued support from Smallpox, whom which none of this would ever be possible, that we have finally solved the coding issues to destroy planets several ways, during space maps, on the Galactic Conquest map and having their appearances change both in space and on ground maps.

To explain this idea, let's first start at the beginning, and then we will expand out. When a space battle starts, planets will now be appearing differently. Each planet will be created in a manor where the planet will have hardpoints on its surface, similar to being a giant space station with hardpoints. These hardpoints will represent cities, so some planets will have many, others such as Tatooine will only have a few. We have learned how to code hardpoints to only be targetable by specific weapons, such as long range heavy turbolasers or the octuple turrets of a Star Destroyer. When a ship with the proper weapon types becomes within range of firing distance, these ships will be able to target the 'city hardpoints' by means of using a special ability. Once all the hardpoint on a planet are destroyed, the planet will be considered completely bombarded, and the texture of the space planet model will reflect this during the space battle. When the player returns to the Galactic Conquest map, the texture of the planet on the GC map will also change to represent the fact the planet has been bombarded. This ability will not be available for the Vong, only they NR and Hutt forces. It is planned that the ground map will then also change to show a bombarded cratered ground, with fires and fewer build spots for buildings. A bombarded planet will also destroy all units on the ground, and buildings.

Reflective Condensing is the ability of Shieldships to freeze a planet. This will be a special ability given to shieldships that allow them to target planet and freeze them into balls of ice. A shieldship will need to get very close to a planet, and once the special attack is initiated, the effect will occur very fast, which means to prevent freezing, the shieldship will need to be destroyed before it reaches the planet. Once the Reflexive Condensing ability is triggered, the texture of the space planet will change to a frozen ice covered planet. When the player returns to the GC map, the planet will resemble a planet shrouded in a frozen mist. Ground maps will also change to a ice covered landscape.

Poison Bombing by the Vong will be launched from a specific Vong ship. Once the projectile is launched, there will be no means of stopping it. The effect will cause a poisonous cloud to spread across the planet as all fauna dies and anything metallic is turned to a black sludge. The poison Bomb will kill all ground units and prevent the building of any structures on the planet surface, rendering the planet as dead rock in space. Cheezecake and I have made an exceptionally nice effect for this for the GC map.

Vong Spore bombing will be unleashed when vong spore ships can get in close range of a planet. Spore bombs are released into the atmosphere, killing all ground units and vongforming the planet surface. A vongformed planet surface will give building bonuses to Vong units.

Alpha Red will be an attack launched from the Galactic Conquest map, not from within a space battle. The player will be able to crate an interplanetary missile that will travel to a specified planet on the GC map. When reaching the desired planet, the Alpha Red Virus will be detonated in the atmosphere. This will cause all Vong enemies and buildings to die, but will leave a lasting effect that damages all infantry for all sides for future ground battles, similar to how volcanic ash causes damage.

Centerpoint Station will work in 2 ways. The first method is the super hyperspace laser. This will work very similar to how Alpha Red works, where the laser will be fired from the GC map, and the laser will be given a 1 time move to any planet in the entire galaxy. Upon arrival of the laser, the planet will be destroyed and reduced to an asteroid field. The second method of using Centerpoint station is that whichever faction is in control of Centerpoint, they will be able to build a minor hero unit known as a Centerpoint Laser Targeting Analyst. This minor hero will be be given a special ability during space battles, and will be able to call upon a long range laser fire from Centerpoint Station to attack enemy fleets. So, during a space battle, the CLTA hero can order a Centerpoint Laser strike, which will trigger a wormhole to appear, and a massive laser will emerge from the wormhole and target the center of an enemy fleet, creating a large explosion that causes severe area damage to nearby ships, friend and foe...

Yo'Gands Core

Yo'Gands core will be activated by a Vong capital ship. The Capital ship will fire a dovin basal missile at a moon during a space battle. The attack cannot be stopped unless the capital ship is destroyed before launching the missile. Once the missile hits the planet, a large dovin basal will be implanted into the moon, causing it to move towards the planet surface. When the moon collides with the planet, a massive explosion will occur, killing all units in space, friend an foe. The vong will however return to the GC map, the planet model will be replaced with an asteroid field, but a Vong Shipwomb will be present in space. A sacrificial attack, but a prize well worth the tactic.

Once again, I must take time to thank Smallpox. Without his assistance and script writing, we would not have been able to develop the necessary code to enable all this to work. We have the LUA scripts written, and from this point forward we will continue to develop each of the above described Planet Deaths. The changing of the planet's appearance on the Galactic Conquest map has been a many month long endeavor. We are very proud to announce that now it will happen, and the entire galaxy will see the true fear and terror that was unleashed during the heights of the Vong War. Thank you again Pox, and thank you all to our team, especially Sam032 who has been leading our Planet Death Coding endeavors for the past year.

Soon we will start posting screenshots....

Media RSS Feed Latest Video
Post comment Comments  (60 - 70 of 2,624)
oOXyroxOo May 30 2015, 4:55pm says:

is the vongteam still alive? :D
dont give up... awesome mod ;)

+1 vote     reply to comment
helloa2134 May 30 2015, 7:12pm replied:

It's only been a week since the last post. The mod is very much alive, do no fear.

+1 vote     reply to comment
Nicktc May 31 2015, 9:37am replied:

We are still alive. However, some of our members have been offline due to a variety of things.

+3 votes     reply to comment
oOXyroxOo Jun 1 2015, 9:15am replied:

okay thx for the answer
i am just wondering because there was a time you posted new pictures nearly every day.
now there is nearly no progress... maybe i am wrong, i remember you said you do now lots of coding, and this cant be shown in a beautiful picture xD

but i am afraid that this huge ambitious project wont be finished... you have to do so much stuff for so many new units and you want so much for this mod.
i hope all this is possible and will be enjoyable for all of us starwarslovers in the future.
so i just want to say... dont give up
Yuuzhan Vong at War is epic!

sry for my english :D

+2 votes     reply to comment
Burntstrobe Creator
Burntstrobe Jun 1 2015, 11:39am replied:

I am in the process of buying and moving to a new house, 150 miles away from where I used to live. Once everything is settled, I will be able to take more screenshots of our material.

People need to have patience, we do have real lives and responsibilities in addition to modding, but as long as I am here responding to your messages, work is being completed, and the mod moves toward completion.

+8 votes   reply to comment
oOXyroxOo Jun 2 2015, 12:44pm replied:

okay thanks for the info
i will be patient :)

0 votes     reply to comment
JackONeill12 Jun 1 2015, 5:52pm replied:

If you need someone for the german translation. I offer myself for this because german is my Mother Language. And I really would like to help this Project.

+1 vote     reply to comment
Nicktc Jun 1 2015, 11:27am replied:

There is definitely progress going on, however most is either silly to show using images, or is WIP.

We do definitely plan on releasing this mod despite the hard work our team has to do for it, after all, that's what we signed up for.

We won't give up on this project in a million years however, and the support is really appreciated, so we get the motivation to continue.

And, your English is fine, I was perfectly able to understand what you said, but if it helps, English is not my native language either.

+3 votes     reply to comment
_Vulcanus_ Jun 1 2015, 11:47am replied:

Incidentally, most of our text work is being written by non-native English speakers =)

+1 vote     reply to comment
Haize Jun 1 2015, 3:38pm replied:

Talking about texts, if you want to make a Spanish translation I offer myself, spanish is my mother language =D

+1 vote     reply to comment
codyw232 May 22 2015, 7:12pm says:

the vong team! why not do a beta! we have been waiting for so long :) even if its just a few maps with some new units it would still be so cool :)

+1 vote     reply to comment
Nicktc May 22 2015, 10:06pm replied:

When we bring a version out, we want it to be a stable and good version, not one that has flaws everywhere. Not to mention that we haven't done much scripting yet, so you'd have a game that barely functions.

+6 votes     reply to comment
Flashy_3 May 20 2015, 3:28pm says:

Hey Vong team, I am NOT asking for a release date, just to clarify. But would it be too much to ask to know how close the mod is to being ready for a release?

+3 votes     reply to comment
Burntstrobe Creator
Burntstrobe May 21 2015, 1:27am replied:

It is hard to say, our team is made of volunteers, we work as much as we can, but there is a lot finished ;)

+8 votes   reply to comment
Flashy_3 May 21 2015, 3:24pm replied:

Thanks for the response

+3 votes     reply to comment
I.M.D. May 22 2015, 4:55am replied:

Sry fail-klick. Add +2

+1 vote     reply to comment
TIEZINE May 17 2015, 12:56am says:

I have to say, this is the kind of thing that can make someone take up learning the skills to mod. This will be amazing when completed, and amazing to SEE being completed. I remember playing far reaching mods like Thrawn's Revenge, much work and dedication there. I sense the same dedication and work ethic with this group. I have nothing but respect for teams like this one, willing to use their own personal time, to give us such astounding work. Definitely the work of true fans of the series and the EU as well. I wish the best to your families and friends, as endeavors like this can be very taxing in those places we hold most important.
I'll be watching this very closely, hats of to the team. CANNOT WAIT to see what wonders you all come up with!

+7 votes     reply to comment
ModDBVisitor May 16 2015, 4:03pm says:

Hey guys. First i want to say that really like what i've seen so far and can't wait to test this mod.
Second i have a question: Is there a way to set the initial Spawn-Units in Space-Battles for defence as the once that spawn first while attacking? Its really annoyying to have the entire defending fleet spawn, especially when the enemy come with something really big and you have only frigat-class-ships for defence.

It would be cool to know. Thanks in advance. :)

+2 votes     reply to comment
Boda May 17 2015, 10:20pm replied:

There is a way! :) RaW team has shown it recently:

+1 vote     reply to comment
ModDBVisitor May 18 2015, 12:55am replied:

If i now get to know how, that would be great. I want to change that ingame for me personally because it's really fun-breaking for me to have my defending fleet-units get almost "random-spawnkilled" .... ^^

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Star Wars: Empire at War: Forces of Corruption Icon
The Shapers
Send Message
Official Page
Release Date
Mod Watch
Track this mod
Real Time Strategy
Single & Multiplayer
Embed Buttons

Promote Yuuzhan Vong at War on your homepage or blog by selecting a button and using the embed code provided (more).

Yuuzhan Vong at War
Yuuzhan Vong at War
Last Update
2 weeks ago
1,154 members