A mod for Star Wars Empire at War/Forces of Corruption that follows the story arch of the new movies.

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After a few weeks of delay, we're happy to announce that the official Yuuzhan Vong at War Forums are now live and open for registration. There is not much to say, the forums work as forums do, nothing out of the ordinary but nothing too ordinary either.



How do the forums work?

We have a lot of sub-forums, hopefully they'll thrive and grow soon but as a general orientation for you:

  • Forum Rules and Moderation: Hopefully we won't have to use that one all too frequently, please read the rules/ToS posted there and adhere to them. If you want to report an issue or bug with the site/forums, this is the place to go as well.
  • Yuuzhan Vong at War: "Our" sub-forum. Everything regarding the mod itself goes there, news, announcements and community suggestions.
  • Empire at War: You've guessed it: Want to discuss anything regarding good old EaW, this is the place to go. There are a few sections already, but depending on the topic count, we might restructure this area in the future.
    This is also the place to get into modding, share general suggestions and ideas. We're planning on filling this place with all kinds of tutorials and collect and preserve a lot of the knowledge about the game there.
  • Cantina: Only registered members have access to the Cantina, it's a place to hang out and discuss whatever you like. Just keep it civil and legal.

Special member groups

As of now, there are two special member groups:

  • Staff: Easily recognisable by the purple "Staff" badge. Obviously the YVaW team members.
  • Verified Mod Maker: If you are an EaW mod maker who is working on a mod/has released a mod, you can apply to this group with a link to your mod(s).

In addition you might encounter board moderators, global moderators, and admins. If you do and they are writing in blue (moderators) or red (admins) they are acting not as a fellow board member, but in their respective function.


That should pretty much cover it... So welcome, and enjoy your stay!

The Shapers -- Team Yuuzhan Vong at War

Mod Overview

Mod Overview

News 37 comments

An overview of what we have done so far, what we plan to do, and what to expect...

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MC12 Interceptor Corvette

MC12 Interceptor Corvette

Modelling Tool 16 comments

Free Release Model and Max File, no code, textures and particles included.

TonnFalk Escort Carrier

TonnFalk Escort Carrier

Modelling Tool 13 comments

Free Release Model and Max File, no code, textures and particles included.

MC40

MC40

Modelling Tool 3 comments

Free Release Model and Max File, no code, textures and particles included

Comments  (0 - 10 of 88)
NexonSeh
NexonSeh

Can we have a alpha version, maybe just land skirmish, any time soon? This looks promising and I'd love to play it.

Oh, a lot of mods have overly aggressive AI and unbalanced space units. So, that worries me with every mod. Hopefully balance will be good with this one.

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Striker11
Striker11

Finally a teaser trailer for episode 8. Looks like we'll at least get some space battles this time though can't say the new Nebulon Frigate (Nebulon K perhaps) looks very good compared to the Nebulon B.

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DirgeOfCerberus111
DirgeOfCerberus111

Hello there, I understand that you guys are finishing YVAW first but I just wanted to ask this in the meantime.

The Resurgent-class Battlecruisers might be difficult to balance.

They are longer than even an Allegiance-class Battlecruiser so they might as well be called a Super Star Destroyer. That might cause pathfinding issues especially if there were common enough to be the "mainstay" of the FO Navy and replacing the Impstars.

They have twice as many starfighters as Imperial-class Star Destroyers and have better anti-fighter defenses. Not to mention they seem to have a crazy amount of guns even for a ship their size, "over 1500 turbolasers and ion cannons". That's a more than a third the firepower of a Executor SSD, a dreadnought more than 6 times the length of the Resurgent.

In-game that's going to be a pretty intense ship. Do you guys currently have any plans on how to balance these behemoths?

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Striker11
Striker11

It isn't as powerful as the SSD ships they are putting in the YVAW mod so I bet they'll be able to balance it. Who knows there will probably be something even bigger down the road in the movies. Balancing SSD's is as simple as making it have a higher population cap and price so you can build a few smaller capital ships to counter it that cost about as much and take about the same amount of time to make. So in the same time and cost it takes for one resurgent you can build 2-3 Calamari Cruisers which could fight it or something along those lines.

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DirgeOfCerberus111
DirgeOfCerberus111

Fair enough, thank you for responding. I guess the First Order will be more "quality over quantity" in terms of capital ships?

An interesting juxtaposition, considering how the Rebels/Empire both operated then and now.

(also btw) Apparently the NR captured three Executor SSDs from the Empire, so that will be fun to implement.

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wheelmandan
wheelmandan

hi how do i put these ships in to my game. and can these ships go in too any mod? can ya do a step by step on what to do?

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Striker11
Striker11

Starwars.wikia.com
Starwars.wikia.com
There are some ships you can use now though most of the new ones are just a name. New Republic navy basically seems to equal Rebel Navy though there is a new ship class The Mark One Starhawk that is a design built from scraps of Imperial warships so maybe it could be a cool new destroyer. Don't really like what they did for design on the First Order Maxima heavy cruiser. Hope some comic book artist doesn't pull a Cracken's dossier style rework of all the new designs making them all look terrible. Also hope some of these make it in movies so they get a nice looking model.

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Kad_Venku Creator
Kad_Venku

Took care of the double post.
Regarding the content, great find!
But: What the fluff, Disney? Making the New Republic use the same ships as the Rebellion did? Those designs are 40ish+ years old at that time. And refitted passenger liners -- no, flying buildings from Dac, sorry.

It means we'll have to create less assets, which is nice, but still ... Why not use the 5th Fleet's design? Something more interesting.
I get why the Imperial Remnant is still using their old ships, peace treaty and all that, ... ugh ... Let's wait for some more movie sources and illustrations before I'm getting all annoyed with Disney again.

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Striker11
Striker11

Yeah I guess it goes along with their story that the New Republic were hopeful optimists so didn't bother building their fleet up because they thought peace was established. My hope now is that a good chunk of the fleet was destroyed so time to rebuild. The 5th fleet is perfect for a rebuild I'd say just lose a lot of the Legends description on like the Nebula where it's so advanced they only make a handful a year. They are all relatively small ships so they can make a lot of them quickly. Seems to make sense and they were still powerful warships though not as strong as an ISD but you can build more of them quicker so it evens out. That's what the New Republic needs is some small but still powerful warships that can be mass produced to quickly build a fleet.

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Striker11
Striker11

Starwars.wikia.com
Starwars.wikia.com
This rounds out all the canon units so they are probably fair game for this era too since they don't seem to want to invent anything new.

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