A mod for Star Wars Empire at War/Forces of Corruption that follows the story arch of the new movies.

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YVaW Development Q&A Stream


In the near future we plan on doing a live Q&A stream of YVaW with a few team members live or in chat whilst playing the game. But we need something to talk about, so please submit questions you've always wanted to ask the developers either via the dedicated Discord channel, the comment section of this newspost or via theshapers.yvaw@gmail.com with the subject "Q&A livestream".

The deadline for question submissions is the August, 13th 2017.


We will go through all submitted questions and depending on the number of questions choose the most asked and most intriguing questions.
We furthermore reserve the right to omit questions, if we deem them as too personal or otherwise inappropriate (We for example won't comment on "Do you agree that mod XY sucks?" or "What's your address and real name?").

We're looking forward to your questions!
The Shapers - Team Yuuzhan Vong at War

Official Yuuzhan Vong at War Forums Live Now!

Official Yuuzhan Vong at War Forums Live Now!

News 3 comments

After a few weeks of delay, we're happy to announce that the official Yuuzhan Vong at War Forums are now live and open for registration.

Mod Overview

Mod Overview

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An overview of what we have done so far, what we plan to do, and what to expect...

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Planet Placement Tool

Planet Placement Tool

Mapping Tool 11 comments

The planet placement tool is a tool originally created for the development process of Yuuzhan Vong at War. It allows you to quickly change the planet...

MC12 Interceptor Corvette

MC12 Interceptor Corvette

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Free Release Model and Max File, no code, textures and particles included.

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MC40

MC40

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Free Release Model and Max File, no code, textures and particles included

Comments  (0 - 10 of 93)
Jennings17soco
Jennings17soco

Are you focusing on the space aspect first before the land?

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Kad_Venku Creator
Kad_Venku

We're focusing on Yuuzhan Vong at War, whilst waiting for Disney to release any meaningful, fleshed out lore.

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ShinyEntai
ShinyEntai

we shall watch your career with great interest.

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NexonSeh
NexonSeh

Can we have a alpha version, maybe just land skirmish, any time soon? This looks promising and I'd love to play it.

Oh, a lot of mods have overly aggressive AI and unbalanced space units. So, that worries me with every mod. Hopefully balance will be good with this one.

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SciFiFanSWSTSG
SciFiFanSWSTSG

I believe their plan is to continue the mod once more units and ships are revealed in the upcoming episodes 8 and 9. the current number of First order and new republic unit types seen thus far in this new trilogy is very small.

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StrikerUSA
StrikerUSA

Yep X-wing vs Tie Fighter battles will get old pretty quick I imagine. A couple new heroes, new look for the stormtroopers and the Resurgent class and there you have it. Hope they expand on more stuff in the new movies.

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StrikerUSA
StrikerUSA

Finally a teaser trailer for episode 8. Looks like we'll at least get some space battles this time though can't say the new Nebulon Frigate (Nebulon K perhaps) looks very good compared to the Nebulon B.

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DirgeOfCerberus111
DirgeOfCerberus111

Hello there, I understand that you guys are finishing YVAW first but I just wanted to ask this in the meantime.

The Resurgent-class Battlecruisers might be difficult to balance.

They are longer than even an Allegiance-class Battlecruiser so they might as well be called a Super Star Destroyer. That might cause pathfinding issues especially if there were common enough to be the "mainstay" of the FO Navy and replacing the Impstars.

They have twice as many starfighters as Imperial-class Star Destroyers and have better anti-fighter defenses. Not to mention they seem to have a crazy amount of guns even for a ship their size, "over 1500 turbolasers and ion cannons". That's a more than a third the firepower of a Executor SSD, a dreadnought more than 6 times the length of the Resurgent.

In-game that's going to be a pretty intense ship. Do you guys currently have any plans on how to balance these behemoths?

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StrikerUSA
StrikerUSA

It isn't as powerful as the SSD ships they are putting in the YVAW mod so I bet they'll be able to balance it. Who knows there will probably be something even bigger down the road in the movies. Balancing SSD's is as simple as making it have a higher population cap and price so you can build a few smaller capital ships to counter it that cost about as much and take about the same amount of time to make. So in the same time and cost it takes for one resurgent you can build 2-3 Calamari Cruisers which could fight it or something along those lines.

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DirgeOfCerberus111
DirgeOfCerberus111

Fair enough, thank you for responding. I guess the First Order will be more "quality over quantity" in terms of capital ships?

An interesting juxtaposition, considering how the Rebels/Empire both operated then and now.

(also btw) Apparently the NR captured three Executor SSDs from the Empire, so that will be fun to implement.

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