About Triptych

Triptych is an interactive Lovecraftian inspired tale of two brothers, and their history in the occult. Their fate is interwoven between journeys through a lost civilization in history; in the crypts of ancient necromancers; in the frozen mountains of a sleepy village.

Written by Dark Craft Studios members Glenn and Ian Wiese, and developed exclusively by Glenn, Triptych promises to achieve excruciating detail through multiple years of development. Principle writing took two years to complete, bringing together a cohesive, mature, thematic entry into Dark Craft Studios' Lovecraftian catalog.

Credits and Thanks

C-zom - Sole Developer & Level Designer | Lead Writer |
Dr.Doozer - Secondary & Assistant Writer
KillerTruffle - Voice Actor - Jeremiah
Edwyn Tiong - Voice Actor - Dorian Caulm
StygianWhite - Lead Composer

Dark Craft Studios extends special thanks to these contributors, or are not strict parts of the team. Thank you all so much!

Hanger34 - For his stellar Flash Rendered custom UI
Maarten Basjes - For editing numerous revisions!
Seaglass - For editing numerous revisions!
James Dean - Secondary Tracks Composer
Alan Grant - Graphics Artist (All Book Papers)

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18 comments by C-zom on Nov 8th, 2013

Triptych Demo - 2013

It's been three years of designing and two years of principle writing, but Triptych is about to come to a close. This article is going to be our second to last, explaining what it is you'll be getting into and what kind of experience you should expect. First and foremost, Chapter 1 is small -- very small. It's about 25-30 minutes if you try to find all the easter eggs and read the books. This doesn't mean the entire mod will go by in a blink of an eye, it's just that, as a setup chapter, it's very minimal and condensed. If you guys feel the need to write reviews for the demonstration (Something I don't really want people to do.) then by all means, length will not be a concern in the full thing.

I'm excited for the release and have finally found the confidence in the project to be able to happily share it with people. I know that it won't be a smooth sailing operation, but it has been so passionately made and designed, that it is indeed bound to strike the right chord with the intended audience.

That out of the way, what is Triptych?

It's a playable horror story written in the Lovecraftian/Occult medium. It is a mixture of pagan, gnostic, and sumerian themes and tropes rolled into a "mythos" I've created. This means reading, observance, and listening at the ultimate devices you'll be 'playing' with. The adaption was completed in two years and written by myself, with Ian Wiese as well. It tells the story (non linearly) of two brothers who are occultists, who get separated after a grave betrayal, than documents their respective lives under the influence of Necromancers, an Elder God named Hadad, and their own karma. The story is very subtle, very dark, and is written for a particularly niche audience.

This demonstration is intended to show you what kind of atmosphere to expect, what kind of emotions are at work, and the way it is written. Slow walking pace, brooding atmosphere, and small nuances are meant to immerse in a chilling story.

Triptych will release in full on Christmas Evening, 2013, along with all the milestones we reached including ten short stories, commentary tracks, and more.

Want to give feedback?

Please post your comments on the download page, in this news post, or in the meta-comments page. I really request that no reviews be published because it would be unfair for newcomers to spring along and read reviews of a 25 minute demonstration and get turned off. This is a sample platter, and in no way represents accurately the full entree!

Tomb EntranceForsaken

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Triptych Demo - 2013

Triptych Demo - 2013

Nov 8, 2013 Demo 2 comments

Triptych is an interactive Lovecraftian inspired tale of two brothers, and their history in the occult. Their fate is interwoven between journeys through...

Post comment Comments  (70 - 80 of 151)
C-zom Sep 21 2012, 12:34am says:

Jeremiah and Dorian will have character teasers: One minute scenes with notable dialog contrasted against it. Then we will re-release the polished Doom of Sarcon (final cut) and then we will release an environmental trailer with beautiful music by StygianWhite. On October 1st, we will release a full theatrical trailer, with multiple pieces of dialog, music, and set pieces.

This is the outline of tier 1 of our media campaign over the next two weeks.

+2 votes     reply to comment
DeadlyVeggie Sep 10 2012, 9:41pm says:

Hmmm, not working for me. Just crashes the second i fire it up - no intro, just a black screen.

+3 votes     reply to comment
DeadlyVeggie Sep 10 2012, 11:15pm replied:

Ah, fixed it.

Anyone else having this problem, just download the 1.2 and 1.2.1 patches for Crysis.

+3 votes     reply to comment
medve Sep 10 2012, 1:29pm says:


+3 votes     reply to comment
NickHawke Aug 30 2012, 7:40am says:

I just played Chapter 1 and I thought it was fantastic. I am a huge fan of the Worry of Newport-played it last year but plan on playing it again since it received several patches. I am super excited for Chapter, and was just wondering if you guys were gonna make the Aug 31st release date tomorrow or not :D

+3 votes     reply to comment
C-zom Aug 31 2012, 4:13pm replied:

We're not going to be releasing Chapter 2 on August 31st, even though we technically can. We've changed development priority to a full back-to-back experience for holiday 2012, rather than doing it episodic. This change is better for everyone: A 8-10 hour experience out of the gate, rather than drip fed month by month, and more polish for us to add in as developers. News feed incoming about this. :)

+3 votes     reply to comment
Awesomium Aug 20 2012, 2:22pm says:

Where's the download???

+2 votes     reply to comment
medve Sep 10 2012, 3:06pm replied:

you can still get it on desura

+2 votes     reply to comment
C-zom Aug 22 2012, 9:14pm replied:

From the latest news post,

"It is likely within the near future that Chapter 1 will be pulled from download mirrors and reviews will be wiped in preparation for this future release. Chapter 1, on our end, has been retooled significantly including adding an intro cutscene, changing the ending entirely to make way more sense (no more rolling... rock thing) and adding "curse" encounters that make Jeremiah, indeed, feel doomed. This re-release is planned to be attached to Chapter 2, or perhaps re-released week before, so the current build is destined to be killed sometime soon to clean the slate. We thought we'd give you a heads up, rather than just delete it without mentioning and make you think we cancelled Triptych."

+2 votes     reply to comment
C-zom May 25 2012, 1:26am says:

A news post is updating, explaining the journey of Chapter 2 and where we're at now. Hopefully it uploads by the morning, extremely long overdue, I know.

+3 votes     reply to comment
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