About Triptych

Triptych is an interactive Lovecraftian inspired tale of two brothers and their history in the occult. Their fate is interwoven between journeys through a lost civilization in history; the crypts of ancient necromancers; in the frozen mountains of a sleepy village.

A paramount focus has been levied upon presentation, polish, production values and principle photography. Painstaking detail has been etched into every corner of the playable levels in order to help facilitate the story told, written by Dark Craft Studios members Glenn Winkelmann and Ian Wiese. The story deals with themes such as paganism, gnosticism, epistemology and other philosophical horror and pessimistic traits integrated into the soul of the project over three years of writing and editing.

Fans of interactive stories, 'walking' sims, and lite survival horror will feel at home when scouring the depths of madness hidden in this haunting three paneled work.

Credits and Thanks

C-zom (Glenn Winkelmann) - Sole Developer & Level Designer | Lead Writer |
Dr.Doozer (Ian Wiese) - Secondary & Assistant Writer
Jarod D'Camp - Lead Composer
Zachar Laskewicz - TBD

Dark Craft Studios extends special thanks to these contributors, or are not strict parts of the team. Thank you all so much!

Hanger34 - For his stellar Flash Rendered custom UI
Alan Grant - Graphics Artist (All Book Papers)

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Triptych
Triptych

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Triptych Revived


Followers of Triptych and Dark Craft Studios, it has been two years since I've announced my footing and placement in the world of game design and weird fiction writing. I've been busy, very busy, keeping the threads intact and curing them with time. As you know, Triptych was lost to a double HDD failure in a RAID accident (due to lightning, despite my best efforts of protection) and I had no had any truly safe cloud backup storage present on a project/engine so old. I took time off this winter and autumn to review and revise the screenplay, and finding it much to my liking, have decided that I cannot leave the bones unburied. I will complete Triptych up through the year and fulfill my years old promise on delivering an aesthetic and uncompromising lovecraftian tale for Cryengine2 -- a swan song, of sorts, of this chapter of my development life.

Development Plan


I have completed Chapter 1 entirely by utilizing captions and subtitles. There are no VA's currently attached to the project as both declined a return, and professed a disinterest in the genre (having moved on to quieter, greener pastures of writing.)

Instead of letting that depress me, I'm moving on and sculpting the entire game first before I find two VA's suitable for the project.As I mentioned, Chapter 1 is done, and rather than post produce it now (Soundscape, optimization, tweaking) forever, I am shelving it and moving on to Chapter 2 immediately. Work on Chapter 2 is underdoing blueprinting now and should be done in the next two months. Then I will tackle 3, tie it all together with flowgraph and narrative, and then post production. It is during this stage I will hire Voice Actors, a Sound Engineer, and Composer to tie the whole project together. I fully expect an October release or earlier unless finding voice actors proves to be maddeningly difficult. Thank you for your patience with me, and be assured hope is not lost.


2016 02 24 00001


Triptych Stories, News, and Update.

Triptych Stories, News, and Update.

News 4 comments

A look at three short stories from the writing staff, as well as news of an upcoming trailer, and new screenshots.

Worth tracking: Triptych

Worth tracking: Triptych

News 6 comments

I should make a meme picture for these kind of mods saying „I don’t always vote 10/10 for a mod, but when I do, it’s better then a commercial game”...

Triptych Demo has been released!

Triptych Demo has been released!

News 7 comments

Two cut scenes flank the remastered and remade Chapter 1, telling a much more efficient and chilling story and introducing players once again to the atmospheres...

Triptych Trailer, Media, and News

Triptych Trailer, Media, and News

News 3 comments

A look at the advancements being made in Triptych as production continues.

Post comment Comments  (70 - 80 of 161)
C-zom Creator
C-zom

Soon we'll have enough content to swing up a Chapter 2 and beyond trailer. It'll show environments, various day/night cycles, and areas in Chapter 2 paired with voice acting from Dorian Caulm and music by Adam. We'll also include a cutscene from Chapter 3 in it. ETA on this trailer can be expected in the coming few days.

Reply Good karma+3 votes
Raedwulfgamer
Raedwulfgamer

I played the demo, and loved it! Until I got stuck:( After viewing the symbols in sky on the mountain range with the long path leading to it...the screen goes black and you can't move your character. When you press escape you can see the game world but you are stuck and the screen goes back to black when you resume :(

Reply Good karma Bad karma+4 votes
C-zom Creator
C-zom

The demo ends there! You finished it, and we're glad you loved it !

You just weren't given the credits for some reason. :( We'll hotfix that issue to show the "Demo Over" credits more consistently.

Reply Good karma+3 votes
Sev-RC-
Sev-RC-

I'll get around to playing the demo in next few days.

Reply Good karma Bad karma+3 votes
C-zom Creator
C-zom

Awesome!

Reply Good karma+2 votes
C-zom Creator
C-zom

Surprise demo release coming up! Chapter 1 and two cutscenes (one before, one after) will be released exclusively on Desura to anticipate the upcoming release of the full Triptych by holiday 2012.

This Desura exclusive will replace the old Scottish-voiced build, forever burying the old incarnation of the chapter. Release date will be October 28th.

Reply Good karma+2 votes
C-zom Creator
C-zom

Its uploading!

Reply Good karma+2 votes
C-zom Creator
C-zom

We've fixed the Jeremiah Teaser visuals and added music to the soliloquy. As well, in the coming days we'll be adding two more short stories to the Features page, one written by Assistant Writer Ian Wiese as well.

A Dorian Teaser is currently underway, through is protracted due to writing difficulties we're overcoming.

Reply Good karma+2 votes
zepyu
zepyu

looks great,looking forward to this mod.

Reply Good karma Bad karma+3 votes
C-zom Creator
C-zom

Jeremiah and Dorian will have character teasers: One minute scenes with notable dialog contrasted against it. Then we will re-release the polished Doom of Sarcon (final cut) and then we will release an environmental trailer with beautiful music by StygianWhite. On October 1st, we will release a full theatrical trailer, with multiple pieces of dialog, music, and set pieces.

This is the outline of tier 1 of our media campaign over the next two weeks.

Reply Good karma+2 votes
C-zom Creator
C-zom

Reuploading the Jeremiah Teaser due to insanely bad compression on VirtualDub's part. Whoops.

Reply Good karma+2 votes
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