About Triptych

Triptych is an interactive Lovecraftian inspired tale of two brothers, and their history in the occult. Their fate is interwoven between journeys through a lost civilization in history; in the crypts of ancient necromancers; in the frozen mountains of a sleepy village.

Written by Dark Craft Studios members Glenn and Ian Wiese, and developed exclusively by Glenn, Triptych promises to achieve excruciating detail through multiple years of development. Principle writing took two years to complete, bringing together a cohesive, mature, thematic entry into Dark Craft Studios' Lovecraftian catalog.

Credits and Thanks

C-zom - Sole Developer & Level Designer | Lead Writer |
Dr.Doozer - Secondary & Assistant Writer
KillerTruffle - Voice Actor - Jeremiah
Edwyn Tiong - Voice Actor - Dorian Caulm
StygianWhite - Lead Composer

Dark Craft Studios extends special thanks to these contributors, or are not strict parts of the team. Thank you all so much!

Hanger34 - For his stellar Flash Rendered custom UI
Maarten Basjes - For editing numerous revisions!
Seaglass - For editing numerous revisions!
James Dean - Secondary Tracks Composer
Alan Grant - Graphics Artist (All Book Papers)

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Triptych
Triptych

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Penace of Sarcon Caulm House Anywhere out of this world?
Blog RSS Feed Report abuse Latest News: Triptych Formally Cancelled

13 comments by C-zom on Oct 2nd, 2014


For the last year I have been navigating by starlight to make Triptych complete. Multiple websites, forums and branches of communication have rejected Triptych based on the fact it's on such an ancient engine, and is modded into a game that is three sequels out of date. The consumer base was, simply, not there. Using this as the backbone of my inspiration, I had to tackle tying together a monolithic narrative into 3 distinct worlds and 6 wrap-around cutscenes all sculpted by hand, solely by myself. The only assistance this project was afforded was the wonderful screenwriting magic of Ian Wiese. When it comes to production of the engine, levels, and game play, I was the sole curator of what Triptych's vision would be.

This monumental task, as well as the rallying cry of enough fans to count on one hand, have led to the cancellation of the project. All the levels have been stripped bare of narrative and game play, and their heightmaps and atmospheres may be recycled into future, more stable projects. As it stands, the only playable incarnation of Tripych will be the obscure 2012 demos, or the final demo released last year in 2013.

I'm sorry that it had to come to this, and I wish I had both the manpower to complete this and the will to continue, but neither are with me. Triptych will be archived on November 1st, and the demo will be rescinded then too. It's been a crazy ride, guys.

The Story, as it would have been

Triptych is named after the artwork style, in which three distinct pieces create a bigger picture, a formation of a singular theme. For Triptych, this theme was betrayal, and it's cost. It is told backwards.

Chapter 1 concerned the brother Jeremiah on his death bed, weary of mind and memory, wandering to the crypts of his town, recalling guidance from his brother Dorian, whom he no longer remembers, due to a curse explained later. While at the bottom of the crypt in this town, the elder god Hadad reaches out to him, implying he has already died before this, and his fate is worse than he thought.

Chapter 2 leaps backwards in time, with the brother Dorian researching the civilization of Sarcon in the ancient Mesopotamian range. This ancient species was said to have a wonderful city in the mountain, before succumbing to the urges to summon a god out of the skies to give them ultimate power. Hadad is pulled from the heavens, and quickly corrupts and molds the civilization into a slave race. Their priests, however, manage to rip Hadad's spirit from his corpreal body and hide it within the mountain, which they destroy, and it's revealed at the end of the journey in present time that Dorian was recruited through unknown means by this elder God to find the ancient civilization so that he can attain his body once again. Dorian asks for a favor in return: Stripping his brother Jeremiah of his mind and body, as penace for a betrayal he committed.

Chapter 3 leaps back even farther in time, with the two occultist brothers investigating a mysterious graveyard said to contain innumerable artifacts, but guarded by a sect of Necromancers. Dorian wants to rush headlong into it, but Jeremiah is skeptical, aware of the power of this cult and the artifacts. The two reach an impass, and Dorian leaves Jeremiah behind. Learning the invitation was a trap, Jeremiah rushes to find his brother. The two argue, and Jeremiah, fearing his brother is gone, pushes him into a crypt and seals the entrance. Within, Dorian learns of a group of Necromancers who roam the halls, interrogating the final living Sarconian about the whereabouts of the mountain. He overhears the torture, and is seized. Strung up in the darkness for an untold amount of time, he's forced to convert to the cult, and is given the objective of finding Sarcon.

Each chapter has a subchapter dealing with character growth, sub themes, emotional progresses and so forth. It's a very rich and layered narrative, written by Ian Wiese and Glenn Winkelmann over the course of two years.

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Triptych Demo - 2013

Triptych Demo - 2013

Nov 8, 2013 Demo 2 comments

Triptych is an interactive Lovecraftian inspired tale of two brothers, and their history in the occult. Their fate is interwoven between journeys through...

Post comment Comments  (20 - 30 of 154)
Doyle_138
Doyle_138 Nov 11 2013, 2:13pm says:

Will there be subtitles in the release version?
I just played the demo and it has an exceptional athmosphere, but I don't always understand the narrator because my spoken english seems to be not good enough.

+3 votes     reply to comment
C-zom Creator
C-zom Nov 11 2013, 10:37pm replied:

Subtitles for the entire game are planned to be on release day.

+5 votes   reply to comment
modsuki
modsuki Nov 27 2013, 5:17am replied:

Thank you!!! But please please make subtitle for Newport! (after Triptych will be ok). Please... (T-T)

+1 vote     reply to comment
Guest
Guest Nov 10 2013, 4:48am says:

This comment is currently awaiting admin approval, join now to view.

C-zom Creator
C-zom Nov 4 2013, 9:28pm says:

Tying up the loose ends for a Triptych demo to be released this Thursday evening. It'll be Opening Credits/Chapter 1/Doom of Sarcon scene, same build as last years, but with significant refinement.

+1 vote   reply to comment
Guest
Guest Oct 25 2013, 7:01pm says:

Glad to see this is still coming out! Continue the hard work. Do not deprive us.

+1 vote     reply to comment
C-zom Creator
C-zom Oct 23 2013, 1:13am says:

Lovely design continues every day, really fleshing out these levels. I intend on opening up a development blog soon.

+1 vote   reply to comment
serendipiti
serendipiti Oct 14 2013, 2:40pm says:

Excellent news , interesting to hear about the background process and your experiences i hope it has been cathartic
often creativity I find involves mostly destruction of ones own walls or filters a bravery or curiosity then somthing can emerge from the void..

+1 vote     reply to comment
djjack
djjack Sep 26 2013, 1:45pm says:

How can I download this?

0 votes     reply to comment
C-zom Creator
C-zom Oct 1 2013, 2:11am replied:

You can't. That is to say, it's not out (yet.)

+1 vote   reply to comment
serendipiti
serendipiti Sep 14 2013, 10:59am says:

Thanks for the detailed and honest news post ,I love the work here that you have done it is interesting that the scope of imagination exceeds or is not suited the medium of computer game, It is a strange and irrational abstraction that we must be willing to enter into to asymiliate what the computer game has to offer it is suited in my opinion to mind/ puzzle solving /physical /simple ideas given an abstract form ordinarily hidden in the minds eye
simplicity helps its pure form of sensory feedback

its heart is playfull and dances like our mind fluttering through sub conciounsios thoughts for me this is a good use of computer "game" of course a graphic novel or movie requires more complex storie /atmosphere agiving a more subtle /psychological sensory immersion as opposed to the captivation of a game your ideas are too big for the language of computer games maybe i love the imagination and atmosphere you have created I think triptych is a great place a game needs to an angle a point in this world to experience things from incidentaly and accidently the player learns little things about the world as he tries to escape /rescue less is more if you can create this immersive spell with a seemless ,detailed and homogenous "space"
thankyou
absence is also form

+1 vote     reply to comment
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