About Triptych

Triptych is an interactive Lovecraftian inspired tale of two brothers, and their history in the occult. Their fate is interwoven between journeys through a lost civilization in history; in the crypts of ancient necromancers; in the frozen mountains of a sleepy village.

Written by Dark Craft Studios members Glenn and Ian Wiese, and developed exclusively by Glenn, Triptych promises to achieve excruciating detail through multiple years of development. Principle writing took two years to complete, bringing together a cohesive, mature, thematic entry into Dark Craft Studios' Lovecraftian catalog.

Credits and Thanks

C-zom - Sole Developer & Level Designer | Lead Writer |
Dr.Doozer - Secondary & Assistant Writer
KillerTruffle - Voice Actor - Jeremiah
Edwyn Tiong - Voice Actor - Dorian Caulm
StygianWhite - Lead Composer

Dark Craft Studios extends special thanks to these contributors, or are not strict parts of the team. Thank you all so much!

Hanger34 - For his stellar Flash Rendered custom UI
Maarten Basjes - For editing numerous revisions!
Seaglass - For editing numerous revisions!
James Dean - Secondary Tracks Composer
Alan Grant - Graphics Artist (All Book Papers)

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Triptych
Triptych

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Penace of Sarcon Caulm House Anywhere out of this world?
Blog RSS Feed Report abuse Latest News: Triptych Formally Cancelled

12 comments by C-zom on Oct 2nd, 2014


For the last year I have been navigating by starlight to make Triptych complete. Multiple websites, forums and branches of communication have rejected Triptych based on the fact it's on such an ancient engine, and is modded into a game that is three sequels out of date. The consumer base was, simply, not there. Using this as the backbone of my inspiration, I had to tackle tying together a monolithic narrative into 3 distinct worlds and 6 wrap-around cutscenes all sculpted by hand, solely by myself. The only assistance this project was afforded was the wonderful screenwriting magic of Ian Wiese. When it comes to production of the engine, levels, and game play, I was the sole curator of what Triptych's vision would be.

This monumental task, as well as the rallying cry of enough fans to count on one hand, have led to the cancellation of the project. All the levels have been stripped bare of narrative and game play, and their heightmaps and atmospheres may be recycled into future, more stable projects. As it stands, the only playable incarnation of Tripych will be the obscure 2012 demos, or the final demo released last year in 2013.

I'm sorry that it had to come to this, and I wish I had both the manpower to complete this and the will to continue, but neither are with me. Triptych will be archived on November 1st, and the demo will be rescinded then too. It's been a crazy ride, guys.

The Story, as it would have been

Triptych is named after the artwork style, in which three distinct pieces create a bigger picture, a formation of a singular theme. For Triptych, this theme was betrayal, and it's cost. It is told backwards.

Chapter 1 concerned the brother Jeremiah on his death bed, weary of mind and memory, wandering to the crypts of his town, recalling guidance from his brother Dorian, whom he no longer remembers, due to a curse explained later. While at the bottom of the crypt in this town, the elder god Hadad reaches out to him, implying he has already died before this, and his fate is worse than he thought.

Chapter 2 leaps backwards in time, with the brother Dorian researching the civilization of Sarcon in the ancient Mesopotamian range. This ancient species was said to have a wonderful city in the mountain, before succumbing to the urges to summon a god out of the skies to give them ultimate power. Hadad is pulled from the heavens, and quickly corrupts and molds the civilization into a slave race. Their priests, however, manage to rip Hadad's spirit from his corpreal body and hide it within the mountain, which they destroy, and it's revealed at the end of the journey in present time that Dorian was recruited through unknown means by this elder God to find the ancient civilization so that he can attain his body once again. Dorian asks for a favor in return: Stripping his brother Jeremiah of his mind and body, as penace for a betrayal he committed.

Chapter 3 leaps back even farther in time, with the two occultist brothers investigating a mysterious graveyard said to contain innumerable artifacts, but guarded by a sect of Necromancers. Dorian wants to rush headlong into it, but Jeremiah is skeptical, aware of the power of this cult and the artifacts. The two reach an impass, and Dorian leaves Jeremiah behind. Learning the invitation was a trap, Jeremiah rushes to find his brother. The two argue, and Jeremiah, fearing his brother is gone, pushes him into a crypt and seals the entrance. Within, Dorian learns of a group of Necromancers who roam the halls, interrogating the final living Sarconian about the whereabouts of the mountain. He overhears the torture, and is seized. Strung up in the darkness for an untold amount of time, he's forced to convert to the cult, and is given the objective of finding Sarcon.

Each chapter has a subchapter dealing with character growth, sub themes, emotional progresses and so forth. It's a very rich and layered narrative, written by Ian Wiese and Glenn Winkelmann over the course of two years.

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Triptych Demo - 2013

Triptych Demo - 2013

Nov 8, 2013 Demo 2 comments

Triptych is an interactive Lovecraftian inspired tale of two brothers, and their history in the occult. Their fate is interwoven between journeys through...

Post comment Comments  (30 - 40 of 154)
ADTeam™
ADTeam™ Jun 30 2013, 10:41am says:

This looks amazing. Will give it a try as soon as I get my new rig...

+3 votes     reply to comment
Nexo3
Nexo3 Jun 29 2013, 9:37am says:

so cool

+4 votes     reply to comment
disturbedtilly
disturbedtilly Apr 21 2013, 4:11pm says:

My Crysis has stopped working on steam...........so cant play this.......trying...to....STAY CALM!!!! >:(

Any ideas guys would be muchly appreciated! I may even buy you a car..........complete lie there! But ohhh well...

+1 vote     reply to comment
disturbedtilly
disturbedtilly Apr 21 2013, 4:28pm replied:

Its ok guys found a thread and worked for me. Anyone having trouble with Crysis try this - remove file ''Crysis'' from - ''start/documents/my games''

Looks like you may have to do this after every time crysis is loaded....no idea about Mods.

+1 vote     reply to comment
disturbedtilly
disturbedtilly Apr 21 2013, 4:45pm replied:

Didnt work :(

+1 vote     reply to comment
C-zom
C-zom Apr 22 2013, 10:08am replied:

Make sure you're on a clean install of Crysis, and it's properly synced to program files, Steam, Origin, or whereever. Patch it to 1.21 and make sure it is fully patched. Make a clean shortcut on your desktop to the 64-bit (or 32-bit, whichever your OS is) .exe. It should work. If not, reinstall?

+1 vote     reply to comment
disturbedtilly
disturbedtilly Apr 22 2013, 1:35pm replied:

Thanks for your post :D

The method I tried worked, Crysis is running again. But I get Triptych to work?!? I try loading from Desura library. Mod screen in game :( no joy....

+1 vote     reply to comment
C-zom
C-zom Apr 23 2013, 10:34am replied:

Triptych isn't out, the Desura one is deactivated. In the mean time you can try to play The Worry of Newport, which was our last Crysis release and is fully patched/finished!

+1 vote     reply to comment
disturbedtilly
disturbedtilly Apr 23 2013, 1:57pm replied:

AHHHHHHH.......awkwardddd!! HAHA :D can I blame it on being a Monday?? Thought it was weird there was no ratings! what a tool!

Thanks for your replays and will defo take a look your last mod! This looks awesome by the way :) cant wait.

And soz to everyone on Desura for my ranting!! Dont hate........the player or....something like that

+1 vote     reply to comment
C-zom
C-zom Apr 16 2013, 4:02am replied:

I should mention the story isn't even close to as disjointed as the trailer suggests. There's just literally no way to uniformly compose a trailer out of a game that has 32 unique stark and varied areas with a minimalist, withdrawn story. Dark Souls had the same problem in their media campaign, for the same reasons, and masked it up with tons of bosses and combat, two things I don't have an ounce of. When you're playing it, besides for loading screens, it's seamless.

+2 votes     reply to comment
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