About Triptych

Triptych is an interactive Lovecraftian inspired tale of two brothers, and their history in the occult. Their fate is interwoven between journeys through a lost civilization in history; in the crypts of ancient necromancers; in the frozen mountains of a sleepy village.

Written by Dark Craft Studios members Glenn and Ian Wiese, and developed exclusively by Glenn, Triptych promises to achieve excruciating detail through multiple years of development. Principle writing took two years to complete, bringing together a cohesive, mature, thematic entry into Dark Craft Studios' Lovecraftian catalog.

Credits and Thanks

C-zom - Sole Developer & Level Designer | Lead Writer |
Dr.Doozer - Secondary & Assistant Writer
KillerTruffle - Voice Actor - Jeremiah
Edwyn Tiong - Voice Actor - Dorian Caulm
StygianWhite - Lead Composer

Dark Craft Studios extends special thanks to these contributors, or are not strict parts of the team. Thank you all so much!

Hanger34 - For his stellar Flash Rendered custom UI
Maarten Basjes - For editing numerous revisions!
Seaglass - For editing numerous revisions!
James Dean - Secondary Tracks Composer
Alan Grant - Graphics Artist (All Book Papers)

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Penace of Sarcon Caulm House Anywhere out of this world?
Blog RSS Feed Post news Report abuse Latest News: Triptych Formally Cancelled

13 comments by C-zom on Oct 2nd, 2014

For the last year I have been navigating by starlight to make Triptych complete. Multiple websites, forums and branches of communication have rejected Triptych based on the fact it's on such an ancient engine, and is modded into a game that is three sequels out of date. The consumer base was, simply, not there. Using this as the backbone of my inspiration, I had to tackle tying together a monolithic narrative into 3 distinct worlds and 6 wrap-around cutscenes all sculpted by hand, solely by myself. The only assistance this project was afforded was the wonderful screenwriting magic of Ian Wiese. When it comes to production of the engine, levels, and game play, I was the sole curator of what Triptych's vision would be.

This monumental task, as well as the rallying cry of enough fans to count on one hand, have led to the cancellation of the project. All the levels have been stripped bare of narrative and game play, and their heightmaps and atmospheres may be recycled into future, more stable projects. As it stands, the only playable incarnation of Tripych will be the obscure 2012 demos, or the final demo released last year in 2013.

I'm sorry that it had to come to this, and I wish I had both the manpower to complete this and the will to continue, but neither are with me. Triptych will be archived on November 1st, and the demo will be rescinded then too. It's been a crazy ride, guys.

The Story, as it would have been

Triptych is named after the artwork style, in which three distinct pieces create a bigger picture, a formation of a singular theme. For Triptych, this theme was betrayal, and it's cost. It is told backwards.

Chapter 1 concerned the brother Jeremiah on his death bed, weary of mind and memory, wandering to the crypts of his town, recalling guidance from his brother Dorian, whom he no longer remembers, due to a curse explained later. While at the bottom of the crypt in this town, the elder god Hadad reaches out to him, implying he has already died before this, and his fate is worse than he thought.

Chapter 2 leaps backwards in time, with the brother Dorian researching the civilization of Sarcon in the ancient Mesopotamian range. This ancient species was said to have a wonderful city in the mountain, before succumbing to the urges to summon a god out of the skies to give them ultimate power. Hadad is pulled from the heavens, and quickly corrupts and molds the civilization into a slave race. Their priests, however, manage to rip Hadad's spirit from his corpreal body and hide it within the mountain, which they destroy, and it's revealed at the end of the journey in present time that Dorian was recruited through unknown means by this elder God to find the ancient civilization so that he can attain his body once again. Dorian asks for a favor in return: Stripping his brother Jeremiah of his mind and body, as penace for a betrayal he committed.

Chapter 3 leaps back even farther in time, with the two occultist brothers investigating a mysterious graveyard said to contain innumerable artifacts, but guarded by a sect of Necromancers. Dorian wants to rush headlong into it, but Jeremiah is skeptical, aware of the power of this cult and the artifacts. The two reach an impass, and Dorian leaves Jeremiah behind. Learning the invitation was a trap, Jeremiah rushes to find his brother. The two argue, and Jeremiah, fearing his brother is gone, pushes him into a crypt and seals the entrance. Within, Dorian learns of a group of Necromancers who roam the halls, interrogating the final living Sarconian about the whereabouts of the mountain. He overhears the torture, and is seized. Strung up in the darkness for an untold amount of time, he's forced to convert to the cult, and is given the objective of finding Sarcon.

Each chapter has a subchapter dealing with character growth, sub themes, emotional progresses and so forth. It's a very rich and layered narrative, written by Ian Wiese and Glenn Winkelmann over the course of two years.

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Triptych Demo - 2013

Triptych Demo - 2013

Nov 8, 2013 Demo 2 comments

Triptych is an interactive Lovecraftian inspired tale of two brothers, and their history in the occult. Their fate is interwoven between journeys through...

Post comment Comments  (50 - 60 of 155)
moddlord1 Jan 27 2013, 3:46pm says:

looking good

+4 votes     reply to comment
C-zom Creator
C-zom Jan 27 2013, 3:29pm says:

We're gonna provide you guys with a nice little news update soon to explain where things are at.

+4 votes   reply to comment
C-zom Creator
C-zom Dec 15 2012, 5:06pm says:

As everyone knows, the 1.5 weeks building up to christmas holiday in US retail is unholy. I've barely had time to sleep, let alone mod and write. But things will be back on track for the trailer, new media, newport patch, and so on after christmas.

+3 votes   reply to comment
unbeknowenst503 Dec 18 2012, 7:12am replied:

cant wait , merry christmas in advance , lols

+2 votes     reply to comment
unbeknowenst503 Dec 1 2012, 5:09am says:

cant wait for the full release not to mention the trailer , this is some epic stuff, you guys rock , loved the worry of newport aswell , keep up the epic work , theres hardly any real next gen horror games/mods out there , sadly

+6 votes     reply to comment
C-zom Creator
C-zom Dec 6 2012, 10:18pm replied:

We strive to fix the lack of AAA horror with our lovecraftian releases. We're looking to establish a signature atmosphere, vibe, and story quality fans can rely on us consistently for when we make DCS productions focus on horror.

And who knows in the future we might enter new realms of horror. No one said anything about no Clive Barker, Arthur Machen, or Ramsey Campbell-inspired releases for our catalog.

+4 votes   reply to comment
unbeknowenst503 Dec 11 2012, 3:51am replied:

"And who knows in the future we might enter new realms of horror. No one said anything about no Clive Barker, Arthur Machen, or Ramsey Campbell-inspired releases for our catalog."

oh sheeeat, i think i peed a little after reading that , this is good news indeed

+3 votes     reply to comment
MattCohen Dec 8 2012, 12:25pm replied:

Paranormal dev here, love your work! I'm in full support of a high quality Lovecraftian horror experience on Cryengine 2. I have experience in Unreal Engine, so I may not be able to help you much there, but I will definitely follow your progress and publicize your project upon completion. Amazing work! You guys really know how to evoke mood in Cryengine2!

+3 votes     reply to comment
cryptoshadow Nov 29 2012, 7:11pm says:

Any news about the new trailer or the developer walkthrough of The Worry of Newport?

+4 votes     reply to comment
C-zom Creator
C-zom Dec 2 2012, 8:57am replied:

Trailer is almost done. A little while until the next entry in the walkthrough -- feedback and reception has been so slow/minute on it we lowered priority on it.

+2 votes   reply to comment
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