About Triptych

Triptych is an interactive Lovecraftian inspired tale of two brothers, and their history in the occult. Their fate is interwoven between journeys through a lost civilization in history; in the crypts of ancient necromancers; in the frozen mountains of a sleepy village.

Written by Dark Craft Studios members Glenn and Ian Wiese, and developed exclusively by Glenn, Triptych promises to achieve excruciating detail through multiple years of development. Principle writing took two years to complete, bringing together a cohesive, mature, thematic entry into Dark Craft Studios' Lovecraftian catalog.

Credits and Thanks

C-zom - Sole Developer & Level Designer | Lead Writer |
Dr.Doozer - Secondary & Assistant Writer
KillerTruffle - Voice Actor - Jeremiah
Edwyn Tiong - Voice Actor - Dorian Caulm
StygianWhite - Lead Composer

Dark Craft Studios extends special thanks to these contributors, or are not strict parts of the team. Thank you all so much!

Hanger34 - For his stellar Flash Rendered custom UI
Maarten Basjes - For editing numerous revisions!
Seaglass - For editing numerous revisions!
James Dean - Secondary Tracks Composer
Alan Grant - Graphics Artist (All Book Papers)

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18 comments by C-zom on Nov 8th, 2013

Triptych Demo - 2013

It's been three years of designing and two years of principle writing, but Triptych is about to come to a close. This article is going to be our second to last, explaining what it is you'll be getting into and what kind of experience you should expect. First and foremost, Chapter 1 is small -- very small. It's about 25-30 minutes if you try to find all the easter eggs and read the books. This doesn't mean the entire mod will go by in a blink of an eye, it's just that, as a setup chapter, it's very minimal and condensed. If you guys feel the need to write reviews for the demonstration (Something I don't really want people to do.) then by all means, length will not be a concern in the full thing.

I'm excited for the release and have finally found the confidence in the project to be able to happily share it with people. I know that it won't be a smooth sailing operation, but it has been so passionately made and designed, that it is indeed bound to strike the right chord with the intended audience.

That out of the way, what is Triptych?

It's a playable horror story written in the Lovecraftian/Occult medium. It is a mixture of pagan, gnostic, and sumerian themes and tropes rolled into a "mythos" I've created. This means reading, observance, and listening at the ultimate devices you'll be 'playing' with. The adaption was completed in two years and written by myself, with Ian Wiese as well. It tells the story (non linearly) of two brothers who are occultists, who get separated after a grave betrayal, than documents their respective lives under the influence of Necromancers, an Elder God named Hadad, and their own karma. The story is very subtle, very dark, and is written for a particularly niche audience.

This demonstration is intended to show you what kind of atmosphere to expect, what kind of emotions are at work, and the way it is written. Slow walking pace, brooding atmosphere, and small nuances are meant to immerse in a chilling story.

Triptych will release in full on Christmas Evening, 2013, along with all the milestones we reached including ten short stories, commentary tracks, and more.

Want to give feedback?

Please post your comments on the download page, in this news post, or in the meta-comments page. I really request that no reviews be published because it would be unfair for newcomers to spring along and read reviews of a 25 minute demonstration and get turned off. This is a sample platter, and in no way represents accurately the full entree!

Tomb EntranceForsaken

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Triptych Demo - 2013

Triptych Demo - 2013

Nov 8, 2013 Demo 2 comments

Triptych is an interactive Lovecraftian inspired tale of two brothers, and their history in the occult. Their fate is interwoven between journeys through...

Post comment Comments  (50 - 60 of 151)
unbeknowenst503 Dec 1 2012, 5:09am says:

cant wait for the full release not to mention the trailer , this is some epic stuff, you guys rock , loved the worry of newport aswell , keep up the epic work , theres hardly any real next gen horror games/mods out there , sadly

+6 votes     reply to comment
C-zom Dec 6 2012, 10:18pm replied:

We strive to fix the lack of AAA horror with our lovecraftian releases. We're looking to establish a signature atmosphere, vibe, and story quality fans can rely on us consistently for when we make DCS productions focus on horror.

And who knows in the future we might enter new realms of horror. No one said anything about no Clive Barker, Arthur Machen, or Ramsey Campbell-inspired releases for our catalog.

+4 votes     reply to comment
unbeknowenst503 Dec 11 2012, 3:51am replied:

"And who knows in the future we might enter new realms of horror. No one said anything about no Clive Barker, Arthur Machen, or Ramsey Campbell-inspired releases for our catalog."

oh sheeeat, i think i peed a little after reading that , this is good news indeed

+3 votes     reply to comment
MattCohen Dec 8 2012, 12:25pm replied:

Paranormal dev here, love your work! I'm in full support of a high quality Lovecraftian horror experience on Cryengine 2. I have experience in Unreal Engine, so I may not be able to help you much there, but I will definitely follow your progress and publicize your project upon completion. Amazing work! You guys really know how to evoke mood in Cryengine2!

+3 votes     reply to comment
cryptoshadow Nov 29 2012, 7:11pm says:

Any news about the new trailer or the developer walkthrough of The Worry of Newport?

+4 votes     reply to comment
C-zom Dec 2 2012, 8:57am replied:

Trailer is almost done. A little while until the next entry in the walkthrough -- feedback and reception has been so slow/minute on it we lowered priority on it.

+2 votes     reply to comment
Architect3D Nov 21 2012, 1:21am says:

Just tried this updated version, game stalled and crashed my pc twice, medium high rig, it happens consistently right after viewing the player's grave 1875 then fades into new area with cave in one direction and open landscape in the other, problem is right there, as so as you start moving into the open away from the cave, it crashes hard. Will try on my newer killer rig tomorrow lol.

+3 votes     reply to comment
C-zom Nov 21 2012, 8:43am replied:

It has to do with RAM and computer specs, the game loads a 1.5GB chunk after tat fadeout screen. 99% of computers can handle it but medium ones cannot, which is why we recommend very high specs for playing Triptych. We'll have RAM optimizations by the time the release is out to fix this.

+2 votes     reply to comment
=PGL=John Nov 16 2012, 12:07pm says:

Desura Version is not correct Installed.
C:\Program Files (x86)\Electronic Arts\Crytek\Crysis\Mods\Triptych\Triptych

+2 votes     reply to comment
C-zom Nov 16 2012, 2:01pm replied:

Yes, it doubles the folders. We're trying to look into a way to fix it.

+2 votes     reply to comment
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