About Triptych

Triptych is an interactive Lovecraftian inspired tale of two brothers and their history in the occult. Their fate is interwoven between journeys through a lost civilization in history; the crypts of ancient necromancers; in the frozen mountains of a sleepy village.

A paramount focus has been levied upon presentation, polish, production values and principle photography. Painstaking detail has been etched into every corner of the playable levels in order to help facilitate the story told, written by Dark Craft Studios members Glenn Winkelmann and Ian Wiese. The story deals with themes such as paganism, gnosticism, epistemology and other philosophical horror and pessimistic traits integrated into the soul of the project over three years of writing and editing.

Fans of interactive stories, 'walking' sims, and lite survival horror will feel at home when scouring the depths of madness hidden in this haunting three paneled work.

Credits and Thanks

C-zom (Glenn Winkelmann) - Sole Developer & Level Designer | Lead Writer |
Dr.Doozer (Ian Wiese) - Secondary & Assistant Writer
Jarod D'Camp - Lead Composer
Zachar Laskewicz - TBD

Dark Craft Studios extends special thanks to these contributors, or are not strict parts of the team. Thank you all so much!

Hanger34 - For his stellar Flash Rendered custom UI
Alan Grant - Graphics Artist (All Book Papers)

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Triptych
Triptych

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Triptych Revived


Followers of Triptych and Dark Craft Studios, it has been two years since I've announced my footing and placement in the world of game design and weird fiction writing. I've been busy, very busy, keeping the threads intact and curing them with time. As you know, Triptych was lost to a double HDD failure in a RAID accident (due to lightning, despite my best efforts of protection) and I had no had any truly safe cloud backup storage present on a project/engine so old. I took time off this winter and autumn to review and revise the screenplay, and finding it much to my liking, have decided that I cannot leave the bones unburied. I will complete Triptych up through the year and fulfill my years old promise on delivering an aesthetic and uncompromising lovecraftian tale for Cryengine2 -- a swan song, of sorts, of this chapter of my development life.

Development Plan


I have completed Chapter 1 entirely by utilizing captions and subtitles. There are no VA's currently attached to the project as both declined a return, and professed a disinterest in the genre (having moved on to quieter, greener pastures of writing.)

Instead of letting that depress me, I'm moving on and sculpting the entire game first before I find two VA's suitable for the project.As I mentioned, Chapter 1 is done, and rather than post produce it now (Soundscape, optimization, tweaking) forever, I am shelving it and moving on to Chapter 2 immediately. Work on Chapter 2 is underdoing blueprinting now and should be done in the next two months. Then I will tackle 3, tie it all together with flowgraph and narrative, and then post production. It is during this stage I will hire Voice Actors, a Sound Engineer, and Composer to tie the whole project together. I fully expect an October release or earlier unless finding voice actors proves to be maddeningly difficult. Thank you for your patience with me, and be assured hope is not lost.


2016 02 24 00001


Triptych Stories, News, and Update.

Triptych Stories, News, and Update.

News 4 comments

A look at three short stories from the writing staff, as well as news of an upcoming trailer, and new screenshots.

Worth tracking: Triptych

Worth tracking: Triptych

News 6 comments

I should make a meme picture for these kind of mods saying „I don’t always vote 10/10 for a mod, but when I do, it’s better then a commercial game”...

Triptych Demo has been released!

Triptych Demo has been released!

News 7 comments

Two cut scenes flank the remastered and remade Chapter 1, telling a much more efficient and chilling story and introducing players once again to the atmospheres...

Triptych Trailer, Media, and News

Triptych Trailer, Media, and News

News 3 comments

A look at the advancements being made in Triptych as production continues.

Post comment Comments  (60 - 70 of 161)
unbeknowenst503
unbeknowenst503

cant wait for the full release not to mention the trailer , this is some epic stuff, you guys rock , loved the worry of newport aswell , keep up the epic work , theres hardly any real next gen horror games/mods out there , sadly

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C-zom Creator
C-zom

We strive to fix the lack of AAA horror with our lovecraftian releases. We're looking to establish a signature atmosphere, vibe, and story quality fans can rely on us consistently for when we make DCS productions focus on horror.

And who knows in the future we might enter new realms of horror. No one said anything about no Clive Barker, Arthur Machen, or Ramsey Campbell-inspired releases for our catalog.

Reply Good karma+4 votes
unbeknowenst503
unbeknowenst503

"And who knows in the future we might enter new realms of horror. No one said anything about no Clive Barker, Arthur Machen, or Ramsey Campbell-inspired releases for our catalog."

oh sheeeat, i think i peed a little after reading that , this is good news indeed

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MattCohen
MattCohen

Paranormal dev here, love your work! I'm in full support of a high quality Lovecraftian horror experience on Cryengine 2. I have experience in Unreal Engine, so I may not be able to help you much there, but I will definitely follow your progress and publicize your project upon completion. Amazing work! You guys really know how to evoke mood in Cryengine2!

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cryptoshadow
cryptoshadow

Any news about the new trailer or the developer walkthrough of The Worry of Newport?

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C-zom Creator
C-zom

Trailer is almost done. A little while until the next entry in the walkthrough -- feedback and reception has been so slow/minute on it we lowered priority on it.

Reply Good karma+2 votes
Architect3D
Architect3D

Just tried this updated version, game stalled and crashed my pc twice, medium high rig, it happens consistently right after viewing the player's grave 1875 then fades into new area with cave in one direction and open landscape in the other, problem is right there, as so as you start moving into the open away from the cave, it crashes hard. Will try on my newer killer rig tomorrow lol.

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C-zom Creator
C-zom

It has to do with RAM and computer specs, the game loads a 1.5GB chunk after tat fadeout screen. 99% of computers can handle it but medium ones cannot, which is why we recommend very high specs for playing Triptych. We'll have RAM optimizations by the time the release is out to fix this.

Reply Good karma+2 votes
=PGL=John
=PGL=John

Desura Version is not correct Installed.
C:\Program Files (x86)\Electronic Arts\Crytek\Crysis\Mods\Triptych\Triptych

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C-zom Creator
C-zom

Yes, it doubles the folders. We're trying to look into a way to fix it.

Reply Good karma+2 votes
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