About Triptych

Triptych is an interactive Lovecraftian inspired tale of two brothers, and their history in the occult. Their fate is interwoven between journeys through a lost civilization in history; in the crypts of ancient necromancers; in the frozen mountains of a sleepy village.

Written by Dark Craft Studios members Glenn and Ian Wiese, and developed exclusively by Glenn, Triptych promises to achieve excruciating detail through multiple years of development. Principle writing took two years to complete, bringing together a cohesive, mature, thematic entry into Dark Craft Studios' Lovecraftian catalog.

Credits and Thanks

C-zom - Sole Developer & Level Designer | Lead Writer |
Dr.Doozer - Secondary & Assistant Writer
KillerTruffle - Voice Actor - Jeremiah
Edwyn Tiong - Voice Actor - Dorian Caulm
StygianWhite - Lead Composer

Dark Craft Studios extends special thanks to these contributors, or are not strict parts of the team. Thank you all so much!

Hanger34 - For his stellar Flash Rendered custom UI
Maarten Basjes - For editing numerous revisions!
Seaglass - For editing numerous revisions!
James Dean - Secondary Tracks Composer
Alan Grant - Graphics Artist (All Book Papers)

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Penace of Sarcon Caulm House Anywhere out of this world?
Blog RSS Feed Post news Report abuse Latest News: Triptych Formally Cancelled

13 comments by C-zom on Oct 2nd, 2014

For the last year I have been navigating by starlight to make Triptych complete. Multiple websites, forums and branches of communication have rejected Triptych based on the fact it's on such an ancient engine, and is modded into a game that is three sequels out of date. The consumer base was, simply, not there. Using this as the backbone of my inspiration, I had to tackle tying together a monolithic narrative into 3 distinct worlds and 6 wrap-around cutscenes all sculpted by hand, solely by myself. The only assistance this project was afforded was the wonderful screenwriting magic of Ian Wiese. When it comes to production of the engine, levels, and game play, I was the sole curator of what Triptych's vision would be.

This monumental task, as well as the rallying cry of enough fans to count on one hand, have led to the cancellation of the project. All the levels have been stripped bare of narrative and game play, and their heightmaps and atmospheres may be recycled into future, more stable projects. As it stands, the only playable incarnation of Tripych will be the obscure 2012 demos, or the final demo released last year in 2013.

I'm sorry that it had to come to this, and I wish I had both the manpower to complete this and the will to continue, but neither are with me. Triptych will be archived on November 1st, and the demo will be rescinded then too. It's been a crazy ride, guys.

The Story, as it would have been

Triptych is named after the artwork style, in which three distinct pieces create a bigger picture, a formation of a singular theme. For Triptych, this theme was betrayal, and it's cost. It is told backwards.

Chapter 1 concerned the brother Jeremiah on his death bed, weary of mind and memory, wandering to the crypts of his town, recalling guidance from his brother Dorian, whom he no longer remembers, due to a curse explained later. While at the bottom of the crypt in this town, the elder god Hadad reaches out to him, implying he has already died before this, and his fate is worse than he thought.

Chapter 2 leaps backwards in time, with the brother Dorian researching the civilization of Sarcon in the ancient Mesopotamian range. This ancient species was said to have a wonderful city in the mountain, before succumbing to the urges to summon a god out of the skies to give them ultimate power. Hadad is pulled from the heavens, and quickly corrupts and molds the civilization into a slave race. Their priests, however, manage to rip Hadad's spirit from his corpreal body and hide it within the mountain, which they destroy, and it's revealed at the end of the journey in present time that Dorian was recruited through unknown means by this elder God to find the ancient civilization so that he can attain his body once again. Dorian asks for a favor in return: Stripping his brother Jeremiah of his mind and body, as penace for a betrayal he committed.

Chapter 3 leaps back even farther in time, with the two occultist brothers investigating a mysterious graveyard said to contain innumerable artifacts, but guarded by a sect of Necromancers. Dorian wants to rush headlong into it, but Jeremiah is skeptical, aware of the power of this cult and the artifacts. The two reach an impass, and Dorian leaves Jeremiah behind. Learning the invitation was a trap, Jeremiah rushes to find his brother. The two argue, and Jeremiah, fearing his brother is gone, pushes him into a crypt and seals the entrance. Within, Dorian learns of a group of Necromancers who roam the halls, interrogating the final living Sarconian about the whereabouts of the mountain. He overhears the torture, and is seized. Strung up in the darkness for an untold amount of time, he's forced to convert to the cult, and is given the objective of finding Sarcon.

Each chapter has a subchapter dealing with character growth, sub themes, emotional progresses and so forth. It's a very rich and layered narrative, written by Ian Wiese and Glenn Winkelmann over the course of two years.

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Triptych Demo - 2013

Triptych Demo - 2013

Nov 8, 2013 Demo 2 comments

Triptych is an interactive Lovecraftian inspired tale of two brothers, and their history in the occult. Their fate is interwoven between journeys through...

Post comment Comments  (60 - 70 of 155)
Architect3D Nov 21 2012, 1:21am says:

Just tried this updated version, game stalled and crashed my pc twice, medium high rig, it happens consistently right after viewing the player's grave 1875 then fades into new area with cave in one direction and open landscape in the other, problem is right there, as so as you start moving into the open away from the cave, it crashes hard. Will try on my newer killer rig tomorrow lol.

+3 votes     reply to comment
C-zom Creator
C-zom Nov 21 2012, 8:43am replied:

It has to do with RAM and computer specs, the game loads a 1.5GB chunk after tat fadeout screen. 99% of computers can handle it but medium ones cannot, which is why we recommend very high specs for playing Triptych. We'll have RAM optimizations by the time the release is out to fix this.

+2 votes   reply to comment
=PGL=John Nov 16 2012, 12:07pm says:

Desura Version is not correct Installed.
C:\Program Files (x86)\Electronic Arts\Crytek\Crysis\Mods\Triptych\Triptych

+2 votes     reply to comment
C-zom Creator
C-zom Nov 16 2012, 2:01pm replied:

Yes, it doubles the folders. We're trying to look into a way to fix it.

+2 votes   reply to comment
C-zom Creator
C-zom Nov 12 2012, 11:17am says:

Soon we'll have enough content to swing up a Chapter 2 and beyond trailer. It'll show environments, various day/night cycles, and areas in Chapter 2 paired with voice acting from Dorian Caulm and music by Adam. We'll also include a cutscene from Chapter 3 in it. ETA on this trailer can be expected in the coming few days.

+3 votes   reply to comment
Raedwulfgamer Oct 31 2012, 5:32pm says:

I played the demo, and loved it! Until I got stuck:( After viewing the symbols in sky on the mountain range with the long path leading to it...the screen goes black and you can't move your character. When you press escape you can see the game world but you are stuck and the screen goes back to black when you resume :(

+4 votes     reply to comment
C-zom Creator
C-zom Oct 31 2012, 6:01pm replied:

The demo ends there! You finished it, and we're glad you loved it !

You just weren't given the credits for some reason. :( We'll hotfix that issue to show the "Demo Over" credits more consistently.

+3 votes   reply to comment
Sev-RC- Oct 30 2012, 6:39pm says:

I'll get around to playing the demo in next few days.

+3 votes     reply to comment
C-zom Creator
C-zom Oct 31 2012, 1:59am replied:


+2 votes   reply to comment
C-zom Creator
C-zom Oct 27 2012, 8:44pm says:

Surprise demo release coming up! Chapter 1 and two cutscenes (one before, one after) will be released exclusively on Desura to anticipate the upcoming release of the full Triptych by holiday 2012.

This Desura exclusive will replace the old Scottish-voiced build, forever burying the old incarnation of the chapter. Release date will be October 28th.

+2 votes   reply to comment
C-zom Creator
C-zom Oct 28 2012, 4:15pm replied:

Its uploading!

+2 votes   reply to comment
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