About Triptych

Triptych is a Lovecraftian Walking Simulator written within a lore of Gnosticism, Occultism and Cosmic Horror. Legend has it that an ancient civilization once summoned an Elder God down from the heavens, and paid the ultimate price. They now live on as a Necromantic cult that the Caulm Brothers accidentally discover in their lifetime. A somber narrative of deceit, familial betrayal, and impending doom weaves itself through both character's perspectives in a two hour journey through madness.

Dark Craft Studios directs a sinister narrative about the underbelly of philosophy and lost theological ideas in a subtle and insidious story, a modification of Cryengine 2, free for owners of Crysis 1 to download and play.

Credits and Thanks
Written and developed by the Dark Craft Studios Banner, Triptych is the swansong of our Cryengine 2 development, released March 13th, 2017.

Glenn Winkelmann Jr - Sole Developer | Sole Designer | Lead Writer |
Ian Wiese - Co-Writer | Lead Editor |
Jarod D'Camp - Lead Composer
Adam Halpin - Secondary Composer
David Smolanowicz - Sound Director
Finn M.K - Playing Dorian Caulm
Jamie Campbell - Playing Jeremiah Caulm
David Bodtcher - Playing Samael
Ian Wiese - Playing Orne


Dark Craft Studios extends special thanks to these contributors, both past and present. Thank you all so much


Hanger34 - Flash UI Main Menu & Loading Screen
Alan Grant - Graphics Artist (All Book Pages.)
Luke Treacher - Trailer Creation

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Announcement


It's startling to realize that it's happening; I'm in amazement at the very revelation. Perhaps premature, perhaps right on time? Regardless of that fact, I can say I'm happy to be here in the position that I love to be in -- at the helm of a new horror project. With Triptych behind us in March of 2017, all eyes were set on the completion and articulation of an indie project to be released on Steam. However, life and hubris got in the way and our ambitions died in the cradle. So I sat back and drank. And thought. And drank some more. And then it came to me in a blinding realization, that to become sufficient game developer(s) I need to do more than release two mods for /Crysis/ in a decade. My eyes turned to Amnesia's engine, and I fell in love.

Story Synopsis


The Shadow of the Ramlord will be written with the same care and attentive detail that laced our prior projects. While Worry of Newport contemplated the lengths one will go to recover their humanity, and Triptych mused on many favorite philosophical discussions of mine in a somber tone, our Amnesia project will cast shadows in a unique direction. Utilizing (due to our technical limitations) purely stock assets, we instead hope to entice our audience with a story-first focus polished up to an even higher standard. Ramlord will be a frightening, unsettling, unnerving and downright insidious foray into the nature of sin and evil itself -- something I have toed the border on in all my prior works, but never truly immersed the player in. What do the dead have to tell? What would a reversed abortion accomplish through Necromancy? A few spoilers for the horror to come.

In The Shadow of the Ramlord, a witchfinder, Albert Gray, is sent to Caecea Manor, the seat of a powerful house in the Holy Roman Empire, in order to investigate claims of occult behavior. Rumor among the villages nearby is that the Count of the castle is a Necromancer raising the dead to torture lost secrets and black mail out of the long dead in order to gain political power in the region. As well, he forces a marriage between himself and a baroness to secure more political clout, which raises concern from the church. It's through her diary entries and journals that the horrific actions and horrible rituals of the villain are told to the player investigating. The emotional depths and tragic fate of the woman is one of the unique, unsettling things to discover in our fully voiced custom story.


The villain will be kept in suspense and in the wings until the very final act, where his own voice and experimentation journals are discovered. Since I can introduce puzzled, monsters chasing you, jump scare sequences and a really in depth amount of ancient castle, manor, dungeon and industrial assets I'm going to have a phenomenal time really doing my homework. How are the best chase sequences created? What are the most fun HPL Engine Puzzles? How can I avoid the key-to-grunt, or turn off all the lights tropes? How can I effectively unnerve a player with assets they've seen in a million streams and lets plays? I'm going to have a fun time really engaging the player mentally in all ways and tell a much more visceral and emotionally present story that isn't as contemplative or sad as my priors.

Development Cycle


Realistically this project will be completed within the year, or less. All roles have been cast, a composer has been chosen, a co-programmer/designer has been brought onboard for the first time in a new studio hire, and I've been immersing myself in studying the engine inside out for the last month, five hours a day. You should start seeing a more fleshed out profile within a week, pre-alpha screenshots within a month, a trailer by Summer, and a release in the Fall.

How can I support this vision?


First off, no money. No need. This is a mod for fun, and it's hosted on Moddb for a reason! But if you could spread the word, tell your friends, talk about us -- new or old projects -- we would be eternally grateful. Once we get more media we'll launch our own campaign, but I would like active discussions on what you guys would like to see -- or not see -- in order to perfect our vision for a proper, Lovecraftian Custom Story.

Triptych Final Patch Live & Further News

Triptych Final Patch Live & Further News

News 4 comments

A look into the final patch for Triptych and what features are planned in the expansion, and a summary of upcoming events from Dark Craft Studios.

Elegance of continuity.

Elegance of continuity.

News 2 comments

A look into the future of our games design, and Triptych.

Triptych Post Release - Thoughts & Reflections

Triptych Post Release - Thoughts & Reflections

News 2 comments

One week later, some lingering thoughts on the release of Triptych.

Triptych Released -- Announcement & More

Triptych Released -- Announcement & More

News 8 comments

Triptych has released on schedule for March 13th, 2017.

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Triptych 1.1c - Full Final Release

Triptych 1.1c - Full Final Release

Full Version 5 comments

All patches and a few other tweaks have been added to the 'final' edition for Triptych, now superseding all prior uploads. Expand for install instructions...

Comments  (0 - 10 of 209)
C-zom Creator
C-zom

A whisper drifts like a memory down a somber valley, lulling the birds to sleep and welcoming forth the ancient songs of night roamers. It is the arrival of twilight.

News on Triptych patch soon.

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Guest
Guest

I unzipped it, into the crysis foler and nothing worked, even after I set the -mod Triptych launch option. Is there supposed to be a mod folder in the steam version of the game? I couldn't find one so I made my own and put it in there, it didn't make a difference.

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C-zom Creator
C-zom

Folder should be called mods. The triptych folder goes in there, and then the shortcut is modified with -mod triptych. Can you send me some screenshots via pm? I'd be glad to help and see how you have it structured

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Guest
Guest

How do you install the mod?

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Guest
Guest

Amazing work! I love it and want the story to be continued! :)

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ThomasMalton
ThomasMalton

The voice acting is pretty amazing and the story itself very deep and kind of feels like unique some sort of, though I can definitely find some parallels with the works of famous writer H.P. Lovecraft. Also you just nailed this mystique and dark atmosphere with the presence of an ancient evil entity in the end of the final chapter.
Amazing job!

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C-zom Creator
C-zom

Thanks so much for the kind words! I'd be honored if you would leave us some feedback in the reviews section, let us know what you liked and what you would prefer to see improved!

Reply Good karma+1 vote
C-zom Creator
C-zom

Director's Cut has been well under way, but well behind schedule. I'm hard at work adding the finishing touches now to the remake of the ending chapters. It is also likely that all of chapter 2 will be re-recorded and rewritten! Stay tuned.

Reply Good karma+1 vote
Guest
Guest

I enjoyed working with Glenn on this project. I've played Triptych myself and it's one of the best Lovecraft inspired mods i've ever had the pleasure viewing.

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Bobfuria
Bobfuria

[SPOILER talk, do not read a single word before playing the mod]

This is a step up over the past Newport project in terms of immersion and level design. No clearly visible Crysis aliens for example. This felt like a separate game , very professional, however the lack of subtitles made me miss out on important plot points. I did not understand what happened on the Samael tomb. Why did Dorian insult Samael when he was serving him previously? What did Dorian do that ****** offf Samael and made him possibly kill Dorian in retaliation?

Still, the mod is excellent and my personal evaluation of 10 in my opinion is well deserved for the effort.

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C-zom Creator
C-zom

SPOILERS

Subtitles are hilariously difficult to code into the engine, I apologize. I'm working on it for Samael only and if I can crack that nut, will release a hotfix patch for it.

So first off, Dorian is lost to us by the time of Chapter 2. In C3, he's captured by the Necromancers (We hear this over the radio, and then see the indoctrination into Samael's cult) in the 2nd to last ending sequence. Dorian isn't killed because Samael finds out that he knows where Sarcon is, and thus, where his body is.

In chapter 2, Dorian locates the body and it is revealed Dorian himself sabotaged the entire archeology crew too. At the end, in his tomb, Dorian pledges his mission complete; Samael, in turn, tells him he will rise from his shattered tomb and reap untold destruction, in which Dorian would be "Writhing in agony amidst a sea of despair" as reward for his loyalty.

Samael provides no hope. He pledges to be, "The last God." for humanity. Dorian twitches out, hard, tells him off and gets blasted back. Fun little easter egg time: He lives! What happens to Samael? The world? Dorian Caulm is a secondary antagonist in Worry of Newport, talked about in numerous diary entries, as the physical leader of the Necromancers. TWON takes place someodd 30-40 years after Triptych, but has nothing to do with Samael or the Brothers story. It is a shared universe situation.

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Bobfuria
Bobfuria

Thanks, I understand the plot better now.

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Latest tweets from @darkcraftstudio

#Triptych 1.1c Final Edition is out, with all updates rolled into one full download. Thank you all for the support! Moddb.com

May 28 2017

RT @ModDB: Play @darkcraftstudio's Triptych mod for @Crysis which turns the tropical shooter into a dark Lovecraftian adventur… T.co

May 21 2017

#Triptych has released. Owners of Crysis 1 can play our free total conversion modification below. It is finished. Moddb.com

Mar 13 2017

#Triptych will release March 13th, 2017. I am excited to announce our official pre-release trailer; Youtube.com

Mar 7 2017

#Triptych has ongoing auditions for Samael, the villain of the narrative. Cast your attention over to Voiceactingalliance.com to apply!

Dec 6 2016

#Triptych Act III Near - Final Level Desig peek. T.co

Nov 24 2016

#Triptych Entrance to Sarcon -- Updated Details T.co

Oct 15 2016

#Triptych Act II Near Final Level design. T.co

Oct 15 2016

#Triptych Entrance to Sarcon T.co

Oct 6 2016

#Triptych Act II Level Design; we will go gold on it in two weeks. T.co

Oct 6 2016

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