TODOA TC Single Player
Jan 8, 2012 Full Version 6 commentsTODOA TC Singleplayer is an updated version of the 2009 Jedi Knight SP mod TODOA, featuring new lightsabers, a new unofficial patch for Jedi Knight, assorted...
The Great Jedi Purge has spread throughout the galaxy with devastating results. Recent sighting of Jedi activity in the Anodea system has led the Emperor to order his second-in-command - Darth Vader, to make sure that this Jedi won't leave this realm alive under ANY circumstance
0 comments by FastGamerr on Jan 8th, 2012
TODOA TC is a new release celebrating the 2nd anniversary of the Jedi Knight SP mod TODOA as well as the upcoming 15th anniversary of Jedi Knight. It is divided into two parts, TODOA TC Single Player and TODOA TC Multiplayer.
Features:
* New version of the Jedi Knight unofficial patch
* New lightsabers courtesy of Xzero
* Widescreen view
* New savepoint system for single player
* New Death Star-themed duel level for multiplayer
* Assorted bug fixes
* New SP content (level architecture, easter eggs)
* Gameplay mechanics from the SP release adapted for multiplayer
The RAR containers include the necessary files to patch the original, unpatched, non-Steam JK.EXE into the latest unofficially patched version of Jedi Knight. If you have the Steam version of the game, you can use the JKVersions tool as available from JKHub (or this project's download page) to retrieve the original JK.EXE.
As far as Jedi Knight's age and activeness are concerned, TODOA's release was a success. It reached 1,000 downloads (the ModDB and Massassi Temple downloads added together) by March 2011 and also gained plenty of positive attention outside the main Jedi Knight community (the Massassi Temple) as well, and even warranted a German Let's Play ( Bit.ly ) on YouTube! I'm most grateful for everyone who took the time to play the mod, especially since the original release contained its fair share of bugs. I've attempted to fix many of those from this release and while I've managed to remove plenty of the earlier bugs, new bugs have managed to appear! Regardless of this, I think TODOA is much more enjoyable to play (and look at, thanks to the new lightsabers!) than even before.
The main feature of this release is of course the new unofficial patch for the main game itself, enabling the new lightsabers, widescreen mode and some slight graphical advancements. The multiplayer release includes 4 DM levels designed for 12 players: the City of Apocalopolis (i.e. 2009 TODOA DM), Duel in Apocalopolis (i.e. 2010 TODOA DUel), Anodean Spaceport (content from 2009 adapted for DM) and a new short Death Star-based duel level celebrating this release (Battleground Death Star).
And yet, it still needs to be emphasized that TODOA TC Singleplayer is best played in one sitting and the new savepoint system has been designed for that purpose. However, you're still able to enable normal savegames if you wish. I very very highly recommend you to read the documentation first!
Enjoy!
TODOA TC Singleplayer is an updated version of the 2009 Jedi Knight SP mod TODOA, featuring new lightsabers, a new unofficial patch for Jedi Knight, assorted...
The multiplayer portion of TODOA TC. Features new lightsabers, a new unofficial patch for Jedi Knight and assorted bug fixes. It includes 4 DM levels...
Even if you have the Steam JK or don't have JK at all this tool will legally download the JK 1.01 binary from LucasArts' FTP and then use patches here...
The Great Jedi Purge has spread throughout the galaxy with devastating results. A recent sighting of a Jedi in the Anodea system has led the Emperor to...
The main TODOA map from 2008 adapted for JK Deathmatch, support for 18 players at maximum - note that there may be issues with performance. Requires the...
What's the music used in this mod?
Check the readme file for a list :]
I'm a 53 yr. old crippled dude, crashed an airplane. Had a lot of fun playing this, what an improvement over the original! What I don't understand is how you can inject better graphics into a 15 yr. old game and the logic engine is able to handle it? I had a helluva time setting it up though, issue was a mismatch of the jk.exe file, so fix was to delete the entire thing and reload CD from scratch. Next issue was getting the display to work and pick the proper resolution for my Asus 1005HAB Netbook. All in all, ~20 mins. to get it going well.
"Impressive, most impressive". Where can I toss ya a donation? After all, it's Christmas and you're gonna give us yet another one in 2 weeks!
Also, if you want to donate me pizza money, check this out: Virtualstudioabuse.bandcamp.com :]
As for my Deus Ex mod, I put up a poll on its release date issue in March ( Fgr.deus-ex.org ) and the situation has changed even further ( Moddb.com ). So stay tuned in 2013 for more news on the subject!
This is seriously a mod for Jedi Knight Dark Forces II? This looks nothing like the original!!! I LOVE IT!!!
Nice a new release. Wow a Death Star Themed MP Map :D
Did you ever thought to learn modding for the Source Engine?
That's exactly what I now will begin. There is out there a great mod für Mysteries of the Sith, which tells the story of kyle katarn before Dark Forces. I want to now a Mod to Kyles Past too. But Jedi Academy isn't working any more on my PC and Jedi Outcast has unfortunately worser lights. I know, graphics are nothing, but yeah, i think that the source engine is giving more abilitys for modders.
Source Engine and Quake III Arena (Jedi Outcast and Academy) are very similar. I learned first Jedi Academy Mapping in 2007 and now I using this knowledge for Source. But porting now TODOA to another Engine is a bad idea in my opinion. I enjoyed it as the greatest JK1-Modification ever made, I think it should be still that one if there would come further releases.
Truth to be told, I don't know if I'll ever edit anything after I'm done with Deus Ex Nihilum (which will be released in some form on January 1st 2013). Time will tell :]
Heh, replying to my past messages. <_< Anyway, DXN is definitely my last hurrah as far as mods are concerned.