TODOA TC Single Player



The Great Jedi Purge has spread throughout the galaxy with devastating results. Recent sighting of Jedi activity in the Anodea system has led the Emperor to order his second-in-command - Darth Vader, to make sure that this Jedi won't leave this realm alive under ANY circumstance.

DISCLAIMER
Because of the millions of different hardware and software combinations possible with today's personal computers, under no circumstances including negligence shall FastGamerr or anyone else be held liable for any incidental, special, consequential or any other damages that may result from the use or inability to use this mod/add-on content.

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TODOA - Fifth Anniversary


Happy 5th Anniversary to TODOA! Here's an FGR cover-arrangement to celebrate the occasion:

Soundcloud.com



TODOA TC (originally created to celebrate the 2nd anniversary of TODOA itself as well as the 15th anniversary of Jedi Knight: Dark Forces II) is the definite release of TODOA. It consists of two releases, TODOA TC Single Player and TODOA TC Multiplayer.

Features:
* New version of the Jedi Knight unofficial patch
* New lightsabers courtesy of Xzero
* Widescreen view
* New savepoint system for single player
* New Death Star-themed duel level for multiplayer
* Assorted bug fixes
* New SP content (level architecture, easter eggs)
* Gameplay mechanics from the SP release adapted for multiplayer

TODOA TC Single Player TODOA TC Single Player


The RAR containers include the necessary files to patch the original unpatched, non-Steam/GOG/etc. JK.EXE into the TODOA TC version of Jedi Knight. If you have other versions of the game, you can use the JKVersions tool as available from JKHub (or this project's download page) to retrieve the original JK.EXE.

TODOA TC Multiplayer TODOA TC Multiplayer


The multiplayer release includes 4 DM levels designed for 12 players: the City of Apocalopolis (i.e. 2009 TODOA DM), Duel in Apocalopolis (i.e. 2010 TODOA Duel), Anodean Spaceport (content from 2009 adapted for DM) and a new short Death Star-based duel level (Battleground Death Star) celebrating the release.

And yet, it still needs to be emphasized that TODOA TC Singleplayer is best played in one sitting and the new savepoint system has been designed for that purpose. However, you're still able to enable normal savegames if you wish. I very very highly recommend you to read the documentation first!

Thanks to everyone who took their time to play the mod! Best of luck in the future!

Don't forget to check this song out! ;]

Cheers,
- FGR

DISCLAIMER
Because of the millions of different hardware and software combinations possible with today's personal computers, under no circumstances including negligence shall FastGamerr or anyone else be held liable for any incidental, special, consequential or any other damages that may result from the use or inability to use this mod/add-on content.

TODOA TODAY

TODOA TODAY

News 1 comment

The JK SP project TODOA is finally finished and available for download. It took a huge amount of time to make a project of its scale for JK. Even though...

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TODOA TC Single Player

TODOA TC Single Player

Full Version 10 comments

TODOA TC Singleplayer is an updated version of the 2009 Jedi Knight SP mod TODOA, featuring new lightsabers, a new unofficial patch for Jedi Knight, assorted...

TODOA TC Multiplayer

TODOA TC Multiplayer

Full Version 2 comments

The multiplayer portion of TODOA TC. Features new lightsabers, a new unofficial patch for Jedi Knight and assorted bug fixes. It includes 4 DM levels...

JKVersions Tool (by The_MAZZTer)

JKVersions Tool (by The_MAZZTer)

Archive Tool 8 comments

Even if you have the Steam JK or don't have JK at all this tool will legally download the JK 1.01 binary from LucasArts' FTP and then use patches here...

Comments  (0 - 10 of 43)
Kyle07
Kyle07

Nice to see one last update for the biggest JK1 modification. Hmm I would miss only one point: Seeing bots in the Multiplayer maps.

There is the great modification "rbots" (I think) and it makes a lot of fun to play with bots in the original JK1 and MotS mp levels.

Any chance to see rbot support for TODOA mp levels?
Since the support for this project has ended, is there any chance that someone else can create the bot support? Would you (fastgamerr) give this person the permission to do that? Unfortunately I have no knowledge about JK1 Modding.

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FastGamerr Creator
FastGamerr

For a moment I considered adding in rbots support back in late 2011/early 2012 when I was working on TODOA TC, can't remember why I backed out (maybe it took too long to implement, maybe I didn't have the files at hand).

But since I don't edit JK anymore, anyone can take a shot at trying to add in rbots support (or anything else!) for TODOA, as long as you give credit to me (as per the mod's user license). :]

Cheers, man.

Reply Good karma+3 votes
Kyle07
Kyle07

Thank you very much for your response. I understand you, that you don't want to touch JK1 anymore. I will try to find someone in the steam and GoG Forums and ask them how difficult this work is.

I will quote you and say them, if someone would like to do that, they have to credit you.

Thanks man. rbots would be really nice, its hard to play the game with real people these days.

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nachash
nachash

Hi, is there a way to fix this "bug"? I'm using the steam version with the JKVersion exe

S10.postimg.org
S10.postimg.org

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FastGamerr Creator
FastGamerr

Did you update the JK.EXE you got from JKVersions with the TODOA TC Patcher? (Since that should enable the appropriate graphical effects to make the saber look as it should)

Also, if you have any DLL files from previous unofficial patches of JK, you should remove them first and only include the DLLs from TODOA TC itself.

Reply Good karma+1 vote
Guest
Guest

I am in fact using a different ddraw, I'm under win8.1 and I was never able to run DF2 (or MotS) without dgVoodoo's ddraw

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FastGamerr Creator
FastGamerr

Ah. The new sabers (as seen in the screenshots) only work with the patch included with TODOA TC (at the moment).

This hasn't been tested (I just came up with it), but in theory if you download ConMan ( Massassi.net ) and then use it to open TODOATC_Engine.gob in the TODOA TC directory, go to "mat" files on the right and remove all the ones that start with saber* (so from saberblue0.mat - saberyellow1.mat), you should be able to retain the original JK lightsabers. Might be translucent though.

Other than that, I've got nothing.

Reply Good karma+1 vote
Executor-64-
Executor-64-

ho-lee-shiat

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wololomanrealsteam
wololomanrealsteam

Mine just says unhandled exception and i installed it and patched it could anyone help me

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Gylfe
Gylfe

Looks awesome! DF2JK was one of my favorite games, its great to see a real mod out for it. Does this give the enhanced graphics for the normal campaign as well?

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