TODOA TC Single Player



The Great Jedi Purge has spread throughout the galaxy with devastating results. Recent sighting of Jedi activity in the Anodea system has led the Emperor to order his second-in-command - Darth Vader, to make sure that this Jedi won't leave this realm alive under ANY circumstance.

All FastGamerr releases on ModDB and elsewhere have entered their end-of-life product stage for good in December 2015, meaning that absolutely no further technical support will be provided by FastGamerr. I am not omnisciently aware of how files that work perfectly fine on most systems can be harmful on others - use FastGamerr projects at your own risk!

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TODOA 2 - Duel at Belga Jer
is a very quick (2 minutes of gameplay) return to the TODOA universe, made for the last Massassi Temple level pack in about two weeks in early Fall 2015. It should provide at least three (3) people a whopping two (2) minutes worth of gameplay.

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It comes shipped with the unofficial JK13 Patch, which is absolutely required to play the mod.

Shot0001

The development of the mod took two weeks in fall 2015, and even those two weeks were enough of a reminder for me on how out of touch I am with editing games and how much of an effort any real large-scale (or even small-scale, to be honest) project would take from me these days.

Hopefully someone can benefit from this release in some way!

Cheers and good luck!
- FastGamerr

TODOA Dec 31st 2014 - Five years and counting!

TODOA Dec 31st 2014 - Five years and counting!

News 0 comments

TODOA TC is the definite edition of the JK mod TODOA - which turned 5 years old on December 31st 2014. As of July 2015, TODOA has effectively entered...

TODOA TODAY

TODOA TODAY

News 1 comment

The JK SP project TODOA is finally finished and available for download. It took a huge amount of time to make a project of its scale for JK. Even though...

3D Acceleration Fix

3D Acceleration Fix

News 8 comments

3D acceleration fix for Jedi Knight and MotS has been released, fixing the graphical glitches that many people with modern ATI and Nvidia cards had.

TODOA Unleashed

TODOA Unleashed

News 0 comments

TODOA is a Single Player modification for the 1997 Star Wars video game Jedi Knight: Dark Forces 2. The story focuses on the Emperor appointing Vader...

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TODOA 2 - Duel at Belga Jer

TODOA 2 - Duel at Belga Jer

Full Version 1 comment

Only one fortress remains in the way of total Imperial control over the planet of Belga Jer. Home to a senile Jedi fugitive known as Yerkov, his capability...

TODOA TC Single Player

TODOA TC Single Player

Full Version 10 comments

TODOA TC Singleplayer is an updated version of the 2009 Jedi Knight SP mod TODOA, featuring new lightsabers, a new unofficial patch for Jedi Knight, assorted...

TODOA TC Multiplayer

TODOA TC Multiplayer

Full Version 2 comments

The multiplayer portion of TODOA TC. Features new lightsabers, a new unofficial patch for Jedi Knight and assorted bug fixes. It includes 4 DM levels...

JKVersions Tool (by The_MAZZTer)

JKVersions Tool (by The_MAZZTer)

Archive Tool 8 comments

Even if you have the Steam JK or don't have JK at all this tool will legally download the JK 1.01 binary from LucasArts' FTP and then use patches here...

Post comment Comments  (0 - 10 of 43)
Kyle07
Kyle07

Nice to see one last update for the biggest JK1 modification. Hmm I would miss only one point: Seeing bots in the Multiplayer maps.

There is the great modification "rbots" (I think) and it makes a lot of fun to play with bots in the original JK1 and MotS mp levels.

Any chance to see rbot support for TODOA mp levels?
Since the support for this project has ended, is there any chance that someone else can create the bot support? Would you (fastgamerr) give this person the permission to do that? Unfortunately I have no knowledge about JK1 Modding.

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FastGamerr Creator
FastGamerr

For a moment I considered adding in rbots support back in late 2011/early 2012 when I was working on TODOA TC, can't remember why I backed out (maybe it took too long to implement, maybe I didn't have the files at hand).

But since I don't edit JK anymore, anyone can take a shot at trying to add in rbots support (or anything else!) for TODOA, as long as you give credit to me (as per the mod's user license). :]

Cheers, man.

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Kyle07
Kyle07

Thank you very much for your response. I understand you, that you don't want to touch JK1 anymore. I will try to find someone in the steam and GoG Forums and ask them how difficult this work is.

I will quote you and say them, if someone would like to do that, they have to credit you.

Thanks man. rbots would be really nice, its hard to play the game with real people these days.

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nachash
nachash

Hi, is there a way to fix this "bug"? I'm using the steam version with the JKVersion exe

S10.postimg.org
S10.postimg.org

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FastGamerr Creator
FastGamerr

Did you update the JK.EXE you got from JKVersions with the TODOA TC Patcher? (Since that should enable the appropriate graphical effects to make the saber look as it should)

Also, if you have any DLL files from previous unofficial patches of JK, you should remove them first and only include the DLLs from TODOA TC itself.

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Guest
Guest

I am in fact using a different ddraw, I'm under win8.1 and I was never able to run DF2 (or MotS) without dgVoodoo's ddraw

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FastGamerr Creator
FastGamerr

Ah. The new sabers (as seen in the screenshots) only work with the patch included with TODOA TC (at the moment).

This hasn't been tested (I just came up with it), but in theory if you download ConMan ( Massassi.net ) and then use it to open TODOATC_Engine.gob in the TODOA TC directory, go to "mat" files on the right and remove all the ones that start with saber* (so from saberblue0.mat - saberyellow1.mat), you should be able to retain the original JK lightsabers. Might be translucent though.

Other than that, I've got nothing.

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Executor-64-
Executor-64-

ho-lee-shiat

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wololomanrealsteam
wololomanrealsteam

Mine just says unhandled exception and i installed it and patched it could anyone help me

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Gylfe
Gylfe

Looks awesome! DF2JK was one of my favorite games, its great to see a real mod out for it. Does this give the enhanced graphics for the normal campaign as well?

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