TODOA TC Single Player


The Great Jedi Purge
has spread throughout the galaxy with devastating results. Recent sighting of Jedi activity in the Anodea system has led the Emperor to order his second-in-command - Darth Vader, to make sure that this Jedi won't leave this realm alive under ANY circumstance.

DISCLAIMER
Because of the millions of different hardware and software combinations possible with today's personal computers, under no circumstances including negligence shall FastGamerr or anyone else be held liable for any incidental, special, consequential or any other damages that may result from the use or inability to use this mod/add-on content.

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TODOA (2009)


TODOA TC Single Player


NEO-TODOA (2017)


NEO-TODOA


TODOA - Imperial Dawn

TODOA - Imperial Dawn

News

No more tech support, sorry. For those not aware of the first Nikumubeki project, or those tired of getting Jedi Knight: Dark Forces II to work on a modern...

TODOA TC (January 2012)

TODOA TC (January 2012)

News

No more tech support, sorry. TODOA TC is the definite edition of the JK mod TODOA - which turned 5 years old on December 31st 2014.

TODOA TODAY

TODOA TODAY

News 1 comment

No more tech support, sorry. The JK SP project TODOA is finally finished and available for download. It took a huge amount of time to make a project of...

RSS Files
TODOA TC Single Player

TODOA TC Single Player

Full Version 10 comments

No more tech support, sorry. TODOA TC Singleplayer is an updated version of the 2009 Jedi Knight SP mod TODOA, featuring new lightsabers, a new unofficial...

TODOA TC Multiplayer

TODOA TC Multiplayer

Full Version 2 comments

No more tech support, sorry. The multiplayer portion of TODOA TC. Features new lightsabers, a new unofficial patch for Jedi Knight and assorted bug fixes...

JKVersions Tool (by The_MAZZTer)

JKVersions Tool (by The_MAZZTer)

Archive Tool 8 comments

No more tech support, sorry. Even if you have the Steam JK or don't have JK at all this tool will legally download the JK 1.01 binary from LucasArts...

Comments  (0 - 10 of 45)
Derakon
Derakon

how can i install this for the gog version?

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FastGamerr Creator
FastGamerr

First, you have to retrieve JK's 1.00 CD EXE with the JKVersions tool ( Moddb.com ), because that's the only non-edited one that you can patch for TODOA. The sad thing about that tool is that it's dependent on certain websites (MZZT's site, JKhub.net, Lucasarts.com) being online, otherwise it doesn't work (if anyone wants to take a crack at making a version where you'd just need to download JK's 1.01 patch locally, and point JKVersions to your local copy, well, that'd be hugely appreciated! Github.com ).

After that, you can follow the installation instructions in the readme, but if it doesn't launch properly after that, get dgvoodoo 2.5 (not the latest version) from Dege's site: Dege.freeweb.hu

Essentially: get JK 1.00 CD EXE with JKVersions, follow the TODOA TC installation instructions in the readme, get dgvoodoo 2.5 (extract the DLLs from the zip's MS directory into your root Jedi Knight directory, and you possibly have to extract the dgvoodoo launcher EXE as well) and then the mod might work on a modern computer! Here's hoping! Good luck.

(Note: dgvoodoo tends to alert virus scanners, but that result is a false positive: dgvoodoo is absolutely safe when you download it directly from Dege's site. I do not recommend downloading dgvoodoo from any other site than Dege's.)

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Kyle07
Kyle07

Nice to see one last update for the biggest JK1 modification. Hmm I would miss only one point: Seeing bots in the Multiplayer maps.

There is the great modification "rbots" (I think) and it makes a lot of fun to play with bots in the original JK1 and MotS mp levels.

Any chance to see rbot support for TODOA mp levels?
Since the support for this project has ended, is there any chance that someone else can create the bot support? Would you (fastgamerr) give this person the permission to do that? Unfortunately I have no knowledge about JK1 Modding.

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FastGamerr Creator
FastGamerr

For a moment I considered adding in rbots support back in late 2011/early 2012 when I was working on TODOA TC, can't remember why I backed out (maybe it took too long to implement, maybe I didn't have the files at hand).

But since I don't edit JK anymore, anyone can take a shot at trying to add in rbots support (or anything else!) for TODOA, as long as you give credit to me (as per the mod's user license). :]

Cheers, man.

Reply Good karma+4 votes
Kyle07
Kyle07

Thank you very much for your response. I understand you, that you don't want to touch JK1 anymore. I will try to find someone in the steam and GoG Forums and ask them how difficult this work is.

I will quote you and say them, if someone would like to do that, they have to credit you.

Thanks man. rbots would be really nice, its hard to play the game with real people these days.

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nachash
nachash

Hi, is there a way to fix this "bug"? I'm using the steam version with the JKVersion exe

S10.postimg.org
S10.postimg.org

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FastGamerr Creator
FastGamerr

Did you update the JK.EXE you got from JKVersions with the TODOA TC Patcher? (Since that should enable the appropriate graphical effects to make the saber look as it should)

Also, if you have any DLL files from previous unofficial patches of JK, you should remove them first and only include the DLLs from TODOA TC itself.

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Guest
Guest

I am in fact using a different ddraw, I'm under win8.1 and I was never able to run DF2 (or MotS) without dgVoodoo's ddraw

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FastGamerr Creator
FastGamerr

Ah. The new sabers (as seen in the screenshots) only work with the patch included with TODOA TC (at the moment).

This hasn't been tested (I just came up with it), but in theory if you download ConMan ( Massassi.net ) and then use it to open TODOATC_Engine.gob in the TODOA TC directory, go to "mat" files on the right and remove all the ones that start with saber* (so from saberblue0.mat - saberyellow1.mat), you should be able to retain the original JK lightsabers. Might be translucent though.

Other than that, I've got nothing.

Reply Good karma+1 vote
Executor-64-
Executor-64-

ho-lee-shiat

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Star Wars Jedi Knight: Dark Forces II
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13 votes submitted.

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Highest Rated (2 agree) 10/10

I didn't even think that it was Jedi Knight. Its graphics are better than MotS graphics, and it is a shame that LucasArts couldn't do that with DF2. I am amazed.

Enhanced lightsaber blade: Aye
Darth Vader: Aye
Good cutscenes: Aye
Bugs: Nay

Jan 27 2011 by Jeff_Katarn

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