TODOA TC Single Player

The Great Jedi Purge has spread throughout the galaxy with devastating results. Recent sighting of Jedi activity in the Anodea system has led the Emperor to order his second-in-command - Darth Vader, to make sure that this Jedi won't leave this realm alive under ANY circumstance.

As of July 2015, TODOA has effectively entered its end-of-life product stage, meaning that no further technical support will be provided by FastGamerr.

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TODOA - Fifth Anniversary

Happy 5th Anniversary to TODOA! Here's an FGR cover-arrangement to celebrate the occasion:

TODOA TC (originally created to celebrate the 2nd anniversary of TODOA itself as well as the 15th anniversary of Jedi Knight: Dark Forces II) is the definite release of TODOA. It consists of two releases, TODOA TC Single Player and TODOA TC Multiplayer.

* New version of the Jedi Knight unofficial patch
* New lightsabers courtesy of Xzero
* Widescreen view
* New savepoint system for single player
* New Death Star-themed duel level for multiplayer
* Assorted bug fixes
* New SP content (level architecture, easter eggs)
* Gameplay mechanics from the SP release adapted for multiplayer

TODOA TC Single Player TODOA TC Single Player

The RAR containers include the necessary files to patch the original unpatched, non-Steam/GOG/etc. JK.EXE into the TODOA TC version of Jedi Knight. If you have other versions of the game, you can use the JKVersions tool as available from JKHub (or this project's download page) to retrieve the original JK.EXE.

TODOA TC Multiplayer TODOA TC Multiplayer

The multiplayer release includes 4 DM levels designed for 12 players: the City of Apocalopolis (i.e. 2009 TODOA DM), Duel in Apocalopolis (i.e. 2010 TODOA Duel), Anodean Spaceport (content from 2009 adapted for DM) and a new short Death Star-based duel level (Battleground Death Star) celebrating the release.

And yet, it still needs to be emphasized that TODOA TC Singleplayer is best played in one sitting and the new savepoint system has been designed for that purpose. However, you're still able to enable normal savegames if you wish. I very very highly recommend you to read the documentation first!

As of July 2015, TODOA has effectively entered its end-of-life product stage, meaning that no further technical support will be provided by FastGamerr.

Thanks to everyone who took their time to play the mod! Best of luck in the future!


In December 2015, a very small-scale (gameplay length: 2 minutes) brief return to the world of TODOA took place. That's all, folks!



5 years ago News 1 comment

The JK SP project TODOA is finally finished and available for download. It took a huge amount of time to make a project of its scale for JK. Even though...

3D Acceleration Fix

3D Acceleration Fix

6 years ago News 6 comments

3D acceleration fix for Jedi Knight and MotS has been released, fixing the graphical glitches that many people with modern ATI and Nvidia cards had.

TODOA Unleashed

TODOA Unleashed

6 years ago News 0 comments

TODOA is a Single Player modification for the 1997 Star Wars video game Jedi Knight: Dark Forces 2. The story focuses on the Emperor appointing Vader...

RSS feed Downloads
TODOA TC Single Player

TODOA TC Single Player

3 years ago Full Version 10 comments

TODOA TC Singleplayer is an updated version of the 2009 Jedi Knight SP mod TODOA, featuring new lightsabers, a new unofficial patch for Jedi Knight, assorted...

TODOA TC Multiplayer

TODOA TC Multiplayer

3 years ago Full Version 2 comments

The multiplayer portion of TODOA TC. Features new lightsabers, a new unofficial patch for Jedi Knight and assorted bug fixes. It includes 4 DM levels...

JKVersions Tool (by The_MAZZTer)

JKVersions Tool (by The_MAZZTer)

3 years ago Archive Tool 8 comments

Even if you have the Steam JK or don't have JK at all this tool will legally download the JK 1.01 binary from LucasArts' FTP and then use patches here...

Post comment Comments  (0 - 10 of 42)
Kyle07 Nov 5 2015 says:

Nice to see one last update for the biggest JK1 modification. Hmm I would miss only one point: Seeing bots in the Multiplayer maps.

There is the great modification "rbots" (I think) and it makes a lot of fun to play with bots in the original JK1 and MotS mp levels.

Any chance to see rbot support for TODOA mp levels?
Since the support for this project has ended, is there any chance that someone else can create the bot support? Would you (fastgamerr) give this person the permission to do that? Unfortunately I have no knowledge about JK1 Modding.

+2 votes     reply to comment
FastGamerr Creator
FastGamerr 23hours 42mins ago replied:

For a moment I considered adding in rbots support back in late 2011/early 2012 when I was working on TODOA TC, can't remember why I backed out (maybe it took too long to implement, maybe I didn't have the files at hand).

But since I don't edit JK anymore, anyone can take a shot at trying to add in rbots support (or anything else!) for TODOA, as long as you give credit to me (as per the mod's user license). :]

Cheers, man.

+1 vote   reply to comment
nachash May 25 2015 says:

Hi, is there a way to fix this "bug"? I'm using the steam version with the JKVersion exe

+1 vote     reply to comment
FastGamerr Creator
FastGamerr May 25 2015 replied:

Did you update the JK.EXE you got from JKVersions with the TODOA TC Patcher? (Since that should enable the appropriate graphical effects to make the saber look as it should)

Also, if you have any DLL files from previous unofficial patches of JK, you should remove them first and only include the DLLs from TODOA TC itself.

+1 vote   reply to comment
Guest May 25 2015 replied:

I am in fact using a different ddraw, I'm under win8.1 and I was never able to run DF2 (or MotS) without dgVoodoo's ddraw

+1 vote     reply to comment
FastGamerr Creator
FastGamerr May 26 2015 replied:

Ah. The new sabers (as seen in the screenshots) only work with the patch included with TODOA TC (at the moment).

This hasn't been tested (I just came up with it), but in theory if you download ConMan ( ) and then use it to open TODOATC_Engine.gob in the TODOA TC directory, go to "mat" files on the right and remove all the ones that start with saber* (so from saberblue0.mat - saberyellow1.mat), you should be able to retain the original JK lightsabers. Might be translucent though.

Other than that, I've got nothing.

+1 vote   reply to comment
Executor-64- May 10 2015 says:


+2 votes     reply to comment
wololomanrealsteam Nov 30 2014 says:

Mine just says unhandled exception and i installed it and patched it could anyone help me

+2 votes     reply to comment
Gylfe Jan 3 2014 says:

Looks awesome! DF2JK was one of my favorite games, its great to see a real mod out for it. Does this give the enhanced graphics for the normal campaign as well?

+4 votes     reply to comment
War_Crimes Oct 16 2013 says:

What the hell? Is this a remake or something? I've downloaded it I'm going to give it a go. Oh just to let u know I bought this game again on steam just to play this mod.

+4 votes     reply to comment
FastGamerr Creator
FastGamerr Oct 18 2013 replied:

It's a custom SP campaign for the original Jedi Knight.

+2 votes   reply to comment
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Star Wars Jedi Knight: Dark Forces II
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