In the works for a very long time, the Tides of War public beta has finally arrived! It is more than just a Star Wars total conversion; it is a roleplay system dedicated to enjoyability while remaining true to Star Wars canon. The Tides of War mod is carefully laid out to provide excellent gameplay balance while rewarding player skill and tactical ability. Because of the roleplaying system used by the ToW community, combat frequently involves large fleets of capital ships and supporting fighters, leading to rich battles laden with shrewd calculation and brutal combat.
Tides of War is set during the height of the Galactic Civil War, around the Return of the Jedi. There are three primary player factions: the Imperial Navy, the Rebel Alliance, and Civilians. Members of the Imperial Navy and Rebel Alliance roleplay as small elements of their respective war machines and fight savagely over territories across the galaxy. Civilians roleplay as independents and are free to do as they wish, be it amass wealth, attain fame or band together with others to obtain power.
In addition to regular gameplay on the server, the Tides of War community schedules roleplaying events every so often. These have special rules and can be considered analagous to a mission in X-wing or a similar game. Roleplaying events are usually linked together into larger campaigns which lead to major developments in the war, such as exchange of territory. RPEs nicely complement the unpredictable, spur-of-the-moment action normally seen on the server, leading to a well-rounded gameplay experience.
Interested? Please visit the Tides of War forums at forums.swtow.com and join our community. The download for the ToW public beta release can also be found there, along with server information.
Hey everyone!
This is actually the first news post written since the mod was made public on this site. Work still continue's, and in light of recent server play, a community made balance patch has been released to resolve some issues. The changelog is as follows:
Tie Fighter speed increased to 55
TI Interceptor speed increased to 60
A-wing speed increased to 65
Tie Fighter guns increased to 2550 Damage per second(61% increase)
TI Interceptor guns increased to 3200 damage per second(10%increase)
TI Interceptor hull increased to 2000
Tie Avenger Shields reduced to 1760
Assault Gunboat maneuverability increased
B-wing maneuverability decreased
B-wing shield capacity lower to 5000
Assault Frigate lasers damage lowered by 20%
Assault Frigate lasers refire rate lowered
Assault Frigate lasers range increased to 2k
MC40 guns lowered by 20%
MC40 shield down time increased by 15 seconds
Fixed A-wing countermeasure/missile bug
Added Squad colors for X-wing A-wing B-wing Y-wing NR
Blue Rebel A,B,Y, and X added to Beldrone
Green Rebel A,B,Y, and X added to Kashyyyk
Gold Rebel A,B,Y, and X added to Calamari
Red Rebel A,B,Y, and X added to Tanaab
As you can see above, the rebels actually were given a ton of new skins for their fighter squadrons. Instead of placing this patch for download here at the site, I urge you to visit our forums and become a part of the community. You can find the patch located there, in the download section!
Open in Winzip and execute the self-extracting Freelancer Mod Manager files. Make sure you have Freelancer mod manager installed, and that you have read...
If anyone is interested i m still hosting a server for 2/4 of the day for now.later i can 24/7 untill 2.0 arrival
is it a multiplayer mod only & what is the story in brief/?
IS IT A MULTILAYER MOD ONLY
freeworlds is a houndred times better than this, trust me.
definitely a promising mod, great the beta finally came out :)
I can almost safely say that the original Tides of war is dead.
However, Tides of war: clone wars and Freeworlds: Tides of war is still underdevelopment and I advise you to check them both out.
how do i run it what do i do with the files? plz help
Use Freelancer Mod Manager.
does this work on single palyer?
Can someone help me i run the mod either static or dynamic then both at the same time using FLMM 1.31 and using multiplayer but it crashes it goes to the freelancer logo and dies. any help would be greatly appreciated.