RE: EVALUATION
DATE: 05 / 16 / (REDACTED)
TIME: 06:30
> GG-3883 SUBMITTED FOR ANALYSIS
> SUITABLE CANDIDATES SELECTED FOR EVALUATION
> OBSERVATION OF CANDIDATE #12 AUTHORIZED

PERMISSION TO PROCEED : GRANTED.

RETRIEVAL OF CANDIDATE #12's SUBMISSION : IN PROGRESS...
> FOUNDATION - COMPLETE
> COLLAPSE - COMPLETE
> RUIN - COMPLETE
> SURGE - COMPLETE
> LIBERATION - PROCESSING
> TABULA RASA - PENDING
>
ASHES - PENDING
> DUST - PENDING

> ECHOES - PENDING

ATTACHED FILES:
SOHL 1.5


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10 comments by MrGnang on Apr 3rd, 2015

Hello everyone!

Can you believe it has been over a year since I began this mod?

So much has happened in this time. I got married, leaned to drive, and I am about to start a new job! However, the progress for my mod ever continues!

Initially upon starting a project like this, it can be difficult to understand just how involving the creative process is and how much time has to be dedicated to it. However, I have learned so much while making this, and I have enjoyed every minute of it.

Initially I planned only a handful of maps, but this has grown more than I could imagine. I could safely say I am around 2/3 of the way through this mod. I have around 17 maps, 14 of which are essentially finished aside from tweaks and balancing. I will wait until it is all complete as I feel breaking this up into separate releases will be less satisfying. I have everything plotted out however, so there is a definite structure already set up for where the story is going, and I am very excited about the ending, if it all works :p I can imagine a total of 25 or so maps in total.

A couple of things I wish to mention - due to the textures and effects present within the mod, this is designed for fairly modern machines and has only been tested in OpenGL mode. Software will not work at all as it will not run correctly. I have run it on an older laptop I have and it was playable, but had performance issues in a few areas which could distract from the game-play.

Secondly, custom music is integral to this mod, and the mod files have been set up for the steam version of Half-Life. I am entirely unsure if it will work on the original WON version, and if it did I am not sure if the music would work as they are in MP3 format and the original loaded files from a CD. Without music a lot would be lost from certain scenes!

Lastly, I have implemented a TON of secrets and easter eggs. Many original Half-Life characters have fleeting cameos, all in a way that would work with the original games. I really hope players manage to find all of these when I release! Plus - EVERY map has a G-man sighting. Some are definitely a bit tricky to find :)

Thank you all for being patient and for providing me support and compliments this whole time, you guys keep this going! :)

Also - a shout out to the beta tester collective
Betatesterscollective.com
These guys rock, everyone should use this service!

Below are some screenshots of scripted events within the mod. I have only hidden the HUD from view, but everything is from my completed maps.

Post comment Comments  (0 - 10 of 132)
FoxCap
FoxCap Jul 17 2015 says:

Looks Pretty Good

+2 votes     reply to comment
MrGnang Creator
MrGnang Jul 16 2015 says:

I think I might be going overboard on G-Men. One on every map! I have made some really tricky to find...

+6 votes   reply to comment
Thanoshld
Thanoshld Jul 16 2015 replied:

There is no such thing as 'overuse' of G-Man :) It's a character I love seeing in Half-Life mods, even if he was supposedly following only Freeman and Shephard.

You could make it as an achievement kind of thing: if someone sees them all, a door unlocks in a certain level with goodies in it (while those who haven't seen all his appearances, will find it locked). But, there is no easy way of telling the game that the player has seen them all...

+3 votes     reply to comment
HalfFarts
HalfFarts Jul 15 2015 says:

Looks nice

+3 votes     reply to comment
flippedoutkyrii
flippedoutkyrii Jun 18 2015 says:

Hey man, any updates? :)

+3 votes     reply to comment
MrGnang Creator
MrGnang Jun 18 2015 replied:

Not yet sorry, very busy time for me! However, I am still working on this, albeit at a slower pace. I'll try and have something up in a week or two :)

+3 votes   reply to comment
Xyus
Xyus Jun 2 2015 says:

I has small suggestion, what about new content like weapons? Your mod has outstanding mapping, I think it will be more greater if add to it some unique guns.

+2 votes     reply to comment
MrGnang Creator
MrGnang Jun 18 2015 replied:

Thank you, but adding any new content this far into my mod would require going back and reworking a lot of content, and the mapping alone is taking long enough! :p Maybe in a future release I will have more custom content :)

+1 vote   reply to comment
llovah
llovah May 15 2015 says:

Wow! This mod is looking very cool! Definitely worth watching and waiting.

+3 votes     reply to comment
staffssuckshit
staffssuckshit Jun 2 2015 replied:

Agree.

+2 votes     reply to comment
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