Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!

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Add media Report RSS New Missile Trails (view original)
New Missile Trails
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KaanTech
KaanTech - - 334 comments

still we are w8ing for the pittbull...(change it)

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sunhuts
sunhuts - - 153 comments

Wtf, I was told this is not possible in cnc3???

Thats good that you changed the trails

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Sarge_Rho
Sarge_Rho - - 4,654 comments

Hit the guy that told you it is not possible in CnC3, did he not see the trails of the zonetroopers?

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ShadowKain666
ShadowKain666 - - 50 comments

Yet again, very nice! But yeah, the tiberium trails seem too stable for a tiberium weapon. Right now they just seem like mint propellant instead of unstable and highly dangerous tiberium.

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Description

Improved effects for all missiles