Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!

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Add media Report RSS Advanced Power Plant Concept (view original)
Advanced Power Plant Concept
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SlayerX3
SlayerX3 - - 2,448 comments

"hey dude, hey just listen, hey listen up what if...what if we made this you know really BIG ?"

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The_Mastodon
The_Mastodon - - 4,279 comments

The Main reactor should be normal powerplant size and the secondary generators should be small.

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Stygs Author
Stygs - - 346 comments

Thats currently the case, it is similiar to the TS design in that regard.

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CommanderDG
CommanderDG - - 1,389 comments

hmmmm interesting ! But, i want to see a tiberium core somewhere....
And will we have any release soon?(in english)
Do scin and gdi get one too?

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C&C_Burger
C&C_Burger - - 2,040 comments

I don't know what they're planing for Scrin but I think GDI doesn't need one.. remember TS?

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CommanderDG
CommanderDG - - 1,389 comments

I do but then will they change the gdi power to the old system where each turbine increase ouput by 50%?

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Stygs Author
Stygs - - 346 comments

Not possible, PPs can only have 1 power upgrade.

GDI may have to ugrade all PPs seperate while Scrin have a global upgrade. Or Scrin could get a way to decrease the power usage of their structures.

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Pyrodaimon
Pyrodaimon - - 340 comments

I like the sound of the latter for the Scrin. Pretty original.

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CommanderDG
CommanderDG - - 1,389 comments

Biological superconductors? (suggestion for the name)
Interesting idea! although in the end it comes to be the same =P. And you didn't answered my last question. When will we have 1.6 in english?

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TankinatorFR
TankinatorFR - - 638 comments

"Not possible, PPs can only have 1 power upgrade."
In C&C general, there is a replacement script that delete the original unit/structure and create a new one at the same place, with the same orientation. If it still exist in C&C3, it can be used to pass besides this limitation :
reactor => replaced by reactor 2 => replaced by reactor 3

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Stygs Author
Stygs - - 346 comments

true, but there are some bugs/drawbacks with units, so I ususally refrain from using that stuff.

But you are right, it should work that way.

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Glarg
Glarg - - 112 comments

Ha, I love it.

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Kriegsherr
Kriegsherr - - 557 comments

and this is how Nod power plants reproduce.

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Jeffman12
Jeffman12 - - 1,475 comments

It's alright, but it could use some variation.

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C&C_Burger
C&C_Burger - - 2,040 comments

I kinda dislike the design, I think the big part can stay but maybe some minor changes in it while the two smaller ones should be something like a large green\blue tiberium core. Hell if its blue tib core, make it explode violently like Soviet nuclear reactor.

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CommanderDG
CommanderDG - - 1,389 comments

Yes great idea. I always like to leave a trail of fireworks when I smash into a AI nod base. You know, blowing flame-tank up, over killing infantry with a few fire-hawk and most of all, capture the nuke silo (if built) to give nod a taste of it own medicine. If it this power plant could explode, it will surely give more you bang for your buck. =P

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Stygs Author
Stygs - - 346 comments

I tried exploding PPs once (as a sideeffect for the liquid tib core upgrade) - it makes Commandos a lot less usefull since they cant destroy the power grid without risking their own death.

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Glarg
Glarg - - 112 comments

A possible workaround for this would be to replace the commando's c4 attack with an ability that places an object (like the orca's sticky pod) that "dies" after 3-4 and has a deathweapon destroy the building.

You would probably want an instant attack for buildings with fs_basedefense (or whatever it's called) though.

Just something to consider.

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C&C_Burger
C&C_Burger - - 2,040 comments

@Stygs: Out of curiosity is something like the bio reactor from YR possible? I was thinking maybe for Scrin.. About the exploding PPs, well you can ignore that if you think it causes problems.

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Stygs Author
Stygs - - 346 comments

I wish sometihg like Yuris PP would be possible, but sadly there are not many ways to change the energy output of a structure :(

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Madin
Madin - - 2,077 comments

I was just about to curse Draffin for another fake update! ;)

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C&C_Burger
C&C_Burger - - 2,040 comments

Your haven't heard? Moddb.com

\Draffin wrote:
Mar 28 2011, 3:32pm

Hey Guys,

We're just adding support for Tiberium Essence to Desura along with some other C&C 3 mods, Desura is a distribution service that's run by us at Mod DB. Because Desura is centred around more high quality material (such as this mod) we needed better media. None were to be found on the current uploads so I had to have a bit of a dig around the internet to find some which were suitable.

Carnius and the other members haven't been notified yet as we haven't got the C&C 3 mods supported completely yet on Desura. Once we know it's ready we'll send out support email's to the relevant parties.

Go team.


He was never a troll but a staff.

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simon1812
simon1812 - - 414 comments

Like it!

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moinhusain
moinhusain - - 13 comments

why don't u add some units from command and conquer 4

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Smallchange
Smallchange - - 2,108 comments

Becuase, it's commando and conquer 4... That's why.

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jasonboy16
jasonboy16 - - 428 comments

looks kinda of weird. @moinhusain look at the previous pict. That is a unit from C&C 4

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frozenparagon
frozenparagon - - 220 comments

I love 99% of this mod, but this is the 1% for me. I rather like the tiberium core upgrade better

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Description

An (currently unfinished) idea for a advanced nod power plant, following the proud CnC style of just copying parts of the orignal plant.