Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!

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Nod Cyborgs
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The_Mastodon
The_Mastodon - - 4,279 comments

Are you keeping those Anti Air Missile guys nod had in the german version?

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Stygs Author
Stygs - - 346 comments

No, they are gone - they still appear in the Worldbuilder, but theres no point in making them buildable again.

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The_Mastodon
The_Mastodon - - 4,279 comments

I liked the Nod rocket soldiers, rocket launcher from version 1.52 better then the new one, now since you removed the AA soldiers from v. 1.6 could you maybe change the rocket soldiers back to the way they looked in v. 1.52 please?

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Circular0rb
Circular0rb - - 2,124 comments

COOL! Reapers!!

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cronos35
cronos35 - - 3,391 comments

reapers galore!!!!

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BOBUG
BOBUG - - 98 comments

Do reapers come in squads? :O

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Stygs Author
Stygs - - 346 comments

yes, they count as infantry and are build in small squads

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simon1812
simon1812 - - 414 comments

unless you have already decided, may I suggest you keep the awakened and reapers as buildable unit, and make the enlightened some kind of reinforcement type of unit, delivered via underground by subterranean apc.

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The_Mastodon
The_Mastodon - - 4,279 comments

If you have this many Cyborgs for Nod it's only fair that GDI has both Zone Raiders and Zone Troopers!

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Miko101
Miko101 - - 203 comments

GDI needs some Zone Enforcers from CNC4

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Zone_Lexus_50
Zone_Lexus_50 - - 362 comments

FORGET THAT. Bring a zone enforcer model specifically for a C&C 3 graphics, not from C&C4.

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Gregthegen
Gregthegen - - 777 comments

Prehaps keeping it buildable via an alternate tech tree? one in which if selected greys out the other? Just a thought since the Cyborgs and Reapers are more iconic Tiberian franchise characters. That or make the reapers buildable by capturing scrin tech? Eh thought I'd throw out those ideas.

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KOYK_GR
KOYK_GR - - 593 comments

some times c&c TS and TW reminds me quake 2. railguns,cyborgs, riflemans that looks like strogos light infantry(ts). damit i love both of them,i thing that i am lacy to love them and play them somehow together lol.

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DukeOfJudea
DukeOfJudea - - 1,957 comments

NO MORE MILITA!

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Erick_Auron
Erick_Auron - - 260 comments

i love all those units, make slight modifications on them to make each unique so they are all buildable.
that is always my answer to these kinds of problems.

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Description

Featuring the Awakened, Enlightened and Reapers.
While I want to keep all three of them, I might end up removing them (both Cyborgs have EMP and Enlightened & Reaper are anti armor units). Note: While the Enlightened have gotten different textures, the textures for Awakened & Reaper stilll might get changed.