Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!
Now comes with a "Bombard" abillity like its KW counterpart. Shadows also got the corresponding beacon to work with them.
Thankfully.
I thought the shadow team's beacon was too overpowered.
OP nothing, compared to a sniper team it's not. As far as I know, snipers don't decloak and take more than a single hit from the weakest weapons to kill.
Well inserting shadow teams deep into the bases is relatively easy and the blast and damage done by a few specters outgunned an equal number of Juggernauts.
I never liked these for the same reason I dont like beam cannons.
Their design is overdone and minimalistic.
Oh...i can see this mod add some unit many is from Kane's wrath.