Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!

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TWA 1.5 ,1.51 & 1.52  Change List

TWA 1.5 ,1.51 & 1.52 Change List

Feature 10 comments

The new changelog for TWA 1.5 & 1.51. However, duo the huge amount of changes, it only contains the most important gameplay changes and other important...

TWA 1.4 Change List

TWA 1.4 Change List

Feature

Conatains all important changes for TWA 1.41, from overall changes to GDI, Nod & Scrin.

TWA 1.3 Changes List (Part 4 - Nod Changes)

TWA 1.3 Changes List (Part 4 - Nod Changes)

Feature 1 comment

The last change log for 1.3, this time containing the important Nod changes. The main focus was to make Nod more versatile, so a lot of abbilities and...

TWA 1.3 Changes List (Part 3 - Scrin Changes)

TWA 1.3 Changes List (Part 3 - Scrin Changes)

Feature

The Scin changes for 1.3. No big changes, just bug fixes. There are also some small balancig changes, but they nor worth to mention here.

TWA 1.3 Changes List (Part 2 - GDI Changes)

TWA 1.3 Changes List (Part 2 - GDI Changes)

Feature 2 comments

Eplains the most important changes for GDI, ranging from balance changed to buildable Ox Transports.

TWA 1.3 Changes List (Part 1 - Generic Changes)

TWA 1.3 Changes List (Part 1 - Generic Changes)

Feature

The basic changes, including buildable walls, a more logical system for spawned infantry and modified build radii.