This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.
This simple guide can be very useful to run your favorite mod fast and simple...
Posted by OmegaGroup on Jun 28th, 2012
Basic Starting a mod.
Are tired of starting the C&C3 Tiberium Wars Game Center every time to launch a mod?.
With this simple guide you may run your favorite mod of a form quick and easy.
In this case we will use as an example the popular mod Tiberium Essence.
But the guide is compatible with any mod of C&C3 and RA3.
The only thing that changes is the name of the file ".skudef"
"X?:\Program Files (x86)\Electronic Arts\Tiberium Wars\CNC3.exe" -modConfig "C:\Users\YourUserName\Documents\Command & Conquer 3 Tiberium Wars\Mods\TiberiumEssence\TiberiumEssence_1.51.skudef"
We hope that this simple tip has been of great utility for you.