Tiberian Sun Rising is a total conversion modification for Command & Conquer 3: Tiberium Wars, which see's the return of the Global Defense Initiative and the Brotherhood of Nod battling it out during the the Second Tiberum War! retelling Tiberian Sun like never before.

A Whole New Tiberian Sun!
Not just a remake, but Tiberian Sun Rising is the next evolution of Tiberian Sun! It's time you saw the future, while you still have human eyes! Having been redesigned from the ground up to include all the things you love from Tiberian Sun, with new features, abilities, units and gameplay better than ever. We take the mindset that this is the first time Tiberian Sun is being made as an original game as a design concept/mindset for our development.

This mod will include the additions made in the expansion Firestorm as well they will make a return with a new spin. This mod promise's to do a lot and we'll be bringing back the thing's you love from Tiberian Sun-like. Stealth technology, Real Tiberium, Subtterain Units the Firestorm Defense system and more!

Battle the Elements!
One of the most exciting feature's we'll be including is a dynamic growing Tiberium environment which mutates the battlefield as it spreads! You could start on a map with not much tiberium at all, and finish the battle with Vein Holes, Ion Storms and more all occurring! So watch out!

Remember to Like our Facebook page, follow our new YouTube channel and of course follow us on Twitter at @TibsunRising to stay on top of our latest updates.



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Since our return earlier this year we've been hunkered down working very hard on Tiberian Sun Rising and we've made excellent progress this year. We apologise for not keeping you up to date as it transpired we will aim to do better to keep you all up to date with the latest developments in Tiberian Sun Rising. Over the course of the week, we'll be sharing with you a number of updates revealing what we've been working on behind the scenes all this time. We hope you'll support us at MOTY 2017 but regardless how that turns out for us this year in the spirit of the season we'll be bringing you all up to speed. We've got some exciting things to show you and I can't wait to see your thoughts, feedback and reactions as the news unfolds.

In the spirit of Mod of the Year 2017 we hope you will grace us with a vote supporting our continued development of Tiberian Sun Rising we'd be very grateful for your support. We worked extremely hard to get the project back on track this year and I feel we've achieved some great results and hit some important milestones. We have done our utmost to try to get a beta release ready for this years MOTY and while we didn't quite make it I can say we are getting close to a beta! I am currently looking for some additional 3D Artists and an Animator to assist us on our pathway forward if you think you can help please send me your portfolio your assistance could greatly speed things along. One Vision, One Purpose!

Mod of the Year Awards


Remember to Like our Facebook page, follow our new YouTube channel and of course follow us on Twitter at @TibsunRising to stay on top of our latest updates.

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Nod Laser Wall Emitters

With the assistance of CABAL we have developed a new IFF (Identify Friend Foe) system for the Nod Laser Wall Emitters making them more versatile than ever. In the past, Commanders would have to power off Laser Wall sections to let troops through but now this is no longer required. The Laser Walls respond to a IFF key system all friendly Brotherhood forces carry a code on them allowing safe passage through the laser walls. The voltage is lowered and forces can pass through taking no damage which makes Harvester travel through the perimeter easy and safe. However, if hostile forces like the GDI or a Nod Splinter group tries to pass through the beams they will suffer the full high voltage of the beams burning infantry to death in seconds and damaging any vehicles passing through including cyborgs. While this negates the need for an auto gate we still recommend placing auto gates and concrete walls around critical areas in the event of power failure or EMP blast.

Nod Laser Fence EmittersHold the Line


Tiberium Veins & GDI Jumpjet Troopers

Tiberium Veins continue to spread and create hazards in more areas, with our light vehicles like the Assault Bike and Attack Buggy these are easily traversed but be warned with any medium to heavier vehicles. Veins have been known to react savagely when a certain amount of weight is exerted on them. These can be used strategically if you can lure GDI forces through a vein field their heavier units will be ripped to shreds. Although we have noticed their Hover MRLS can pass over a vein field unscathed so be prepared for that kind of firepower while fighting within a vein field.

Jumpjet Troopers & Tiberium Veins


Scouts have also reported a new class of infantry it seems earlier intelligence about a flying man wasn't bogus after all. GDI has developed a jetpack small enough to put on front line infantry. This gives them a tactical advantage being able to switch between land and air they are also equipped with a sensor suite capable of detecting stealth units. GDI is sending them out as scouts to find stealthed Nod bases ahead of time and mark their locations shoot them down on sight they are a nuisance to the Technology of Peace.

Nod Hanger

It is no secret that GDI has air superiority since they continued to develop their VTOL craft from the First War and perfected its use in the battlefield now has a versatile range of ORCA aircraft. Combined with GDI's space station the Philadelphia and their satellite network GDI has an overwatching eye in the sky. We needed an answer to this unacceptable situation, through a combination of knowledge from the Tacitus and human ingenuity we arrived at the answer to our prayers the Banshee Prototype.

Nod Hanger - Banshee Prototype FacilityNod Hanger


Even after the Prototype was developed in secret underground we needed a way for Nod Commanders to deploy it to the field without it being targeted and destroyed by GDIs Ion Cannon or Air Patrols. The Nod Hanger an underground structure that uses natural terrain as camouflage keeps the structure hidden from GDI's watchful satellites. However, as the structure does give off heat and energy readings any GDI unit equipped with sensors will be able to detect the Hangers presence. The Nod Hander is responsible for the construction of the Banshee Prototype in the field as well as the more common Harpy. But only the Banshee Fighter needs land at the Hanger to refuel and rearm the Harpy is very independent on the battlefield able to hover about.

GDI ORCA Transport

We have observed a change in strategy from GDI normally these ORCA Transports are used to evacuate civilians from an area being overcome by Tiberium life. Or they will use them to deploy troops behind enemy lines quickly and quietly. They have always been easy targets for Anti Air weapons but we have observed a slight change in the Aircraft. GDI has modified their existing ORCA Transports to allow for troops carried inside to fire outward onto enemy troops. Heres a reconnaissance shot taken from a Nod base that was being attacked by GDI Troops that were being evacuated from the area in ORCA Transports.

ORCA Transport Assault


Notice that both the Rifle Infantry and Disc Throwers can both fire their weaponry on to hostiles. Note the change in strategy Commander but as usual Rocket Troopers and Stealth Tanks are still the best weapons to take these craft down. Stay vigilant Commanders, we will continue to fight for the Technology of Peace with One Vision, One Purpose!

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Remember to Like our Facebook page, follow our new YouTube channel and of course follow us on Twitter at @TibsunRising to stay on top of our latest updates and don't forget to shoot us a vote for MOTY 2017.

Tiberian Sun Rising - Awakens

Tiberian Sun Rising - Awakens

News 20 comments

Tiberian Sun Rising is back! Come check out our new gameplay footage and brand new revelations on the Brotherhood of Nod! We're back and were working...

Firestorm Defense Online!

Firestorm Defense Online!

News 17 comments

What you've heard is true! Tiberian Sun Rising Lives! Reawakened from stealth mode we keep marching on and today we share with you the GDI Firestorm Defense...

TSR Easter Update

TSR Easter Update

News 5 comments

In this months update we've got the G.D.I. jump-jet trooper, Nod infantry and our new Ion cannon FX. Hope you all like them. Yggdrasil out.

Technology of Destruction

Technology of Destruction

News 12 comments

This month's update shows you the mighty Disruptor and the sneaky Assault Cycle.

RSS Files
TSR Avatar Pack

TSR Avatar Pack

Other 7 comments

As a thank you to all our fans and supporters we present to you a collection of exclusive TSR avatars for your use.

[TSR Soundtrack] Secrets of the Scrin

Music 2 comments

Title: Secrets of the Scrin Composer: Michal Bartnikowski (feat. Paul Statezny) Length: 6:09

[TSR Soundtrack] Snowy

Music 2 comments

Title: Snowy Composer: Paul Statezny Length: 4:58

[TSR Soundtrack] Harvester Ambush

Music 1 comment

Title: Harvester Ambush Composer: Paul Statezny Length: 4:43

Comments  (0 - 10 of 4,115)
Ahrimansiah
Ahrimansiah

AssassinCS
Bro is TSR going to be a complete remake of TS or will we see some new features and units in addition to TS era features?

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AssassinCS Creator
AssassinCS

If the addition of the Cyborg Control Centre, Dropship Bay didn't answer this already our next update will :).

Reply Good karma+1 vote
Sarge_Rho
Sarge_Rho

There are a few new units and features, you'll get to see them soon :P

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Cheemingwan1234
Cheemingwan1234

So,how's progress on a beta?

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AssassinCS Creator
AssassinCS

Thanks so much everyone for your support in making the Top 100 Unreleased category for MOTY 2017. Keep the votes coming and support us to be one of the Top Upcoming mods of 2017. Our next update is coming very soon! Stay tuned!

Reply Good karma+3 votes
FekLeyrTarg
FekLeyrTarg

I'm very impressed. I'd dare saying that TS-Rising pushes TW's engine farther than ever before, like TD-Redux has done with "Zero Hour".
So I'm looking forward to see what you guys will have in store for us during the coming weeks. :)

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AssassinCS Creator
AssassinCS

Thanks so much for the high praise! FekLeyrTarg In regards to our next update it's nearly here I wanted to post it up before the end of this week but been a fair bit of polish/bug fixing work. We should have it posted it up in the next couple of days.

Reply Good karma+3 votes
Ahrimansiah
Ahrimansiah

like some ppl did mention before, i do hope the Circles under units and structures will be removed in release, btw any luck toward Chemical missile system? i mean the vein harvest system instead of cooldown

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AssassinCS Creator
AssassinCS

The Circles are our house colour identifiers they will still go through some more iterations thou. But generally, we wanted to stay away from painting the units as it looks quite cartoony/gamey. The idea is its EVA/CABAL generating the circles over your satellite uplink so you can track whos/who. In regards to the Tiberium Waste Facility, I think you'll be very happy with our implementation.

Reply Good karma+3 votes
Ahrimansiah
Ahrimansiah

but that made it even more cartoonish to have all screen moving red and yellow circles, it really does kill the realistic feeling of battle.
i would suggest either remake house colors just with smaller details, or make this only show up when you select the unit or structure.

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