Tiberian Sun Rising is a total conversion modification for Command & Conquer 3: Tiberium Wars, which see's the return of the Global Defense Initiative and the Brotherhood of Nod battling it out during the the Second Tiberum War! retelling Tiberian Sun like never before.

A Whole New Tiberian Sun!
Not just a remake, but Tiberian Sun Rising is the next evolution of Tiberian Sun! Its time you saw the future, while you still have human eyes! Having been redesigned from the ground up to include all the things you love from Tiberian Sun, with new features, abilities, units and gameplay better then ever. We take the mindset that this is the first time Tiberian Sun is being made as an originale game as a design concept/mindset for our development.

This mod will include the additions made in the expansion Firestorm as well they will make a return with a new spin. This mod promise's to do alot and we'll be bringing back the thing's you love from Tiberian Sun like. Stealth technology, Real Tiberium, Subtterain Units the Firestorm Defense system and more!

Battle the Elements!
One of the most exciting feature's we'll be including is a dynamic growing Tiberum environment which mutates the battlefield as it spreads! You could start on a map with not much tiberium at all, and finish the battle with Vein Holes, Ion Storms and more all occuring! So watch out!

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Subterranean APC Prepare to Dive! Firestorm Defense Online!
Blog RSS Feed Report abuse Latest News: Firestorm Defense Online!

18 comments by AssassinCS on Oct 7th, 2013

Welcome Back Commanders!

We do indeed LIVE! Rumors of our defeat have been greatly exaggerated and are merely propaganda spread by the great oppressor. We've been back in development for some time now we apologize for the delay in bringing you up to date with our progress. We have some very exciting developments coming up that we can't wait to share with you and we praise your continued support, loyalty and faith in this project. We make this for you the fans your continued support, input, feedback and even criticisms (keep them constructive please) means everything to us and we thank you. I'd also like to thank my fellow team members both new and old for their hard work and continued support that combined with our amazing fans is what keeps driving us forward!

Its time you saw the future, while you still have human eyes!

Kind regards,

-The Tiberian Sun Rising Team

--------------------------------BEGIN TRANSMISSION--------------------------------


We've been monitoring Nod's activity for just over a Year now and the situation appeared to be settling down until recently. But now we're seeing more activity's among the splintered factions of Nod the stage seems set for another power battle among high ranking officers fighting for power within the Brotherhood. We're bringing you back on Active duty Commander we need you to gather more intelligence on the current situation and we'll be briefing you on the latest developments get you up to speed.

Years of research & development have paid off there has been a breakthrough in our defensive technologies and it is now been added to your arsenal Commander approved for testing under battle conditions, we're calling it the "Firestorm Defense Shield". The system is made up of two components the "Firestorm Generator" and the "Firestorm Wall Sections". GDI Commanders are recommended to deploy Firestorm Wall Sections forming a perimeter around the entire base these are reasonably flat
surfaces vehicles & infantry can easily traverse over when inactive. For activation the Firestorm Generator requires a surplus amount of a base's power reserves so additional power plants are recommended to ensure no defense or manufacturing structures are affected. Once activated the Firestorm Generator generates an impenetrable barrier across the Firestorm Wall Sections that will
destroy any aircraft, missiles, projectiles trying to pass through the field
this includes any vehicles or organic matter as well.

Firestorm Generator Firestorm Defense Online!

This is a very effective counter-measure against the Brotherhood's Missile strikes when an EVA unit detects an incoming Missile activating the Firestorm Defense Shield will protect the area enclosed by the Firestorm Walls. The system does have its draw backs however the Firestorm Generator can only
stay active for a limited period of time requiring time to cool-down and recharge its priming capacitors. It is important to take note that friendly aircraft also cannot pass through the field and you should be mindful of Nod's subterranean vehicles that could bypass the field by travelling under it and surfacing in your base we recommend keeping Mobile Sensor Array's deployed to detect any subterranean activity in the area.

Prepare to Dive! Subterranean APC

We have new Intel on Nods activity Our satellites managed to capture these image's before Nod forces managed to set up a Stealth Generator in the area. Intelligence from our source within a Brotherhood faction reveal this is a new Armored Personnel Carrier redesigned as a subterranean troop carrier. The vehicle can dig underground and travel vast distances making it much more difficult to track Nod's troop movements or predict where they may emerge. Deploying pavement across your base's should be sufficient to stop these Subterranean APC's from surfacing however this has been untested and we've yet to see if Nod have any surprises for us in this regard our source has been known to withhold information in the past. We'll keep you informed as we gather more information about this discovery as we learn more.

--------------------------------END TRANSMISSION--------------------------------

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TSR Avatar Pack

TSR Avatar Pack

May 3, 2011 Other 7 comments

As a thank you to all our fans and supporters we present to you a collection of exclusive TSR avatars for your use.

[TSR Soundtrack] Secrets of the Scrin

[TSR Soundtrack] Secrets of the Scrin

Nov 2, 2006 Music 2 comments

Title: Secrets of the Scrin Composer: Michal Bartnikowski (feat. Paul Statezny) Length: 6:09

[TSR Soundtrack] Snowy

[TSR Soundtrack] Snowy

Nov 2, 2006 Music 2 comments

Title: Snowy Composer: Paul Statezny Length: 4:58

[TSR Soundtrack] Harvester Ambush

[TSR Soundtrack] Harvester Ambush

Nov 2, 2006 Music 1 comment

Title: Harvester Ambush Composer: Paul Statezny Length: 4:43

Post comment Comments  (20 - 30 of 4,072)
AssassinCS Creator
AssassinCS Dec 18 2014, 5:04am says:

Hi Guys, still here I'll have more news soon I apologize for lack of updates. Thanks for continued interest and support in this project :). We got some awesome things in the works we'll start updating again I'm just getting some other things lined up that are essential to the project first that's taking top priority right now.

+19 votes   reply to comment
BioClone Feb 26 2015, 5:59am replied:


please dont say anything If you dont have anything to show... Even more, dont show anything if you re not going to release anything.. we already got enough the last 10? years...

+1 vote     reply to comment
Archy11102 Feb 25 2015, 6:50pm replied:

Can you at least update some info about mod status on monthly basis? Or at least drop by and say hello? It would go a long way keeping people with this mod. A bit of feedback wont hurt. What seems to be the problem with such a huge delay? Can the community assist in some manner?

+1 vote     reply to comment
ApornasPlanet Jan 25 2015, 3:11pm replied:

oh yeah!

+1 vote     reply to comment
AlfredoTheSpectre Jan 3 2015, 1:41pm replied:

Hurray! Finally a lifesign from you. Thought the mod is dead. Still waiting for an beta release.

Would like to try out this baby myself. Best wishes and take your time. ;)

+3 votes     reply to comment
Guest Dec 31 2014, 12:04pm replied:

please make a beta release as a gift for the new year :P

+2 votes     reply to comment
Aydynbek Dec 26 2014, 11:46pm replied:

We will patiently wait. Best of luck sir!

+3 votes     reply to comment
FekLeyrTarg Dec 22 2014, 12:54pm replied:

I'm looking forward to it.
And take all the time you need. :)

+4 votes     reply to comment
Guest Dec 21 2014, 2:10pm replied:

just don't give up

+4 votes     reply to comment
jokerslaugh Dec 12 2014, 3:33am says:

Lets face it i've been watching TSR since it was being made generals zero hour with no release, after 10 years of waiting i've come to the conclusion that this died a while ago.

+3 votes     reply to comment
DilinDafonte Dec 7 2014, 7:59pm says:

Don't mind me, just checking for developer comments.

+2 votes     reply to comment
CthuluIsSpy Dec 2 2014, 12:52pm says:

Will this mod have the campaign as well?

+1 vote     reply to comment
Guest Dec 6 2014, 2:20am replied:

This comment is currently awaiting admin approval, join now to view.

AlfredoTheSpectre Nov 8 2014, 6:32pm says:

I wonder if this mod receives any updates in the near future. It is no declared "DEAD" so I presume we can expect something, aye?

BTW: I perfectly soaks up Tiberian Sun and squeezes it into the TW Engine.


+5 votes     reply to comment
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Tiberian Sun Rising
Tiberian Sun Rising
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1 year ago
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